Aliens vs Predator 2

3D Game Comparison - Game vs. game. No hype; just facts.™

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===Atmospheric/environmental effects=== ===Atmospheric/environmental effects===
-* [[effect::sparks]]: hacking, [[object::flares]], impacts (alien claws, knives)+* [[effect::sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]])
-* [[effect::steam]]: dead aliens, pipes+* [[effect::steam]]: [[steam:=dead aliens]], [[steam:=pipes]]
-====Weather====+====[[effect::weather|Weather]]====
-* [[effect weather::clouds]]: moving, rotating+* [[weather:=clouds]]: [[clouds:=moving]], [[clouds:=rotating]]
-* [[effect wind::wind]]: cable hooks, curtains/drapes, streamers, trees+* [[weather:=wind]]: [[cable hooks]], [[curtains]]/[[drapes]], [[streamers]], [[trees]]
====Other==== ====Other====
-* [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] (fire)+* [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] ([[smoke:=fire]])
* see [[#particle effects|particle effects]] * see [[#particle effects|particle effects]]
-===Lighting===+===[[effect::lighting|Lighting|]]===
-* dynamic, colored+* [[lighting:=dynamic]], [[lighting:=colored]]
-* [[effect lighting::coronas]], [[effect lighting::flickering]]+* [[lighting:=coronas]], [[lighting:=flickering]]
-* fire, flares, flashlights+* [[lighting examples:=fire]], [[lighting examples:=flares]], [[lighting examples:=flashlights]]
-===Particle effects===+===[[effect::particle effects|Particle effects]]===
-* blood spray, debris, fire, gas, glass shards, smoke, sparks, steam+* [[blood spray]], [[debris]], fire, [[gas]], [[glass shards]], smoke, sparks, steam
===Physics=== ===Physics===
-* gravity: player character, NPCs+* [[gravity]]: [[player character]], NPCs
-* friction, inertia, momentum+* [[friction]], [[inertia]], [[momentum]]
===Texture=== ===Texture===
-* 16-/32-bit depth+* 16-/32-[[bit depth]]
-* filtering: bi-/trilinear+* [[filtering]]: bi-/[[trilinear]]
-* mapping: environmental (desks, glass, walls), mip+* [[mapping]]: environmental ([[desks]], glass, [[walls]]), [[mip]]
-* decals: blood, bullet holes, guts +* [[decals]]: [[blood]], [[bullet holes]], [[guts]]
===Other=== ===Other===
-* lens flare+* [[lens flare]]
-* reflection: see environmental texture mapping+* [[reflection]]: see environmental texture mapping
-* shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable+* [[shadows]]: vertical angle adjustment, ovalular masks; animals, anything pickupable
-* skeletal animation+* [[skeletal animation]]
-* transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water+* [[transparency]]: clouds, fire, glass, [[light beams]] ([[laser]], sun), [[pheremone auras]], smoke, steam, water
==Player character== ==Player character==
-* character: alien, human, or predator+* [[character]]: alien, [[human]], or [[predator]]
-* facial animation+* [[facial animation]]
-* feet jump-land impact dust+* feet jump-land [[impact dust]]
-* footsteps: dirt, water+* [[footsteps]]: [[dirt]], water
-* moves: pickup object, hit/kick, run, walk+* [[moves]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]]
-* view: 1st-person (3rd-person with cheats)+* [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]])
-** pan: keyboard/mouse+** [[pan]]: keyboard/mouse
* other: alien grows * other: alien grows
==Level/world design== ==Level/world design==
-* location: other planets+* [[location]]: other [[planets]]
-* cutscenes: yes+* [[cutscenes]]: yes
-* level editor: no+* [[level editor]]: [[level editor:=no]]
<!-- <!--
===Environmental interaction=== ===Environmental interaction===
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* other: * other:
--> -->
-* traps/hazards: acid, electricity, fire, gas (plants), steam +* traps/hazards: [[acid]], [[electricity]], fire, gas ([[plants]]), steam
==NPCs== ==NPCs==
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==Other== ==Other==
-* inventory: weapons/ammo+* [[inventory]]: [[weapons]]/[[ammo]]
-* sound: stereo+* [[sound]]: [[stereo]]
[[Category:Games]] [[Category:Games]]

Revision as of 10:35, 6 August 2007

Contents

Wikipedia:Aliens vs Predator 2
}}
year  2001
genre(s)  First-person shooter
developer(s) Monolith Productions
publisher(s) Sierra Entertainment
engine Lithtech
Character
name  alienpredatorhuman



Engine

Atmospheric/environmental effects

Weather

Other

Lighting|

Particle effects

Physics

Texture

Other

Player character

Level/world design

NPCs

Other

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