Drive Beyond Horizons
3D Game Comparison - Game vs. game. No hype; just facts.™
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Revision as of 07:20, 18 June 2025 (edit) Eep² (t|c) →Physics - character body ← Previous diff |
Revision as of 07:32, 18 June 2025 (edit) (undo) Eep² (t|c) →Interaction - open/close restroom door Next diff → |
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* [[explode]]: [[gas pump]] | * [[explode]]: [[gas pump]] | ||
* [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects | * [[move]]: breakable objects, [[crates (wood)]], [[engines]], [[metal sheets]], [[radiators]], vehicle ([[vehicle frame|frames]], parts); see attachable/pickupable objects | ||
- | * [[open]]/[[close]]: doors [normal, cabinet, [[garage doors]] (starter home, garage/gas-station - -close), [[ice machine]], [[locker]], [[fence gate]], [[outhouse]], vehicle], gift boxes/presents (-close), liquid container caps, [[refrigerator]], [[sun visors]], [[toilet seat lid]] (starter home only?) | + | * [[open]]/[[close]]: doors [normal, cabinet, [[garage doors]] (starter home, garage/gas-station - -close), [[ice machine]], [[locker]], [[fence gate]], [[outhouse]], [[restroom]], vehicle], gift boxes/presents (-close), liquid container caps, [[refrigerator]], [[sun visors]], [[toilet seat lid]] (starter home only?) |
* [[pick up]]: attachable objects, [[barrel]]s, [[batteries]], [[bottles]] (glass beer, "Jus de Mynthos"), breakable objects, [[brushes]] (wire), [[cans]] (beer, energy, food, fuel/gas, jerry, soda, spray paint), [[cardboard boxes]], [[chairs]] (barstool, dining, lounge), [[#player character|clothing]], [[crates]] (wood), [[dolls]] (baby, inflatable man), [[DVDs]], [[fans]], [[flashlights]], [[fleshlights]], [[food]] ([[burgers]], [[hot dogs]]), [[gas pump nozzles]], [[guitars]], [[health]] ([[first-aid kits]]), [[inner tubes]], [[lamps]] (floor), [[lightbulbs]], [[megaphones]], [[night-vision goggles]] ("Item Detection Spectacles"), [[pallets]], [[payphone handsets]], [[picture frames]], plushies/stuffed animals (monkeys, [[teddy bears]], turtles), [[rubber chickens]], [[sponges]], [[tires]], [[tools]] ([[wrench]]), [[traffic cones]], [[trash bags]], [[trash cans]], vehicle parts, [[weapons]]: [[AK-47]] rifle, [[RPG (weapon)|RPG (rocket-propelled grenades)]], [[wood]] ([[planks]]) | * [[pick up]]: attachable objects, [[barrel]]s, [[batteries]], [[bottles]] (glass beer, "Jus de Mynthos"), breakable objects, [[brushes]] (wire), [[cans]] (beer, energy, food, fuel/gas, jerry, soda, spray paint), [[cardboard boxes]], [[chairs]] (barstool, dining, lounge), [[#player character|clothing]], [[crates]] (wood), [[dolls]] (baby, inflatable man), [[DVDs]], [[fans]], [[flashlights]], [[fleshlights]], [[food]] ([[burgers]], [[hot dogs]]), [[gas pump nozzles]], [[guitars]], [[health]] ([[first-aid kits]]), [[inner tubes]], [[lamps]] (floor), [[lightbulbs]], [[megaphones]], [[night-vision goggles]] ("Item Detection Spectacles"), [[pallets]], [[payphone handsets]], [[picture frames]], plushies/stuffed animals (monkeys, [[teddy bears]], turtles), [[rubber chickens]], [[sponges]], [[tires]], [[tools]] ([[wrench]]), [[traffic cones]], [[trash bags]], [[trash cans]], vehicle parts, [[weapons]]: [[AK-47]] rifle, [[RPG (weapon)|RPG (rocket-propelled grenades)]], [[wood]] ([[planks]]) | ||
* [[ride]]: vehicles, anything moving | * [[ride]]: vehicles, anything moving |
Revision as of 07:32, 18 June 2025
Contents |
Wikipedia:Drive Beyond Horizons | }} | |
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year | 2025 | |
genre(s) | action, driving simulation, survival | |
developer(s) | Tacty Studio | |
publisher(s) | Santor Games | |
engine | Unreal 5 | |
Character | ||
name | unnamed |
Engine
- procedural terrain generation
- reflection: floors (tile, metal), glass, liquid barrels, metallic surfaces (most), mirrors (blurry), trash cans, walls (some), weapons, wet road (demo); pixel shaders; see environmental texture mapping
- shadows: vertical angle adjustment, fading; NPCs, moving objects, player character
- skeletal animation: ?
- texture: 16-/32-bit depth?
- filtering: bi-/trilinear?
- mapping: bump, environmental, mip, procedural
- decals: /*bullet holes?, */explosion blasts?, tire skid marks
- transparency: fire, glass, light beams, projectile trails, smoke, steam, water
- other: pixel/vertex shaders (reflections)
Atmospheric/environmental effects
- dirt: tires
- particle effects: liquid [engine oil, fuel, pee/piss/urine (+drunken), water], smoke, sparks
- smoke: overheating vehicle engines, fire, tires
- sparks: fireworks, wheel-less vehicle axels dragging on ground/road
- weather: dynamic (demo), rain (demo)
- wind: powerlines, vegetation (bushes, grass tufts, trees)
- other: explosions, fire, gas spray, weapon projectile trails?; see particle effects, physics
Lighting
- dynamic
- colored
- vertex & lightmap?
