Assassin's Creed

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Revision as of 23:21, 8 March 2010 (edit)
Eep² (t|c)
engine -> effects
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Current revision (13:35, 9 March 2010) (edit) (undo)
Eep² (t|c)
move basic character info into table
 
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{{game {{game
-|year= 2008+|year=2008
|genre=action-adventure |genre=action-adventure
|publisher=Ubisoft |publisher=Ubisoft
|developer=Ubisoft Montreal |developer=Ubisoft Montreal
|engine=Scimitar |engine=Scimitar
 +|character=Altair
 +|character description=assassin
}} }}
Line 34: Line 36:
===[[physics]]=== ===[[physics]]===
* engine: [[Havok]] * engine: [[Havok]]
-* [[collision detection]] 
* [[gravity]]: player, NPCs * [[gravity]]: player, NPCs
-* [[friction]], [[inertia]], [[momentum]], [[weight]]+* [[friction]], [[inertia]], [[momentum]], [[weight]] (see [[#interaction|breakable objects]])
-* weight: see [[#interaction|breakable objects]]+* [[collision detection]]
-* [[hay stacks]] bounce when jumped into and out of+** [[hay stacks]] bounce when jumped into and out of
 +** [[swaying fabric]]
 +** [[swinging lights]]/[[swinging signs|signs]]
* [[ragdoll bodies]] * [[ragdoll bodies]]
-* [[swaying fabric]] 
-* [[swinging lights]]/[[swinging signs|signs]] 
===[[texture]]=== ===[[texture]]===
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==[[Character]]== ==[[Character]]==
===[[player character]]=== ===[[player character]]===
-* character: [[Altair]], an [[assassin]] 
* [[blinking]], [[facial animation]], [[idle animations]] (stretch) * [[blinking]], [[facial animation]], [[idle animations]] (stretch)
* [[footsteps]]: [[dirt]], [[gravel]], [[metal]], [[sand]], [[stone]], [[tile]], [[water]], [[wood]] * [[footsteps]]: [[dirt]], [[gravel]], [[metal]], [[sand]], [[stone]], [[tile]], [[water]], [[wood]]

Current revision

Contents

Wikipedia:Assassin's Creed
}}
year  2008
genre(s)  action-adventure
developer(s) Ubisoft Montreal
publisher(s) Ubisoft
engine Scimitar
Character
name  Altair



Effects

atmospheric/environmental

lighting

physics

texture

Character

player character

NPCs

AI

Environment

interaction

Inventory

Other

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