Drive Beyond Horizons

3D Game Comparison - Game vs. game. No hype; just facts.™

(Difference between revisions)
Jump to: navigation, search
Revision as of 06:39, 13 June 2025 (edit)
Eep² (t|c)
Interaction - open/close: toilet seat lid
← Previous diff
Revision as of 01:57, 14 June 2025 (edit) (undo)
Eep² (t|c)
engine: -bullet holes, lights: player characer, radio tower; character footsteps: metal, -dirt/wood, ragdoll inflatables, pick up: inner tube
Next diff →
Line 100: Line 100:
==[[Engine]]== ==[[Engine]]==
* [[procedural terrain generation]] * [[procedural terrain generation]]
-* [[reflection]]: [[barrels]], [[floors]] (tile, metal), [[glass]], mirrors (blurry), most metallic surfaces, [[walls]] (some), [[weapons]], wet road (demo); [[pixel shaders]]; see environmental texture mapping+* [[reflection]]: [[floors]] (tile, metal), [[glass]], [[liquid barrels]], metallic surfaces (most), mirrors (blurry), [[trash cans]], [[walls]] (some), [[weapons]], wet road (demo); [[pixel shaders]]; see environmental texture mapping
* [[shadows]]: [[vertical angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]], [[#player character|player character]] * [[shadows]]: [[vertical angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]], [[#player character|player character]]
* [[skeletal animation]]: ? * [[skeletal animation]]: ?
Line 106: Line 106:
** [[filtering]]: [[bi-]]/[[trilinear]]? ** [[filtering]]: [[bi-]]/[[trilinear]]?
** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]] ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[environmental mapping|environmental]], [[mip]], [[procedural textures|procedural]]
-** [[decals]]: [[bullet holes]]?, [[explosion blasts]]?, tire skid marks+** [[decals]]: /*[[bullet holes]]?, */[[explosion blasts]]?, tire skid marks
* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]] * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trails]], [[smoke]], [[steam]], [[water]]
* other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections) * other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)
Line 128: Line 128:
* [[day-night cycle]] * [[day-night cycle]]
* [[flickering]] streetlights * [[flickering]] streetlights
-* [[ceiling fans]], chameleon [[scale models]], [[fire]], [[firework]]?, [[flashlight]], [[lamps]], [[lightbulbs]], [[neon tubes]], [[police light]], [[streetlights]], [[taxi sign]], [[vehicle lights]]+* [[ceiling fans]], chameleon [[scale models]], [[fire]], [[firework]]?, [[flashlight]], [[lamps]], [[lightbulbs]], [[neon tubes]], [[#Character|player character]], [[police light]], [[radio tower]], [[streetlights]], [[taxi sign]], [[vehicle lights]]
===[[Physics]]=== ===[[Physics]]===
Line 135: Line 135:
* [[weight]]: affects vehicle handling, 70kg+ forces player character to walk * [[weight]]: affects vehicle handling, 70kg+ forces player character to walk
* [[collision detection]] * [[collision detection]]
-** [[ragdoll bodies]]+** [[ragdoll bodies]]: inflatable man, inner tube
** hold objects (most [[#Interaction|pickupable objects]]): cargo beds/racks (+lock-in-place), trash cans, vehicles (+LIP), [[wood crates]] (+LIP) ** hold objects (most [[#Interaction|pickupable objects]]): cargo beds/racks (+lock-in-place), trash cans, vehicles (+LIP), [[wood crates]] (+LIP)
* [[explosion force]] pushes/breaks objects * [[explosion force]] pushes/breaks objects
Line 145: Line 145:
** [[vehicle controls|vehicle]]: accelerate, brake, disengage/engage handbreak, [[shift gear]] down/up, [[tow]]ing ** [[vehicle controls|vehicle]]: accelerate, brake, disengage/engage handbreak, [[shift gear]] down/up, [[tow]]ing
* [[clothing]]: [[boots]], [[pants]], [[shirts]] ([[long-sleeve shirt|long-sleeve]], [[tanktops]]) * [[clothing]]: [[boots]], [[pants]], [[shirts]] ([[long-sleeve shirt|long-sleeve]], [[tanktops]])
