Tomb Raider

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{{game {{game
|year=1996 |year=1996
-|genre=Action-Adventure+|genre=action-adventure
|publisher=Eidos Interactive |publisher=Eidos Interactive
|developer=Core Design |developer=Core Design
-|engine=Proprietary+|engine=proprietary
|engine type polygon=yes |engine type polygon=yes
|effect water splash=yes |effect water splash=yes
-|actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk+|character=Lara Croft
-|pickup=ammo, artifacts, keys, weapons+|actions=climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk
 +|pick up=ammo, artifacts, keys, weapons
|pull=blocks, crates, levers, switches |pull=blocks, crates, levers, switches
}} }}
-==engine==+==[[:cat:engine|Engine]]==
* [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes * [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes
* [[lighting]]: static, white * [[lighting]]: static, white
-* [[physics]]: Lara, [[NPCs]], Thor's hammer, sand+* [[physics]]: Lara, [[NPCs]], [[Thor's hammer]], [[sand]]
-* [[shadows]]: polygonal, ovalular, horizontal, flat (2D)+* [[shadows]]: [[polygon]]al, ovalular, horizontal, flat (2D)
** size: width/length adjustment ** size: width/length adjustment
*** Lara: dynamic *** Lara: dynamic
*** NPCs/darts: static *** NPCs/darts: static
-* texture+* [[texture]]
-** filtering: [[bilinear]]+** [[texture filtering|filtering]]: [[bilinear]]
-** [[palette]]: 8-bit+** [[texture palette|palette]]: 8-bit
-** tile resolution: 64x64+** [[texture resolution|tile resolution]]: 64x64
* [[transparency]]: full (masks) * [[transparency]]: full (masks)
-** sprites: blood squirts, fire, water splashes+** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]]
-* camera: underwater distortion+* [[camera]]: [[underwater distortion]]
-===[[atmospheric/environmental effects]]===+===Atmospheric/environmental [[effects]]===
-* [[dust]]: shooting [[darts]]+* [[dust]]: [[shooting darts]]
-* shooting [[lava]]+* [[shooting lava]]
* [[particle effects]]: shooting lava * [[particle effects]]: shooting lava
-==[[character]]==+==[[Character]]==
-* [[footsteps]]: [[land]], water+* [[footsteps]]: [[land]], [[water]]
* # polygons: 380 * # polygons: 380
* textures/skin: normal, grey tanktop * textures/skin: normal, grey tanktop
-* view: 3rd-person+* [[view]]: [[3rd-person]]
-** pan: static (locked behind character) & dynamic (keyboard-controlled)+** [[view pan|pan]]: static (locked behind character) & dynamic (keyboard-controlled)
-** zoom: slightly when panning+** [[zoom]]: slightly when panning
-* water tinting+* [[water tinting]]
-==[[level/world design]]==+===[[Non-player characters]]===
-...+* [[alligators]]/[[crocodiles]], [[bats]], [[bears]], [[cats]] ([[cougars]], [[lions]], [[panthers]]), [[centaurs]], [[demons]], [[dinosaurs]] ([[Tyrannosaurus Rexes]], [[Velocoraptors]]), [[gorillas]], [[humans]], [[mummies]], [[rats]], [[wolves]]
 +* [[AI]]: [[attack immediately]]
-==[[weapons]]==+==[[Environment]]==
-...+===design===
 +* # [[:cat:levels|levels]]: 15
 +* [[cutscenes]]: 4
 +* [[FMVs]]: 10
 +* [[level editor]]: ''[[Room Editor]]''
 +* [[linear level progression]]
 +* [[locations]]: [[Atlantis]], [[Egypt]], [[Greece]] (St. Francis' Folly), [[Peru]] (Qualopec)
 +* outdoor [[terrain]]/landscaping: gridlike
 + 
 +===[[damage]]===
 +* [[arrows (shooting)]], [[blades]] (floor, rolling, vertically swinging), [[boulders (rolling)]], [[darts]] (shooting), [[doors (split-shutting)]], [[falling]], [[fire]], floors ([[crumbling floors|crumbling]], [[falling floors|falling-anchored]]), [[lava]], [[lightning]] bolts, Midas' golden hand ([[crushing]]), [[swords (falling)]], [[spikes]] (ceiling, floor, wall), [[Thor's hammer]]
 + 
 +===[[puzzles]]===
 +* find [[keys]]/[[items]], [[gears]], ordered [[levers]]/[[switches]], [[pressure-sensitive floors]], [[timed doors]]/levers
 + 
 +===[[interaction]]===
 +* [[collapsable scenery]]
 +* [[pick up]]: [[ammo]], [[artifacts]], [[keys]], [[weapons]]
 +* [[pull]]: [[levers]], [[switches]], stone/wood [[blocks]]/[[crates]]
 +* [[push]]: [[buttons]], pullable objects
==[[inventory]]== ==[[inventory]]==
-...+* design: [[passport]], rings
 +** [[store and use]]
 +* [[objects]]: [[artifacts]], bars ([[gold bar|gold]], [[lead bar|lead]]), [[cogs]], [[compass]], [[flares]], [[keys]], weapons/[[ammo]]
 +* [[pickups]]: [[sprites]]
 + 
 +===[[weapons]]===
 +* [[guns]]: [[Colt pistols]], [[Magnums]], [[shotgun]], [[Uzis]]
 + 
 +==other==
 +* [[sound]]: [[stereo sound|stereo]]
 + 
 +[[cat:Tomb Raider]]

Current revision

Contents

Wikipedia:Tomb Raider
}}
year  1996
genre(s)  action-adventure
developer(s) Core Design
publisher(s) Eidos Interactive
engine proprietary
Character
name  Lara Croft
actions  climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk



Engine

Atmospheric/environmental effects

Character

Non-player characters

Environment

design

damage

puzzles

interaction

inventory

weapons

other

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