Aliens vs Predator 2

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 04:02, 26 July 2007 (edit)
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===Atmospheric/environmental effects=== ===Atmospheric/environmental effects===
-* sparks: hacking, flares, impacts (alien claws, knives)+* [[effect::sparks]]: hacking, [[object::flares]], impacts (alien claws, knives)
-* steam: dead aliens, pipes+* [[effect::steam]]: dead aliens, pipes
====Weather==== ====Weather====
-* clouds: moving, rotating+* [[effect weather::clouds]]: moving, rotating
-* wind: cable hooks, curtains/drapes, streamers, trees+* [[effect wind::wind]]: cable hooks, curtains/drapes, streamers, trees
====Other==== ====Other====
-* explosions, fire, shaking, smoke (fire)+* [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] (fire)
-* see particle effects +* see [[#particle effects|particle effects]]
===Lighting=== ===Lighting===
* dynamic, colored * dynamic, colored
-* coronas, flickering+* [[effect lighting::coronas]], [[effect lighting::flickering]]
* fire, flares, flashlights * fire, flares, flashlights
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* friction, inertia, momentum * friction, inertia, momentum
 +===Texture===
 +* 16-/32-bit depth
 +* filtering: bi-/trilinear
 +* mapping: environmental (desks, glass, walls), mip
 +* decals: blood, bullet holes, guts
 +
 +===Other===
 +* lens flare
* reflection: see environmental texture mapping * reflection: see environmental texture mapping
* shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable * shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable
* skeletal animation * skeletal animation
- 
-* texture: 16-/32-bit depth 
-** filtering: bi-/trilinear 
-** mapping: environmental (desks, glass, walls), mip 
-** decals: blood, bullet holes, guts  
- 
* transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water * transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water
-* other: lens flare 
==Player character== ==Player character==
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==NPCs== ==NPCs==
-* aliens, humans, predators+* [[NPC::aliens]], [[NPC::humans]], [[NPC::predators]]
==Other== ==Other==

Revision as of 09:23, 2 August 2007

Contents

Wikipedia:Aliens vs Predator 2
}}
year  2001
genre(s)  First-person shooter
developer(s) Monolith Productions
publisher(s) Sierra Entertainment
engine Lithtech
Character
name  alienpredatorhuman



Engine

Atmospheric/environmental effects

Weather

Other

Lighting

Particle effects

  • blood spray, debris, fire, gas, glass shards, smoke, sparks, steam

Physics

  • gravity: player character, NPCs
  • friction, inertia, momentum

Texture

  • 16-/32-bit depth
  • filtering: bi-/trilinear
  • mapping: environmental (desks, glass, walls), mip
  • decals: blood, bullet holes, guts

Other

  • lens flare
  • reflection: see environmental texture mapping
  • shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable
  • skeletal animation
  • transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water

Player character

  • character: alien, human, or predator
  • facial animation
  • feet jump-land impact dust
  • footsteps: dirt, water
  • moves: pickup object, hit/kick, run, walk
  • view: 1st-person (3rd-person with cheats)
    • pan: keyboard/mouse
  • other: alien grows

Level/world design

  • location: other planets
  • cutscenes: yes
  • level editor: no
  • traps/hazards: acid, electricity, fire, gas (plants), steam

NPCs

Other

  • inventory: weapons/ammo
  • sound: stereo
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