-* [[footsteps]]: [[asphalt]]/[[concrete]], [[dirt]], [[wood]]+* [[footsteps]]: [[asphalt]]/[[concrete]], /*[[dirt]], */[[metal]]/*, [[wood]]*/
* [[view]]: [[1st-person|1st-]], [[3rd-person]] * [[view]]: [[1st-person|1st-]], [[3rd-person]]
** [[pan]]: [[keyboard]]/[[mouse]] (+ vehicles) ** [[pan]]: [[keyboard]]/[[mouse]] (+ vehicles)
Line 169: Line 169:
* [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects * [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects
* [[open]]/[[close]]: doors (normal, cabinet, [[locker]], [[fence gate]], [[outhouse]], vehicle), gift boxes/presents (-close), liquid container caps, [[toilet seat lid]] (starter home only? -close?) * [[open]]/[[close]]: doors (normal, cabinet, [[locker]], [[fence gate]], [[outhouse]], vehicle), gift boxes/presents (-close), liquid container caps, [[toilet seat lid]] (starter home only? -close?)
-* [[pick up]]: attachable objects, [[barrel]]s, [[batteries]], [[bottles]] (glass beer, "Jus de Mynthos"), [[brushes]] (wire), [[cans]] (beer, energy, food, fuel/gas, jerry, soda, spray paint), [[cardboard boxes]], [[chairs]] (barstool, dining, lounge), [[#player character|clothing]], [[crates]] (wood), [[dolls]] (baby, inflatable man), [[DVDs]], [[fans]], [[flashlights]], [[fleshlights]], [[food]] ([[burgers]], [[hot dogs]]), [[gas pump nozzles]], [[guitars]], [[health]] ([[first-aid kits]]), [[lamps]] (floor), [[lightbulbs]], [[megaphones]], [[night-vision goggles]] ("Item Detection Spectacles"), [[pallets]], [[payphone handsets]], [[picture frames]], plushies/stuffed animals (monkeys, [[teddy bears]], turtles), [[rubber chickens]], [[sponges]], [[tires]], [[tools]] ([[wrench]]), [[traffic cones]], [[trash bags]], [[trash cans]], vehicle parts, [[weapons]]: [[guns]] ([[AK-47]], [[RPG (weapon)|RPG (rocket-propelled grenades)]]), [[wood]] ([[planks]])+* [[pick up]]: attachable objects, [[barrel]]s, [[batteries]], [[bottles]] (glass beer, "Jus de Mynthos"), [[brushes]] (wire), [[cans]] (beer, energy, food, fuel/gas, jerry, soda, spray paint), [[cardboard boxes]], [[chairs]] (barstool, dining, lounge), [[#player character|clothing]], [[crates]] (wood), [[dolls]] (baby, inflatable man), [[DVDs]], [[fans]], [[flashlights]], [[fleshlights]], [[food]] ([[burgers]], [[hot dogs]]), [[gas pump nozzles]], [[guitars]], [[health]] ([[first-aid kits]]), [[inner tubes]], [[lamps]] (floor), [[lightbulbs]], [[megaphones]], [[night-vision goggles]] ("Item Detection Spectacles"), [[pallets]], [[payphone handsets]], [[picture frames]], plushies/stuffed animals (monkeys, [[teddy bears]], turtles), [[rubber chickens]], [[sponges]], [[tires]], [[tools]] ([[wrench]]), [[traffic cones]], [[trash bags]], [[trash cans]], vehicle parts, [[weapons]]: [[guns]] ([[AK-47]], [[RPG (weapon)|RPG (rocket-propelled grenades)]]), [[wood]] ([[planks]])
* [[ride]]: vehicles, anything moving * [[ride]]: vehicles, anything moving
* [[throw]]: pickupable objects (turn player character, flick mouse in direction, release) * [[throw]]: pickupable objects (turn player character, flick mouse in direction, release)

Revision as of 01:57, 14 June 2025

Contents

Wikipedia:Drive Beyond Horizons
}}
year  2025
genre(s)  actiondriving simulationsurvival
developer(s) Tacty Studio
publisher(s) Santor Games
engine Unreal 5
Character
name  unnamed


Engine

Atmospheric/environmental effects

Lighting

Physics

Character

Player character

NPCs

Environment

Interaction

Inventory

  • anything pickupable
  • backpack: 2, 4, 6 slots

Vehicles

  • cars: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), trailer, TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)
  • trucks: heavy-duty, pickup
  • vans

Other

See also

Personal tools