Arx Fatalis

3D Game Comparison - Game vs. game. No hype; just facts.™

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===[[environmental interaction]]=== ===[[environmental interaction]]===
* [[break]]: [[cobwebs]], [[grate]], [[walls]] (some) * [[break]]: [[cobwebs]], [[grate]], [[walls]] (some)
-* [[drop]]/[[pick up]]/[[throw]]: [[benches]], blacksmith's files & pliers, body limbs, [[bones]] (pelvis, skull), [[chairs]], [[chest]] (1, small), [[cushions]], [[forks]], goblin game board, [[hoe]], [[jars]], "kitchen utensils" ([[bowls]], containers, holder, [[pots]]), [[mugs]], [[pack of cards]], [[plates]] (clean, dirty), [[shields]] (broken), [[stone blocks]], [[stools]], [[sword blades]], [[tokens]], troll [[art]]; see inventory+* [[drop]]/[[pick up]]/[[throw]]: [[benches]], blacksmith's files & pliers, body limbs, [[bones]] (pelvis, skull), [[chairs]], [[chest]] (1, small), [[cushions]], [[forks]], goblin [[game board]], [[hoe]], [[jars]], kitchen [[utensils]] ([[bowls]], [[containers]], holder, [[pots]]), [[mugs]], [[pack of cards]], [[plates]] (clean, dirty), [[shields]] (broken), [[stone blocks]], [[stools]], [[sword blades]], [[tokens]], troll [[art]]; see [[#Inventory|inventory]]
-* [[open]]/[[close]]: chests, cupboards?, [[curtains]] ("changings"), [[doors]] (normal, gear-- - close)+* [[open]]/[[close]]: chests, [[curtains]] ("changings"), [[doors]] <nowiki>[</nowiki>normal, gear (- close)]
* [[ride]]: lift * [[ride]]: lift
* [[search]]: [[barrels]], [[bodies]], [[chests]] (floor, table), [[corpses]], [[flour sacks]] * [[search]]: [[barrels]], [[bodies]], [[chests]] (floor, table), [[corpses]], [[flour sacks]]
* other * other
-** [[cook]] food over fire: [[bread dough]], [[chicken drumsticks]], [[fish]], [[pies]], [[ribs]]+** [[cook]] [[food]] over fire: [[dough]] -> [[bread]], [[chicken drumsticks]], [[fish]], [[pies]], [[ribs]]
-** [[eat]]: see inventory+** [[eat]]: see [[#Inventory|inventory]]
-** dig up buried chest+** [[dig]] up [[buried chest]]
-** [[drink]] from, and fill up bottles with water from, wash basins & watering holes+** [[drink]] from, and [[fill]] up bottles with water from, [[wash basins]] & [[watering holes]]
-** [[fix]] [[levers]]: broken levers + wood pieces+** [[fix]] [[levers]]: broken levers + [[wood pieces]]
-** [[make]]: enchanted ammo/weapons, [[fishing rod]] (fishing pole + [[rope]]), [[keyrings]] (keyring + keys), pies (dough + [[rolling pin]]; [[apple]]: + apple), [[potions]] (powder + empty [[bottle]] + still), powder (pestle-and-mortar + bone/plant)+** [[make]]: [[enchant]]ed ammo/weapons, [[fishing rod]] (fishing [[pole]] + [[rope]]), [[keyrings]] (keyring + [[keys]]), [[dough]] ([[flour]] + [[water]]), [[pies]] (dough + [[rolling pin]]; [[apple]]: + apple), [[potions]] ([[powder]] + empty [[bottle]] + still), powder ([[pestle-and-mortar]] + [[bone]]/[[plant]])
-** [[mine]]: gems/gemstone/gold (pickaxe + object)+** [[mine]]: [[gems]]/gemstone/[[gold]] ([[pickaxe]] + object)
-** light (via spell): fires (campfires, candles, torches, etc)+** light (via spell): [[fires]] ([[campfires]], [[candles]], [[torches]], etc)
-** lock/unlock door+** [[lock]]/[[unlock]] [[door]]
-** look through telescope+** [[look through]] [[telescope]]
-** pick: locks (chests, doors), pockets+** [[pick]]: locks ([[chests]], [[doors]]), [[pockets]]
-** poison ammo/weapons & food/drinks?+** [[poison]] ammo/weapons
** [[pull]] [[switches]] ** [[pull]] [[switches]]
** [[pump]] [[bellows]] ** [[pump]] [[bellows]]
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** [[repair]]: armor/weapons (anvil + armor/weapon), lift gears (rope) ** [[repair]]: armor/weapons (anvil + armor/weapon), lift gears (rope)
** shoot [[stalagtite]] ** shoot [[stalagtite]]
-** [[spin]] hanging body (+ bump)+** [[spin]] [[hanging body]] (+ bump)
-** [[turn]] spitroast handle +** [[turn]] [[spitroast]] [[handle]]
==[[weapons]]== ==[[weapons]]==

Revision as of 13:20, 18 February 2010

Contents

Wikipedia:Arx Fatalis
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year  2001
genre(s)  fantasy action-adventure-RPG
developer(s) Arkane Studios
engine Proprietary



circa: 2001 (Europe)/2002 (USA)

Engine

atmospheric/environmental effects

  • collision detection: break cobwebs, spin hanging body
  • lighting: dynamic, colored, vertex; coronas, flickering; crystals, fire, forcefields, lanterns, rock, spells, teleporters, torches
  • particle effects: blood spray, fire, lava spurts, liquid spray, poison spray, smoke, sparks

physics

  • transparency: cobwebs, cold air, fire, forcefields, magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, tracers (arrows, magic, menu mouse cursor), water
  • other: camera shaking (earthquakes, paralyze spell), usable objects highlight


player character


level/world design

environmental interaction

weapons

NPCs

AI

  • dodge; idle chit chat
  • run away and call for backup/help
  • can hear and smell(?) player
  • different races fight each other
  • guards relight torches (some)
  • limited line-of-sight vision
  • look at player while in range (+ turn)
  • react when stepping on fire (goblins only?)
  • react to theft
  • stop following after certain distance and return to origin
  • frogs leap away when approached
  • dog follows player after "petted" or fed

inventory

objects

other

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