Aliens vs Predator 2

3D Game Comparison - Game vs. game. No hype; just facts.™

(Difference between revisions)
Jump to: navigation, search
Revision as of 09:16, 24 July 2007 (edit)
Eep² (t|c)
New page: * circa: {{catlink|2001}} * genre: {{catlink|First-person shooter}} * publisher: {{catlink|Sierra Entertainment}} * developer: {{catlink|Monolith Productions}} ==Engine== * {{catlink|Lith...
← Previous diff
Current revision (19:16, 8 March 2010) (edit) (undo)
Eep² (t|c)
cleanup
 
(10 intermediate revisions not shown.)
Line 1: Line 1:
-* circa: {{catlink|2001}}+{{game
-* genre: {{catlink|First-person shooter}}+|year=2001
-* publisher: {{catlink|Sierra Entertainment}}+|genre=first-person shooter
-* developer: {{catlink|Monolith Productions}}+|publisher=Sierra Entertainment
 +|developer=Monolith Productions
 +|engine=Lithtech
 +|sound=stereo
 +|character=alien, predator, human
 +}}
-==Engine==+==[[Effects]]==
-* {{catlink|Lithtech}}+===atmospheric/environmental===
 +* [[sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]])
 +* [[steam]]: dead [[aliens]], [[pipes]]
-===Atmospheric/environmental effects===+====[[weather]]====
-* clouds (moving, rotating)+* [[clouds]]: moving, rotating
-* wind: cable hooks, curtains/drapes, streamers, trees+* [[wind]]: [[cable hooks]], [[curtain|curtains/drapes]], [[streamers]], [[trees]]
-* other: explosions, fire, shaking, smoke (fire), sparks (hacking, flares, impacts: alien claws, knives), steam (dead aliens, pipes); see particle effects +
-===Lighting===+====other====
-* dynamic, colored+* [[explosions]], [[fire]], [[shaking]], [[smoke]] (fire)
-* coronas, flickering+* see [[#particle effects|particle effects]]
-* fire, flares, flashlights+
-===Particle effects===+===[[lighting]]===
-* blood spray, debris, fire, gas, glass shards, smoke, sparks, steam+* [[dynamic lighting|dynamic]], [[colored lighting|colored]]
 +* [[coronas]], [[flickering]]
 +* [[fire]], [[flares]], [[flashlights]]
-===Physics===+===[[particle effects]]===
-* gravity: player, NPCs+* [[blood spray]], [[debris]], [[fire]], [[gas]], [[glass shards]], [[smoke]], [[sparks]], [[steam]]
-* friction, inertia, momentum+
-* reflection: see environmental texture mapping+===[[physics]]===
-* shadows: vertical angle adjustment, ovalular masks; animals, anything pickupable+* [[gravity]]: [[player character]], [[NPCs]]
-* skeletal animation: yes+* [[friction]], [[inertia]], [[momentum]]
-* texture: 16-/32-bit depth+===[[texture]]===
-** filtering: bi-/trilinear+* [[bit depth]]: 16/32
-** mapping: environmental (desks, glass, walls), mip+* [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
-** decals: blood, bullet holes, guts +* [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
 +* [[texture decals|decals]]: [[blood]], [[bullet holes]], [[guts]]
-* transparency: clouds, fire, glass, light beams (laser, sun), pheremone auras, smoke, steam, water+===other===
-* other: lens flare +* [[lens flare]]
 +* [[reflection]]: see environmental texture mapping
 +* [[shadows]]: [[vertical angle adjustment]], [[ovalular masks]]; [[animals]], [[pickupable objects]]
 +* [[skeletal animation]]
 +* [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [[pheremone auras]], [[smoke]], [[steam]], [[water]]
 +==[[Character]]==
 +===[[player character]]===
 +* [[character]]: [[alien]], [[human]], or [[predator]]
 +* [[facial animation]]
 +* [[impact dust]]: [[feet jump-land]]
 +* [[footsteps]]: [[dirt]], [[water]]
 +* [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]]
 +* [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]])
 +** [[view pan|pan]]: [[keyboard]]/[[computer mouse|mouse]]
 +* other: [[alien grows]]
-==Player character==+===[[NPCs]]===
-* character: alien, human, or predator; facial animation, feet jump-land impact dust, footsteps (dirt, water), grows (alien)+* [[aliens]], [[humans]], [[predators]]
-* moves: pickup object, hit/kick, run, walk+
-* view: 1st-person (3rd-person with cheats)+
-** pan: keyboard/mouse +
-==Level/world design==+==[[Environment]]==
-* location: other planets+* [[location]]: other [[planets]]
-* cutscenes: yes+* [[cutscenes]]
-* level editor: no+* [[traps/hazards]]: [[acid]], [[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]]
<!-- <!--
-===Environmental interaction===+===[[interaction]]===
-* dropable:+* drop:
-* pickupable:+* pick up:
* other: * other:
--> -->
-* traps/hazards: acid, electricity, fire, gas (plants), steam  
-==NPCs==+==[[Inventory]]==
-* aliens, humans, predators+* [[weapons]]/[[ammo]]
- +
-==Other==+
-* inventory: weapons/ammo+
-* sound: stereo+
- +
-[[Category:Games]]+

Current revision

Contents

Wikipedia:Aliens vs Predator 2
}}
year  2001
genre(s)  first-person shooter
developer(s) Monolith Productions
publisher(s) Sierra Entertainment
engine Lithtech
Effects
sound  stereo
Character
name  alienpredatorhuman



Effects

atmospheric/environmental

weather

other

lighting

particle effects

physics

texture

other

Character

player character

NPCs

Environment

Inventory

Personal tools