4x4 Evolution

3D Game Comparison - Game vs. game. No hype; just facts.™

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|publisher=Gathering of Developers |publisher=Gathering of Developers
|developer=Terminal Reality |developer=Terminal Reality
-|engine=? 
|character=Vehicle |character=Vehicle
}} }}

Revision as of 02:52, 29 July 2007

Contents

Wikipedia:4x4 Evolution
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year  2000
genre(s)  Driving simulation
developer(s) Terminal Reality
publisher(s) Gathering of Developers
Character
name  Vehicle



Engine

Atmospheric/environmental effects

  • water: bubbles, ripples, splashes, underwater fog
  • weather: clouds (moving), fog, rain

Other

  • tires kick up dirt, dust, rocks, water
  • leave skid/tread marks
  • sunrays
  • flying airplanes, birds (+ land), helicopters (+ land), hot air balloons
  • train, battleship, sailboat, submarine

Physics

  • floating logs

Level design

Environmental interaction

  • pushable objects: canoe, cars (some), construction cones, pylons, sawhorses, hay bales, logs, metal gates, oil drums, porto-potties, road signs, telephone poles, tires, trash bags, wood fences
  • knock over: construction cones, pylons, sawhorses, metal gates, oil drums, porto-potties, road signs, telephone poles, wood fences
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