Carmageddon TDR 2000

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 12:13, 25 January 2010 (edit)
Eep² (t|c)
{{game |year=2000 |genre=arcade driving simulation |publisher=Torus Games |developer=Sales Curve Interactive |engine=proprietary |engine type polygon=<smw_true_words> |engine type voxel=<smw_false_w...
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Current revision (04:09, 1 February 2010) (edit) (undo)
Eep² (t|c)
m player character - renamed, links
 
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** other: [[dust]], [[fire]], [[smoke]], [[steam]] (engine, manholes), [[underwater bubbles]] ** other: [[dust]], [[fire]], [[smoke]], [[steam]] (engine, manholes), [[underwater bubbles]]
* [[collision detection]]: move car (cars, container mover, train) * [[collision detection]]: move car (cars, container mover, train)
-* [[lighting]]: dynamic, colored+* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]
-* [[particle effects]]: dust, fire, mail, tire kickup, smoke, sparks, steam, trash, underwater bubbles+* [[particle effects]]: dust, fire, [[mail]], [[tire kickup]], smoke, [[sparks]], steam, [[trash]], underwater bubbles
* [[physics]]: [[gravity]], [[friction]], [[inertia]] * [[physics]]: [[gravity]], [[friction]], [[inertia]]
* [[reflection]]: [[environmental bumpmapping]] * [[reflection]]: [[environmental bumpmapping]]
* [[texture]]: [[bilinear filtering]], [[mipmapping]] * [[texture]]: [[bilinear filtering]], [[mipmapping]]
-* other: [[underwater distortion]] (wavy) +* other: [[underwater distortion]] (wavy)
-==[[player character]]==+==[[Character]]==
-* character: [[car]] (driver)+* [[player character]]: [[car]] ([[driver]])
* [[moves]]: forward, back, left, right * [[moves]]: forward, back, left, right
-* [[view]]: [[1st-person|1st-]]/[[3rd-person|3rd (multiple)-person]] (+ mouse)+* [[view]]: [[1st-person|1st-]]/[[3rd-person|3rd (multiple)-person]] (+ [[mouseview|mouse]])
* [[NPC]]s: other [[cars]] * [[NPC]]s: other [[cars]]

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Contents

Wikipedia:Carmageddon TDR 2000
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year  2000
genre(s)  arcade driving simulation
developer(s) Sales Curve Interactive
publisher(s) Torus Games
engine proprietary



engine

Character

environment

environmental interaction

other

  • map (2D, real-time)
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