Arx Fatalis

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Eep² (t|c)
New page: {{game |year=2001 |genre=fantasy action-adventure-RPG |developer=Arkane Studios |engine=Proprietary |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_words> |engine type ...
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Current revision (22:00, 8 March 2010) (edit) (undo)
Eep² (t|c)
Engine - renamed to Effects
 
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 +<img src=http://tnlc.com/eep/arxfatalis.gif width=300 height=64 border=0 alt="Arx Fatalis">
{{game {{game
|year=2001 |year=2001
|genre=fantasy action-adventure-RPG |genre=fantasy action-adventure-RPG
|developer=Arkane Studios |developer=Arkane Studios
-|engine=Proprietary+|engine=proprietary
|engine type polygon=<smw_true_words> |engine type polygon=<smw_true_words>
|engine type voxel=<smw_false_words> |engine type voxel=<smw_false_words>
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|engine optimization occlusion culling=<smw_false_words> |engine optimization occlusion culling=<smw_false_words>
|engine optimization portal rendering=<smw_false_words> |engine optimization portal rendering=<smw_false_words>
-}} 
- 
-{{effects 
|effect water bubbles=<smw_false_words> |effect water bubbles=<smw_false_words>
|effect water current=<smw_false_words> |effect water current=<smw_false_words>
|effect water drops=<smw_false_words> |effect water drops=<smw_false_words>
-|effect water ripples=<smw_true_words>+|effect water ripples=<smw_false_words>
-|effect water splash=<smw_true_words>+|effect water splash=<smw_false_words>
|effect water waves=<smw_false_words> |effect water waves=<smw_false_words>
|effect breath cold=<smw_false_words> |effect breath cold=<smw_false_words>
|effect breath fire=<smw_false_words> |effect breath fire=<smw_false_words>
|effect breath poison=<smw_false_words> |effect breath poison=<smw_false_words>
-}} 
- 
-{{characters}} 
- 
-{{interaction 
|close openable=<smw_false_words> |close openable=<smw_false_words>
|drop pickupable=<smw_false_words> |drop pickupable=<smw_false_words>
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circa: 2001 (Europe)/2002 (USA) circa: 2001 (Europe)/2002 (USA)
-==[[engine]]==+==[[Effects]]==
-===[[atmospheric/environmental effects]]===+* [[particle effects]]: [[blood spray]], [[fire]], [[lava spurts]], [[liquid spray]], [[poison spray]], [[smoke]], [[sparks]]
 +* [[shadows]]: ovalular masks; [[character shadow|characters]]
 +* [[skeletal animation]]
 +* [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, [[tracers]] (arrows, magic, menu mouse cursor), water
 +* other: [[usable objects highlight]]
 + 
 +===Atmospheric/environmental===
 +* [[fire]]: [[campfires]], [[spells]], [[torches]], etc
* [[smoke]]: [[fire]], smouldering wood * [[smoke]]: [[fire]], smouldering wood
 +* [[sparks]]: fist/weapon [[impact spark|impact]]
 +* [[steam]]: object-lava contact
* [[water]]: [[mist]], [[ripples]] & [[splash]] (- walking) * [[water]]: [[mist]], [[ripples]] & [[splash]] (- walking)
* [[weather]]: [[fog]], [[wind]] ([[cobwebs]]) * [[weather]]: [[fog]], [[wind]] ([[cobwebs]])
-* other: barrel tap turns, cold air blows near observatory window, earthquakes, expands when baking (bread dough, pies), explosions, fire (campfires, spells, torches, etc), fire shield spell melts ice, flowing lava, picked up objects from water causes ripple and splash, sparks (fist/weapon impact), steam (object-lava contact); see particle effects +* other
 +** barrel tap turns
 +** [[camera shaking]]: [[earthquakes]], [[paralyze spell]]
 +** cold air blows near observatory window
 +** [[earthquakes]]
 +** [[expands when baking]]: [[bread dough]], [[pies]]
 +** [[explosions]]
 +** fire shield spell [[melts ice]]
 +** [[flowing lava]]
 +** picked up objects from water causes ripple and splash
 +** see particle effects
-* [[collision detection]]: break cobwebs, spin hanging body+===[[lighting]]===