- day-night cycle
- flickering streetlights
- ceiling fans, chameleon scale models, fire, firework?, flashlight, lamps, lightbulbs, neon tubes, player character, police light, radio tower, streetlights, taxi sign, vehicle lights
Physics
- gravity: characters, most objects
- friction, inertia, momentum, weight
- weight: affects vehicle handling, 70kg+ forces player character to walk
- collision detection
- character body bends/distorts bushes
- ragdoll bodies: inflatable man, inner tube
- hold objects (most pickupable objects): cargo beds/racks (+lock-in-place), trash cans, vehicles (+LIP), wood crates (+LIP)
- explosion force pushes/breaks objects
Character
Player character
- description: middle-aged human male
- actions/controls/moves: activate, brush, crouch, drink, eat, flip vehicle over, jump, pick up ("take")/drop, rotate object, run, fire/shoot weapon, start/stop vehicle ignition, shine,urinate, walk, zoom view
- vehicle: accelerate, brake, disengage/engage handbreak, shift gear down/up, towing
- clothing: boots, pants, shirts (long-sleeve, tanktops)
- footsteps: asphalt/concrete, /*dirt, */metal/*, wood*/
- view: 1st-, 3rd-person
- pan: keyboard/mouse (+ vehicles)
- zoom: binoculars, character control
- other: hunger, thirst, drinking alcohol causes screen distortion
NPCs
Environment
- # levels: 1
- locations: desert; bars, dumps, garages, gas stations, house, minefields, motels, radio towers, water towers
- cutscenes: no
- puzzles: get on building roofs
- traps/hazards: explosions, falling, getting crushed/hit by vehicles, hunger, mines, thirst, zombies
Interaction
- attach: amplifier speakers, call bells, dishware plate ("golden breakfast"), fans, keychains (suction cup trinket rings), lamps, laser projectors, LED controllers, neon controllers, police light, plungers, seat mounts, shark fins, suction cup mats, taxi signs, trampolines, trophies
- vehicle parts: antennae, batteries (+lids), bumpers, cargo beds/racks, covers/hatches/lids, dashboards, doors (+panels, mirrors), engines, engine compartment covers, exhaust modifiers, floormats, fuel tank cover, gear shifters, glovebox covers, grilles, handbrakes, hoods, horns, hubcaps, ignitions, license plates, lights (head-, interior, neon tubes, tail-, turn signals), panels (cargo partition), pedals, radiators, radios, seats, seatbelts, steering wheels, table (folding), tires, trims, trunks, turbochargers, wheel rims, windows
- break: cactus (vehicles only), fences (chainlink, barbed wire), gas pump, rocks (boulders at starter home only?), street signs, vehicles (parts come off)
- explode: gas pump
- move: breakable objects, crates (wood), engines, metal sheets, radiators, vehicle (frames, parts); see attachable/pickupable objects
- open/close: doors [normal, cabinet, garage doors (starter home, garage/gas-station - -close), ice machine, locker, fence gate, outhouse, restroom, vehicle], gift boxes/presents (-close), liquid container caps, refrigerator, sun visors, toilet seat lid (starter home only?)
- pick up: attachable objects, barrels, batteries, bottles (glass beer, "Jus de Mynthos"), breakable objects, brushes (wire), cans (beer, energy, food, fuel/gas, jerry, soda, spray paint), cardboard boxes, chairs (barstool, dining, lounge), clothing, crates (wood), dolls (baby, inflatable man), DVDs, fans, flashlights, fleshlights, food (burgers, hot dogs), gas pump nozzles, guitars, health (first-aid kits), inner tubes, lamps (floor), lightbulbs, megaphones, night-vision goggles ("Item Detection Spectacles"), pallets, payphone handsets, picture frames, plushies/stuffed animals (monkeys, teddy bears, turtles), rubber chickens, sponges, tires, tools (wrench), traffic cones, trash bags, trash cans, vehicle parts, weapons: AK-47 rifle, RPG (rocket-propelled grenades), wood (planks)
- ride: vehicles, anything moving
- throw: pickupable objects (turn player character, flick mouse in direction, release)
- other: activate (disco ball, DVD player, fans, prize machine, soda machines), buckle/unbuckle seatbelt, fill/empty/siphon/transfer liquid (diesel, engine oil, petrol, piss, water) containers (barrels, fuel/jerry cans), insert/remove DVD, play guitar (# keys), pull slot machine lever, remove: lightbulb (ceiling light), neon tube (radio tower, shop light), spray paint vehicle frames/parts, turn on/off light switches (-missing lightbulb); see #physics
Inventory
- brushes, cans (beer, food, soda), flashlights, sponges, weapons
- backpack: 2, 4, 6 slots
Vehicles
- cars: Bonphiac (Pontiac Firebird coupe), C18 (Citroën C15 sprinter van), Dada (AvtoVAZ VAZ-2101 "Lada 1200" sedan), Golf (Volkswagen Golf Mk1 GTI), GTR (Nissan Skyline GT-R coupe), IFA (Industrieverband Fahrzeugbau IFA W 50 truck), Musgoat (Ford Mustang Fastback coupe), Popoya (Toyota Hilux pickup truck), trailer, TriClops (Tucker 48 sedan), UAZ (Ulyanovsky Avtomobilny Zavod UAZ 2206 van)
- trucks: heavy-duty, pickup
- vans