Tomb Raider

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 07:49, 11 September 2007 (edit)
Eep² (t|c)
environment, weapons, inventory
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Line 9: Line 9:
|character=Lara Croft |character=Lara Croft
|actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk |actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk
-|pickup=ammo, artifacts, keys, weapons+|pick up=ammo, artifacts, keys, weapons
|pull=blocks, crates, levers, switches |pull=blocks, crates, levers, switches
}} }}

Revision as of 09:59, 14 September 2007

Contents

Wikipedia:Tomb Raider
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year  1996
genre(s)  Action-Adventure
developer(s) Core Design
publisher(s) Eidos Interactive
engine Proprietary
Character
name  Lara Croft
actions  climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk



engine

atmospheric/environmental effects

character

non-player characters


environment

design

damage

puzzles

interaction


weapons

inventory

other

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