-* [[lighting]]: dynamic, colored, vertex; coronas, flickering; crystals, fire, forcefields, lanterns, rock, spells, teleporters, torches+* [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vertex]]; [[coronas]], [[flickering]]
-* [[particle effects]]: blood spray, fire, lava spurts, liquid spray, poison spray, smoke, sparks+* [[crystals]], [[fire]], [[forcefields]], [[lanterns]], [[rock]], [[spells]], [[teleporters]], [[torches]]
===[[physics]]=== ===[[physics]]===
-* gravity: NPCs+* [[collision detection]]: [[break cobwebs]], [[spin hanging body]]
-* friction, inertia, momentum+* [[gravity]]: [[NPCs]]
-* dropped/thrown objects bounce slightly+* [[friction]], [[inertia]], [[momentum]]
 +* dropped/thrown objects [[bounce]] slightly
* weight (body or stones) pushes ground panel down to open door * weight (body or stones) pushes ground panel down to open door
-* [[shadows]]: ovalular masks; NPCs, player character+===[[texture]]===
-* [[skeletal animation]]: yes+* [[bit depth]]: 16/32
-* texture: 16-/32-bit depth+* [[texture filtering|filtering]]: [[bilinear]]
-** filtering: bilinear+* [[texutremapping|mapping]]: [[mip]]
-** mapping: mip+* [[decals]]: [[blood decal|blood]], torch smoke wall marks
-** decals: blood, torch smoke wall marks+* [[detail textures|detail]]
-** detail textures +
-* transparency: cobwebs, cold air, fire, forcefields, magic item glow, smoke, snakewomen "camera" viewer sphere, teleporter portal effects, tracers (arrows, magic, menu mouse cursor), water+==[[Character]]==
-* other: camera shaking (earthquakes, paralyze spell), usable objects highlight +===[[player character]]===
- +* name/description: nameless ("Am Shigar") male [[prisoner]]
- +
-==[[player characte]]r==+
-* name/description: nameless ("Am Shigar") male prisoner+
* body rendered in 1st-person view * body rendered in 1st-person view
* breathing moves camera slightly * breathing moves camera slightly
-* different armor changes look, facial animaion, skill points+* different armor changes look, [[facial animation]], [[skill points]]
-* drinking too much wine causes screen to fade maroon in/out for a while+* drinking too much wine causes screen to fade <font color=maroon>maroon</font> in/out for a while
-* footsteps: dirt, metal, mud/wet/slosh, stone, water, wood+* [[footsteps]]: dirt, metal, mud/wet/slosh, stone, water, wood
-* moves: drop/pickup/throw object, hit, jump, lean left/right, magic, run, shoot/swing weapon, sneak ("stealth mode"), strafe+* moves: [[drop]]/[[pickup]]/[[throw]] object, [[hit]], [[jump]], [[lean]] left/right, [[magic]], [[run]], [[shoot]]/[[swing]] weapon, [[sneak]] ("stealth mode"), [[strafe]]
-* needs to eat or will lose health+* needs to [[eat]] or will lose health
-* view: 1st-person (character, flying eye, snakewomen "cameras")+* [[view]]: [[1st-person]] (character, flying eye, snakewomen "cameras")
-** pan: mouse +** [[pan]]: mouse
- +
- +
-==[[level/world design]]==+
-* # levels: 1 city, 22 levels+
-* location: Arx (underground city: castle, village); caverns, caves, foundry, mines, outpost, etc+
-* [[cutscenes]]: yes+
-* [[level editor]]: Theo+
-* [[puzzles]]: deliver messages, find things/people, get signature, save girl from being sacrificed, shoot stalagtite+
-* [[traps/hazards]]: gravity (falling), fire +
- +
-===[[environmental interaction]]===+
-* break: cobwebs, grate, walls (some)+
-* drop/pickup/throw: benches, blacksmith's files & pliers, body limbs, bones (pelvis, skull), chairs, chest (1, small), cushions, forks, goblin game board, hoe, jars, "kitchen utensils" (bowls, containers, holder, pots), mugs, pack of cards, plates (clean, dirty), shields (broken), stone blocks, stools, sword blades, tokens, troll art; see inventory+
-* open/close: chests, cupboards?, curtains ("changings"), doors (normal, gear-- - close)+
-* ride: lift+
-* search: barrels, bodies, chests (floor, table), corpses, flour sacks+
-* other+
-** cook food over fire: bread dough, chicken drumsticks, fish, pies, ribs+
-** eat: see inventory+
-** dig up buried chest+
-** drink from, and fill up bottles with water from, wash basins & watering holes+
