Tomb Raider

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 03:35, 5 September 2007 (edit)
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* [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes * [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes
* [[lighting]]: static, white * [[lighting]]: static, white
-* [[physics]]: Lara, [[NPCs]], Thor's hammer, sand+* [[physics]]: Lara, [[NPCs]], [[Thor's hammer]], [[sand]]
-* [[shadows]]: polygonal, ovalular, horizontal, flat (2D)+* [[shadows]]: [[polygon]]al, ovalular, horizontal, flat (2D)
** size: width/length adjustment ** size: width/length adjustment
*** Lara: dynamic *** Lara: dynamic
Line 43: Line 43:
* [[water tinting]] * [[water tinting]]
-==[[level/world design]]==+===[[non-player characters]]===
-...+* [[alligators]]/[[crocodiles]], [[bats]], [[bears]], [[cats]] ([[cougars]], [[lions]], [[panthers]]), [[centaurs]], [[demons]], [[dinosaurs]] ([[Tyrannosaurus Rexes]], [[Velocoraptors]]), [[gorillas]], [[humans]], [[mummies]], [[rats]], [[wolves]]
 +* [[AI]]: attack immediately
 + 
 + 
 +==[[environment]]==
 + 
 +===design===
 +* # levels: 15
 +* [[cutscenes]]: 4
 +* [[FMVs]]: 10
 +* [[level editor]]: ''[[Room Editor]]''
 +* [[linear level progression]]
 +* [[locations]]: [[Atlantis]], [[Egypt]], [[Greece]] (St. Francis' Folly), [[Peru]] (Qualopec)
 +* outdoor [[terrain]]/landscaping: gridlike
 + 
 +===[[damage]]===
 +* [[arrows]] (shooting), [[blades]] (floor, rolling, vertically swinging), [[boulders]] (rolling), [[darts]] (shooting), [[doors]] (split-shutting), [[fire]], [[floors]] (crumbling, falling-anchored), [[lava]], [[lightning]] bolts, Midas' golden hand ([[crushing]]), [[swords]] ([[falling]]), [[spikes]] (ceiling, floor, wall), [[Thor's hammer]]
 + 
 +===[[puzzles]]===
 +* find [[keys]]/[[items]], [[gears]], ordered [[levers]]/[[switches]], [[pressure-sensitive floors]], [[timed doors]]/levers
 + 
 +===[[interaction]]===
 +* [[buttons]], [[levers]]/[[switches]]
 +* [[collapsable scenery]]
 +* [[pick up]]: [[ammo]], [[artifacts]], [[keys]], [[weapons]]
 +* [[pull]]: levers, switches, stone/wood [[blocks]]/[[crates]]
 +* [[push]]: pullable objects
 + 
==[[weapons]]== ==[[weapons]]==
-...+* [[guns]]: [[Colt pistols]], [[Magnums]], [[shotgun]], [[Uzis]]
==[[inventory]]== ==[[inventory]]==
-...+* design: [[passport]], rings
 +** store and use
 +* [[objects]]: [[artifacts]], bars ([[gold bar|gold]], [[lead bar|lead]]), [[cogs]], [[compass]], [[flares]], [[keys]], weapons/[[ammo]]
 +* [[pickups]]: [[sprites]]
 + 
 +==other==
 +* [[sound]]: [[stereo]]

Revision as of 07:49, 11 September 2007

Contents

Wikipedia:Tomb Raider
}}
year  1996
genre(s)  Action-Adventure
developer(s) Core Design
publisher(s) Eidos Interactive
engine Proprietary
Character
name  Lara Croft
actions  climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk



engine

atmospheric/environmental effects

character

non-player characters


environment

design

damage

puzzles

interaction


weapons

inventory

other

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