4x4 Evolution

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 02:06, 24 July 2007 (edit)
Eep² (t|c)
m Environmental interaction - cat
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Revision as of 04:47, 24 July 2007 (edit) (undo)
Eep² (t|c)
Engine - resort
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Line 8: Line 8:
* weather: clouds (moving), fog, rain * weather: clouds (moving), fog, rain
-===Physics===+====Other====
-* floating logs+
- +
-===Other===+
* tires kick up dirt, dust, rocks, water * tires kick up dirt, dust, rocks, water
* leave skid/tread marks * leave skid/tread marks
* sunrays * sunrays
* flying airplanes, birds (+ land), helicopters (+ land), hot air balloons * flying airplanes, birds (+ land), helicopters (+ land), hot air balloons
-* train, battleship, sailboat, submarine +* train, battleship, sailboat, submarine
 + 
 +===Physics===
 +* floating logs
==Level design== ==Level design==

Revision as of 04:47, 24 July 2007

  • circa: 2000
  • genre: driving simulation

Contents

Engine

Atmospheric/environmental effects

  • water: bubbles, ripples, splashes, underwater fog
  • weather: clouds (moving), fog, rain

Other

  • tires kick up dirt, dust, rocks, water
  • leave skid/tread marks
  • sunrays
  • flying airplanes, birds (+ land), helicopters (+ land), hot air balloons
  • train, battleship, sailboat, submarine

Physics

  • floating logs

Level design

Environmental interaction

  • pushable objects: canoe, cars (some), construction cones, pylons, sawhorses; hay bales, logs, metal gates, oil drums, porto-potties, road signs, telephone poles, tires, trash bags, wood fences
  • other: knockover construction cones, pylons, sawhorses; metal gates oil drums, porto-potties, road signs, telephone poles, wood fences
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