Deadly Dozen: Pacific Theater

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Revision as of 11:55, 21 September 2007 (edit)
Eep² (t|c)
{{game |genre=action-tactical |year= 2002 |developer=nFusion Interactive |engine=proprietary }} ==Engine== * type: polygon terrain * transparency: fire, glass, light beams ...
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Current revision (18:23, 13 January 2010) (edit) (undo)
Eep² (t|c)
m Level design - link fix
 
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==Level design== ==Level design==
-* # [[levels]]: 12 [[missions]]+* # [[:cat:levels|levels]]: 12 [[missions]]
-* [[cat:locations|locations]]: 1942, World War II+* [[locations]]: 1942, World War II
** Philippines; Okinawa, Japan; Rabul; New Guinea; Guadalcanal; Iwo Jima ** Philippines; Okinawa, Japan; Rabul; New Guinea; Guadalcanal; Iwo Jima
** other Pacific Ocean island locales ** other Pacific Ocean island locales
Line 35: Line 35:
* [[environmental interaction]] * [[environmental interaction]]
** [[drive]]: [[car]], [[tanks]], [[truck]] ** [[drive]]: [[car]], [[tanks]], [[truck]]
-** other: [[pick locks]], set explosives +** other: [[pick locks]], set explosives
-==[[cat:weapons|Weapons]]==+==[[:cat:weapons|weapons]]==
* [[blades]]: [[knife]], [[machete]], Samurai "Officer's" [[sword]] * [[blades]]: [[knife]], [[machete]], Samurai "Officer's" [[sword]]
-* [[explosives]]: demo charge, [[mines]]+* [[explosives]]: demo charge, [[landmines]]
* [[flamethrower]] * [[flamethrower]]
* [[grenades]]: frag, Type 97 * [[grenades]]: frag, Type 97

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Contents

Wikipedia:Deadly Dozen: Pacific Theater
}}
year  2002
genre(s)  action-tactical
developer(s) nFusion Interactive
engine proprietary


Engine

Effects

Character

player character

NPCs

Level design

weapons

Other

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