Drive Beyond Horizons

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 01:34, 12 June 2025 (edit)
Eep² (t|c)
Atmospheric/environmental effects - dynamic weather, fireworks
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Revision as of 02:07, 12 June 2025 (edit) (undo)
Eep² (t|c)
Lighting - more light sources
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Line 129: Line 129:
* [[day-night cycle]] * [[day-night cycle]]
* [[flickering]] streetlights * [[flickering]] streetlights
-* chameleon [[scale models]], [[fire]], [[flashlight]], lamps, [[police light]], [[taxi sign]], [[vehicles]]+* [[ceiling fans]], chameleon [[scale models]], [[fire]], [[firework]]?, [[flashlight]], [[lamps]], [[lightbulbs]], [[neon tubes]], [[police light]], [[streetlights]], [[taxi sign]], [[vehicle lights]]
===[[Physics]]=== ===[[Physics]]===

Revision as of 02:07, 12 June 2025

Contents

Wikipedia:Drive Beyond Horizons
}}
year  2025
genre(s)  actiondriving simulation
engine Unreal 5
Character
name  unnamed
NPCs  zombies


Engine

Atmospheric/environmental effects

Lighting

Physics

Character

Player character

NPCs

Environment

Interaction

Inventory

  • anything pickupable
  • backpack: 2, 4, 6 slots

Vehicles

  • cars: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), trailer, TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)
  • trucks: heavy-duty, pickup
  • vans

Other

See also

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