Aliens vs Predator 2

3D Game Comparison - Game vs. game. No hype; just facts.™

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===Atmospheric/environmental effects=== ===Atmospheric/environmental effects===
* [[effect::sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]]) * [[effect::sparks]]: [[hacking]], [[flares]], [[impacts]] ([[alien]] [[claws]], [[knives]])
-* [[effect::steam]]: [[steam:=dead aliens]], [[steam:=pipes]]+* [[effect::steam]]: [[steam::dead aliens]], [[steam::pipes]]
====[[effect::weather|Weather]]==== ====[[effect::weather|Weather]]====
-* [[weather:=clouds]]: [[clouds:=moving]], [[clouds:=rotating]]+* [[weather::clouds]]: [[clouds::moving]], [[clouds::rotating]]
-* [[weather:=wind]]: [[cable hooks]], [[curtains]]/[[drapes]], [[streamers]], [[trees]]+* [[weather::wind]]: [[wind::cable hooks]], [[wind::curtains]]/[[wind::drapes]], [[wind::streamers]], [[wind::trees]]
====Other==== ====Other====
-* [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] ([[smoke:=fire]])+* [[effect::explosions]], [[effect::fire]], [[effect::shaking]], [[effect::smoke]] ([[smoke::fire]])
* see [[#particle effects|particle effects]] * see [[#particle effects|particle effects]]
-===[[effect::lighting|Lighting|]]===+===[[effect::lighting|Lighting]]===
-* [[lighting:=dynamic]], [[lighting:=colored]]+* [[lighting::dynamic]], [[lighting::colored]]
-* [[lighting:=coronas]], [[lighting:=flickering]]+* [[lighting::coronas]], [[lighting::flickering]]
-* [[lighting examples:=fire]], [[lighting examples:=flares]], [[lighting examples:=flashlights]]+* [[lighting examples::fire]], [[lighting examples::flares]], [[lighting examples::flashlights]]
===[[effect::particle effects|Particle effects]]=== ===[[effect::particle effects|Particle effects]]===
-* [[blood spray]], [[debris]], fire, [[gas]], [[glass shards]], smoke, sparks, steam+* [[particle effects::blood spray]], [[particle effects::debris]], [[particle effects::fire]], [[particle effects::gas]], [[particle effects::glass shards]], [[particle effects::smoke]], [[particle effects::sparks]], [[particle effects::steam]]
-===Physics===+===[[Physics]]===
-* [[gravity]]: [[player character]], NPCs+* [[physics::gravity]]: [[gravity::player character]], [[gravity::NPCs]]
-* [[friction]], [[inertia]], [[momentum]]+* [[physics::friction]], [[physics::inertia]], [[physics::momentum]]
-===Texture===+===[[Texture]]===
-* 16-/32-[[bit depth]]+* 16-/32-[[texture::bit depth]]
-* [[filtering]]: bi-/[[trilinear]]+* [[texture::filtering]]: [[texture filtering::bilinear|bi-]]/[[texture filtering::trilinear]]
-* [[mapping]]: environmental ([[desks]], glass, [[walls]]), [[mip]]+* [[texturemapping|mapping]]: [[texturemapping::environmental]] ([[environmental texturemapping::desks]], [[environmental texturemapping::glass]], [[environmental texturemapping::walls]]), [[mipmapping|mip]]
-* [[decals]]: [[blood]], [[bullet holes]], [[guts]]+* [[texture::decals]]: [[texture decals::blood]], [[texture decals::bullet holes]], [[texture decals::guts]]
===Other=== ===Other===
-* [[lens flare]]+* [[effect::lens flare]]
-* [[reflection]]: see environmental texture mapping+* [[effect::reflection]]: see environmental texture mapping
-* [[shadows]]: vertical angle adjustment, ovalular masks; animals, anything pickupable+* [[effect::shadows]]: [[shadows::vertical angle adjustment]], [[shadows::ovalular masks]]; [[shadows::animals]], [[shadows::pickupable objects]]
-* [[skeletal animation]]+* [[effect::skeletal animation]]
-* [[transparency]]: clouds, fire, glass, [[light beams]] ([[laser]], sun), [[pheremone auras]], smoke, steam, water+* [[effect::transparency]]: [[transparency::clouds]], [[transparency::fire]], [[transparency::glass]], [[transparency::light beams]] ([[laser]], sun), [[transparency::pheremone auras]], [[transparency::smoke]], [[transparency::steam]], [[transparency::water]]
-==Player character==+==[[Player character]]==
-* [[character]]: alien, [[human]], or [[predator]]+* [[character]]: [[character::alien]], [[character::human]], or [[character::predator]]
* [[facial animation]] * [[facial animation]]
-* feet jump-land [[impact dust]]+* [[impact dust]]: [[impact dust::feet jump-land]]
-* [[footsteps]]: [[dirt]], water+* [[footsteps]]: [[footsteps::dirt]], [[footsteps::water]]
-* [[moves]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]]+* [[actions]]: [[actions::pickup]] object, [[actions::hit]]/[[actions::kick]], [[actions::run]], [[actions::walk]]
-* [[view]]: [[1st-person]] ([[3rd-person]] with [[cheats]])+* [[view]]: [[view::1st-person]] ([[view::3rd-person]] with [[cheats]])
-** [[pan]]: keyboard/mouse+** [[view::pan]]: [[view pan::keyboard]]/[[view pan::mouse]]
-* other: alien grows+* other: [[character other::alien grows]]
-==Level/world design==+==[[Level/world design]]==
-* [[location]]: other [[planets]]+* [[location]]: other [[location::planets]]
-* [[cutscenes]]: yes+* [[cutscenes]]: [[cutscenes:=yes]]
* [[level editor]]: [[level editor:=no]] * [[level editor]]: [[level editor:=no]]
<!-- <!--
-===Environmental interaction===+===[[Environmental interaction]]===
* dropable: * dropable:
* pickupable: * pickupable:
* other: * other:
--> -->
-* traps/hazards: [[acid]], [[electricity]], fire, gas ([[plants]]), steam +* [[traps/hazards]]: [[damage::acid]], [[damage::electricity]], [[damage::fire]], [[damage::gas]] ([[effect gas::plants]]), [[damage::steam]]
==NPCs== ==NPCs==
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==Other== ==Other==
-* [[inventory]]: [[weapons]]/[[ammo]]+* [[inventory]]: [[inventory::weapons]]/[[inventory::ammo]]
-* [[sound]]: [[stereo]]+* [[sound]]: [[sound::stereo]]
[[Category:Games]] [[Category:Games]]

Revision as of 10:36, 24 August 2007

Contents

Wikipedia:Aliens vs Predator 2
}}
year  2001
genre(s)  First-person shooter
developer(s) Monolith Productions
publisher(s) Sierra Entertainment
engine Lithtech
Character
name  alienpredatorhuman



Engine

Atmospheric/environmental effects

Weather

Other

Lighting

Particle effects

Physics

Texture

Other

Player character

Level/world design

NPCs

Other

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