4x4 Evolution
3D Game Comparison - Game vs. game. No hype; just facts.™
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| Revision as of 02:52, 29 July 2007 (edit) Eep² (t|c) ← Previous diff |
Revision as of 18:09, 31 July 2007 (edit) (undo) Eep² (t|c) links Next diff → |
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| ===Atmospheric/environmental effects=== | ===Atmospheric/environmental effects=== | ||
| - | * water: bubbles, ripples, splashes, underwater fog | + | * [[water]]: [[bubbles]], [[ripples]], [[splashes]], [[underwater fog]] |
| - | * weather: clouds (moving), fog, rain | + | * [[weather]]: [[clouds (moving)]], [[fog]], [[rain ]] |
| ====Other==== | ====Other==== | ||
| - | * tires kick up dirt, dust, rocks, water | + | * tires kick up [[dirt]], [[dust]], [[rocks]], water |
| - | * leave skid/tread marks | + | * leave [[skid/tread marks]] |
| - | * sunrays | + | * [[sunray]]s |
| * flying airplanes, birds (+ land), helicopters (+ land), hot air balloons | * flying airplanes, birds (+ land), helicopters (+ land), hot air balloons | ||
| * train, battleship, sailboat, submarine | * train, battleship, sailboat, submarine | ||
| Line 26: | Line 26: | ||
| ===Environmental interaction=== | ===Environmental interaction=== | ||
| - | * pushable objects: canoe, cars (some), construction cones, pylons, sawhorses, hay bales, logs, metal gates, oil drums, porto-potties, road signs, telephone poles, tires, trash bags, wood fences | + | * [[push]]: canoe, cars (some), construction cones, pylons, sawhorses, hay bales, logs, metal gates, oil drums, porto-potties, road signs, telephone poles, tires, trash bags, wood fences |
| - | * knock over: construction cones, pylons, sawhorses, metal gates, oil drums, porto-potties, road signs, telephone poles, wood fences | + | * [[knock over]]: construction cones, pylons, sawhorses, metal gates, oil drums, porto-potties, road signs, telephone poles, wood fences |
| [[Category:Games]] | [[Category:Games]] | ||
Revision as of 18:09, 31 July 2007
Contents |
| Wikipedia:4x4 Evolution | }} | |
|---|---|---|
| year | 2000 | |
| genre(s) | Driving simulation | |
| developer(s) | Terminal Reality | |
| publisher(s) | Gathering of Developers | |
| Character | ||
| name | Vehicle | |
Engine
Atmospheric/environmental effects
Other
- tires kick up dirt, dust, rocks, water
- leave skid/tread marks
- sunrays
- flying airplanes, birds (+ land), helicopters (+ land), hot air balloons
- train, battleship, sailboat, submarine
Physics
- floating logs
Level design
Environmental interaction
- push: canoe, cars (some), construction cones, pylons, sawhorses, hay bales, logs, metal gates, oil drums, porto-potties, road signs, telephone poles, tires, trash bags, wood fences
- knock over: construction cones, pylons, sawhorses, metal gates, oil drums, porto-potties, road signs, telephone poles, wood fences