-** fix levers: broken levers + wood pieces+
-** make: enchanted ammo/weapons, fishing rod (fishing pole + rope), keyrings (keyring + keys), pies (dough + rolling pin; apple: + apple), potions (powder + empty bottle + still), powder (pestle-and-mortar + bone/plant)+
-** mine: gems/gemstone/gold (pickaxe + object)+
-** light (via spell): fires (campfires, candles, torches, etc)+
-** lock/unlock door+
-** look through telescope+
-** pick: locks (chests, doors), pockets+
-** poison ammo/weapons & food/drinks?+
-** pull switches+
-** pump bellows+
-** read: books, letters, notes+
-** repair: armor/weapons (anvil + armor/weapon), lift gears (rope)+
-** shoot stalagtite+
-** spin hanging body (+ bump)+
-** turn spitroast handle +
- +
-==[[weapons]]==+
-* axes (+ pick-), bones, bows (? kinds + cross-?), clubs, daggers, fists, hammers, spells, swords+
==[[NPCs]]== ==[[NPCs]]==
-* bat(s?), demons?, dwarves?, ghosts?, goblins, golems?, humans, liche?, mummies?, rats (large), ratmen, spider women, spiders (various), trolls, undead/zombies?, worms (large)+* [[bat]](s?), demons?, dwarves?, ghosts?, [[goblins]], golems?, [[humans]], liche?, mummies?, [[rats]] (large), [[ratmen]], [[spider women]], [[spiders]] (various), [[trolls]], undead/zombies?, [[worms]] (large)
-* non-threatening: dogs, chickens, frogs, pigs, rats (small)+* non-threatening: [[dogs]], [[chickens]], [[frogs]], [[pigs]], [[rats]] (small)
===[[AI]]=== ===[[AI]]===
-* dodge; idle chit chat+* [[dodge]]; [[idle chit chat]]
* run away and call for backup/help * run away and call for backup/help
* can hear and smell(?) player * can hear and smell(?) player
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* look at player while in range (+ turn) * look at player while in range (+ turn)
* react when stepping on fire (goblins only?) * react when stepping on fire (goblins only?)
-* react to theft+* [[react to theft]]
* stop following after certain distance and return to origin * stop following after certain distance and return to origin
* frogs leap away when approached * frogs leap away when approached
* dog follows player after "petted" or fed * dog follows player after "petted" or fed
-==[[inventory]]==+==[[Environment]]==
-* [[armor]], blades (+ glowing), books, bones (leg), bottles (blood, empty, powder, water, wine), candles, [[fishing pole]]s/rods, food (apples, bread + dough, carrots, cheese, chicken: drumsticks, roast; fish, flour, garlic, leets, mushrooms, pies--normal, apple; ribs, water, wine), gems (diamonds, emeralds, rubies), gemstone, golem hearts, gold (bars, chunks, coins), golden cup & snake, jewlery (bracelets, necklaces, rings: gold, key, magic, silver), keys, letters, magic items, metal chunks, paper (letters, notes, goblin mine shares), pestle-and-mortar, plants (ferns, flowers: morning glory, snowdrop; healing herbs, water lilies), potions (cure, lili, mana), powder (antidote, boneform, water lily), rolling pin, rocks, rope, runes, pickaxes, sacred dagger pass, sacrificial implements, scrolls, shiny orb, shovels, toolsets (lockpicks), torches, troll idol, wall blocks, weapons/ammo, wood pieces, wooden stakes+* [[# levels]]: 1 [[city]], 22 [[level]]s
-* combine objects+* [[locations]]: Arx ([[underground]] [[city]]: [[castle]], [[village]]); [[caverns]], [[caves]], [[foundry]], [[mines]], [[outpost]], etc
-* expandable via bag +* [[cutscenes]]
 +* [[level editor]]: Theo
 +* [[puzzles]]: [[deliver]] messages, [[find]] things/people, get signature, [[save girl]] from being sacrificed, [[shoot]] [[stalagtite]]
 +* [[traps/hazards]]: gravity ([[falling]]), [[burning|fire]]
 + 
 +===[[interaction]]===
 +* [[break]]: [[cobwebs]], [[grate]], [[walls]] (some)
 +* [[drop]]/[[pick up]]/[[throw]]: [[benches]], blacksmith's files & [[pliers]], body [[limb]]s, [[bones]] (pelvis, skull), [[chairs]], [[chest]] (1, small), [[cushions]], [[forks]], goblin [[game board]], [[hoe]], [[jars]], kitchen [[utensils]] ([[bowls]], [[containers]], holder, [[pots]]), [[mugs]], [[pack of cards]], [[plates]] (clean, dirty), [[shields]] (broken), [[stone blocks]], [[stools]], [[sword blades]], [[tokens]], troll [[art]]; see [[#Inventory|inventory]]
