Aliens vs Predator 2

3D Game Comparison - Game vs. game. No hype; just facts.™

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===Atmospheric/environmental effects=== ===Atmospheric/environmental effects===
-* clouds (moving, rotating)+* sparks: hacking, flares, impacts (alien claws, knives)
 +* steam: dead aliens, pipes
 + 
 +====Weather====
 +* clouds: moving, rotating
* wind: cable hooks, curtains/drapes, streamers, trees * wind: cable hooks, curtains/drapes, streamers, trees
-* other: explosions, fire, shaking, smoke (fire), sparks (hacking, flares, impacts: alien claws, knives), steam (dead aliens, pipes); see particle effects + 
 +====Other====
 +* explosions, fire, shaking, smoke (fire)
 +* see particle effects
===Lighting=== ===Lighting===
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===Physics=== ===Physics===
-* gravity: player, NPCs+* gravity: player character, NPCs
* friction, inertia, momentum * friction, inertia, momentum
* reflection: see environmental texture mapping * reflection: see environmental texture mapping
* shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable * shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable
-* skeletal animation: yes+* skeletal animation
* texture: 16-/32-bit depth * texture: 16-/32-bit depth
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* transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water * transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
-* other: lens flare +* other: lens flare
- +
==Player character== ==Player character==

Revision as of 03:58, 26 July 2007

Contents

Wikipedia:Aliens vs Predator 2
}}
year  2001
genre(s)  First-person shooter
developer(s) Monolith Productions
publisher(s) Sierra Entertainment
engine Lithtech
Character
name  alienpredatorhuman



Engine

Atmospheric/environmental effects

  • sparks: hacking, flares, impacts (alien claws, knives)
  • steam: dead aliens, pipes

Weather

  • clouds: moving, rotating
  • wind: cable hooks, curtains/drapes, streamers, trees

Other

  • explosions, fire, shaking, smoke (fire)
  • see particle effects

Lighting

  • dynamic, colored
  • coronas, flickering
  • fire, flares, flashlights

Particle effects

  • blood spray, debris, fire, gas, glass shards, smoke, sparks, steam

Physics

  • gravity: player character, NPCs
  • friction, inertia, momentum
  • reflection: see environmental texture mapping
  • shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable
  • skeletal animation
  • texture: 16-/32-bit depth
    • filtering: bi-/trilinear
    • mapping: environmental (desks, glass, walls), mip
    • decals: blood, bullet holes, guts
  • transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
  • other: lens flare

Player character

  • character: alien, human, or predator; facial animation, feet jump-land impact dust, footsteps (dirt, water), grows (alien)
  • moves: pickup object, hit/kick, run, walk
  • view: 1st-person (3rd-person with cheats)
    • pan: keyboard/mouse

Level/world design

  • location: other planets
  • cutscenes: yes
  • level editor: no
  • traps/hazards: acid, electricity, fire, gas (plants), steam

NPCs

  • aliens, humans, predators

Other

  • inventory: weapons/ammo
  • sound: stereo
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