Assassin's Creed

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 23:21, 8 March 2010 (edit)
Eep² (t|c)
engine -> effects
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Revision as of 00:15, 9 March 2010 (edit) (undo)
Eep² (t|c)
physics - reorganize
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Line 34: Line 34:
===[[physics]]=== ===[[physics]]===
* engine: [[Havok]] * engine: [[Havok]]
-* [[collision detection]] 
* [[gravity]]: player, NPCs * [[gravity]]: player, NPCs
-* [[friction]], [[inertia]], [[momentum]], [[weight]]+* [[friction]], [[inertia]], [[momentum]], [[weight]] (see [[#interaction|breakable objects]])
-* weight: see [[#interaction|breakable objects]]+* [[collision detection]]
-* [[hay stacks]] bounce when jumped into and out of+** [[hay stacks]] bounce when jumped into and out of
 +** [[swaying fabric]]
 +** [[swinging lights]]/[[swinging signs|signs]]
* [[ragdoll bodies]] * [[ragdoll bodies]]
-* [[swaying fabric]] 
-* [[swinging lights]]/[[swinging signs|signs]] 
===[[texture]]=== ===[[texture]]===

Revision as of 00:15, 9 March 2010

Contents

Wikipedia:Assassin's Creed
}}
year  2008
genre(s)  action-adventure
developer(s) Ubisoft Montreal
publisher(s) Ubisoft
engine Scimitar



Effects

atmospheric/environmental

lighting

physics

texture

Character

player character

NPCs

AI

Environment

interaction

Inventory

Other

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