 +* [[open]]/[[close]]: [[chests]], [[curtains]] ("changings"), [[doors]] <nowiki>[</nowiki>normal, gear (- close)]
 +* [[ride]]: [[lift]]
 +* [[search]]: [[barrels]], [[bodies]], [[chests]] (floor, table), [[corpses]], [[flour sacks]]
 +* other
 +** [[cook]] [[food]] over fire: [[dough]] -> [[bread]], [[chicken drumsticks]], [[fish]], [[pies]], [[ribs]]
 +** [[eat]]: see [[#Inventory|inventory]]
 +** [[dig]] up [[buried chest]]
 +** [[drink]] from, and [[fill]] up bottles with water from, [[wash basins]] & [[watering holes]]
 +** [[fix]] [[levers]]: broken levers + [[wood pieces]]
 +** [[make]]: [[enchant]]ed ammo/weapons, [[fishing rod]] (fishing [[pole]] + [[rope]]), [[keyrings]] (keyring + [[keys]]), [[dough]] ([[flour]] + [[water]]), [[pies]] (dough + [[rolling pin]]; [[apple]]: + apple), [[potions]] ([[powder]] + empty [[bottle]] + still), powder ([[pestle-and-mortar]] + [[bone]]/[[plant]])
 +** [[mine]]: [[gems]]/gemstone/[[gold]] ([[pickaxe]] + object)
 +** light (via spell): [[fires]] ([[campfires]], [[candles]], [[torches]], etc)
 +** [[lock]]/[[unlock]] [[door]]
 +** [[look through]] [[telescope]]
 +** [[pick]]: locks ([[chests]], [[doors]]), [[pockets]]
 +** [[poison]] ammo/weapons
 +** [[pull]] [[switches]]
 +** [[pump]] [[bellows]]
 +** [[read]]: books, letters, notes
 +** [[repair]]: armor/weapons (anvil + armor/weapon), lift gears (rope)
 +** shoot [[stalagtite]]
 +** [[spin]] [[hanging body]] (+ bump)
 +** [[turn]] [[spitroast]] [[handle]]
 + 
 +==[[Inventory]]==
 +* [[combine objects]]
 +* expandable via [[bag]]
 +* [[weapons]]: [[axes]] (+ [[pickax|pick-]]), [[bones]], [[bows]] (? kinds + cross-?), [[clubs]], [[daggers]], [[fists]], [[hammers]], [[spells]], [[swords]]
 + 
 +===objects===
 +* [[armor]], blades (+ glowing), [[books]], [[bones]] (leg)
 +* [[bottles]]: [[blood]], empty, [[powder]], [[water]], [[wine]]
 +* [[candles]], [[fishing pole]]s/rods
 +* food: [[apples]], [[bread]] + [[dough]], [[carrots]], [[cheese]], [[chicken]] (drumsticks, roast), [[fish]], [[flour]], [[garlic]], [[leets]], [[mushrooms]], [[pies]] (normal, apple), [[ribs]], [[water]], [[wine]]
 +* [[gems]]: [[diamonds]], [[emeralds]], [[rubies]]
 +* [[gemstone]], [[golem]] hearts
 +* [[gold]]: bars, chunks, [[coins]], golden cup & snake
 +* [[jewlery]]: [[bracelets]], [[necklaces]], [[rings]] (gold, [[key]], magic, [[silver]])
 +* [[keys]], magic items, [[metal]] chunks
 +* [[paper]]: [[letters]], [[notes]], goblin mine shares
 +* [[pestle-and-mortar]]
 +* [[plants]]: [[ferns]], [[flowers]] (morning glory, snowdrop), healing [[herbs]], water lilies
 +* [[potions]]: cure, lili, [[mana]]
 +* [[powder]]: [[antidote]], [[boneform]], water lily
 +* [[rolling pin]], [[rocks]], [[rope]], [[runes]], [[pickaxes]], sacred [[dagger]] pass, sacrificial implements, [[scrolls]], shiny orb, [[shovels]], toolsets ([[lockpicks]]), [[torches]], troll [[idol]], wall [[blocks]], weapons/[[ammo]], wood pieces, [[wooden stakes]]
-==other==+==Other==
* [[sound]]: [[stereo]], [[EAX]] * [[sound]]: [[stereo]], [[EAX]]

Current revision

Arx Fatalis

Contents

Wikipedia:Arx Fatalis
}}
year  2001
genre(s)  fantasy action-adventure-RPG
developer(s) Arkane Studios
engine proprietary



circa: 2001 (Europe)/2002 (USA)

Effects

Atmospheric/environmental

lighting

physics

texture

Character

player character

NPCs

AI

  • dodge; idle chit chat
  • run away and call for backup/help
  • can hear and smell(?) player
  • different races fight each other
  • guards relight torches (some)
  • limited line-of-sight vision
  • look at player while in range (+ turn)
  • react when stepping on fire (goblins only?)
  • react to theft
  • stop following after certain distance and return to origin
  • frogs leap away when approached
  • dog follows player after "petted" or fed

Environment

interaction

Inventory

objects

Other

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