Carnivores 2

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Revision as of 09:40, 14 August 2007 (edit)
Eep² (t|c)
New page: {{game |genre=Hunting simulation |developer=WizardWorks |engine=Proprietary |character=Human }} {{engine |engine type polygon=yes |engine type voxel=no |engine type NURBS=no }} ==Atmosph...
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Current revision (02:51, 5 September 2007) (edit) (undo)
Eep² (t|c)

 
Line 1: Line 1:
{{game {{game
-|genre=Hunting simulation+|year=1999
 +|genre=hunting simulation
 +|publisher=Action Forms
|developer=WizardWorks |developer=WizardWorks
|engine=Proprietary |engine=Proprietary
|character=Human |character=Human
-}} 
- 
-{{engine 
|engine type polygon=yes |engine type polygon=yes
-|engine type voxel=no 
-|engine type NURBS=no 
}} }}
-==Atmospheric/environmental effects==+==[[atmospheric/environmental effects]]==
* [[water]]: [[bubbles]], [[ripples]], [[underwater distortion]] * [[water]]: [[bubbles]], [[ripples]], [[underwater distortion]]
* [[weather]]: [[moving clouds]] ([[3dfx]] only?), [[fog]] * [[weather]]: [[moving clouds]] ([[3dfx]] only?), [[fog]]
Line 18: Line 15:
* [[collision detection]]: 2D * [[collision detection]]: 2D
-* [[environment mapping]]: weapons+* [[environment mapping]]: [[weapons]]
* [[inverse kinematics]] * [[inverse kinematics]]
* [[particle effects]]: [[blood drops]], [[water bubbles]] * [[particle effects]]: [[blood drops]], [[water bubbles]]
* [[shadows]]: [[dinosaurs]], body shape, [[vertical angle adjustment]] * [[shadows]]: [[dinosaurs]], body shape, [[vertical angle adjustment]]
-==Player character==+==[[player character]]==
* slows when weapon drawn * slows when weapon drawn
-* moves: call, [[crouch]], [[ready/holster weapon]], [[run]], [[shoot]], [[walk]]+* moves: [[call]], [[crouch]], [[ready/holster weapon]], [[run]], [[shoot]], [[walk]]
==[[NPCs]]== ==[[NPCs]]==
* animals/enemies: [[dinosaurs]]; [[breathe]] (body expands/contracts) * animals/enemies: [[dinosaurs]]; [[breathe]] (body expands/contracts)

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Contents

Wikipedia:Carnivores 2
}}
year  1999
genre(s)  hunting simulation
developer(s) WizardWorks
publisher(s) Action Forms
engine Proprietary
Character
name  Human



atmospheric/environmental effects

player character

NPCs

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