Devastation

3D Game Comparison - Game vs. game. No hype; just facts.™

(Difference between revisions)
Jump to: navigation, search
Revision as of 20:45, 14 January 2010 (edit)
Eep² (t|c)
m level/world design - link fix
← Previous diff
Revision as of 20:02, 1 March 2010 (edit) (undo)
Eep² (t|c)
cleanup, links
Next diff →
Line 8: Line 8:
|engine modified=yes |engine modified=yes
|#levels=20 |#levels=20
 +|sound=stereo
}} }}
-==engine==+==[[Engine]]==
-* atmospheric/environmental effects+* atmospheric/environmental [[effects]]
** [[dust]]: [[impacts]] (bullets, feet) ** [[dust]]: [[impacts]] (bullets, feet)
** [[shaking]]: [[explosions]] ** [[shaking]]: [[explosions]]
Line 24: Line 25:
** other: explosions, fire, [[flies]] buzz around trash/turds, gas/toxic waste clouds; see particle effects ** other: explosions, fire, [[flies]] buzz around trash/turds, gas/toxic waste clouds; see particle effects
* [[collision detection]]: * [[collision detection]]:
-* [[lighting]]: dynamic, colored, vertex & lightmap; coronas, flickering; fire, gunshots, lightning+* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vertex]] & [[lightmap]]
 +** [[coronas]], [[flickering]], [[lens flare]]
 +** fire, [[gunshots]], [[lightning]]
* [[particle effects]]: explosions, [[debris]], flowing water, [[gas]], [[shards]], [[smoke]], [[sparks]], [[steam]] * [[particle effects]]: explosions, [[debris]], flowing water, [[gas]], [[shards]], [[smoke]], [[sparks]], [[steam]]
* [[physics]]: very realistic, [[ragdoll bodies]] * [[physics]]: very realistic, [[ragdoll bodies]]
-** [[gravity]]: player, NPCs+** [[gravity]]: characters, objects
** [[friction]], [[inertia]], [[momentum]], [[bouyancy]] ** [[friction]], [[inertia]], [[momentum]], [[bouyancy]]
** bullet impact force pushes objects ** bullet impact force pushes objects
** [[slippery]] [[water]] ** [[slippery]] [[water]]
* [[reflection]]: some water [[puddles]]; see [[environmental texture mapping]] * [[reflection]]: some water [[puddles]]; see [[environmental texture mapping]]
-* [[shadows]]: fade, rotate, scale, [[vertical angle adjustment]]; [[#NPCs|NPCs]]+* [[shadows]]: [[shadow fade|fade]], [[shadow rotation|rotate]], [[shadow scaling|scale]], [[vertical angle adjustment]]; [[#NPCs|NPCs]]
-* [[skeletal animation]]: yes+* [[skeletal animation]]
-* texture: 16-/32-[[bit depth]]+* [[texture]]: 16-/32-[[bit depth]]
-** filtering: bi-/[[trilinear]]+** [[filtering]]: [[bi-]]/[[trilinear]]
-** mapping: environmental, mip+** [[texturemapping|mapping]]: [[environment map|environment]], [[mip]]
** [[decals]]: [[blood]], [[bullet holes]], [[impact marks]] ** [[decals]]: [[blood]], [[bullet holes]], [[impact marks]]
* [[transparency]]: [[fire]], [[glass]], [[laser beams]], [[light beams]], [[smoke]], [[steam]], [[water]] * [[transparency]]: [[fire]], [[glass]], [[laser beams]], [[light beams]], [[smoke]], [[steam]], [[water]]
-* other: [[lens flare]] 
-==characters==+==[[Character]]==
===[[player character]]=== ===[[player character]]===
-* character: blood splatters on view (camera), [[facial animation]]+* [[blood splatter]]s on view (camera)
 +* [[facial animation]]
* [[footsteps]]: dirt, metal, rock, water * [[footsteps]]: dirt, metal, rock, water
* [[moves]]: [[crouch]], [[jump]], [[punch]]/[[shoot]], [[run]], [[strafe]], [[walk]] * [[moves]]: [[crouch]], [[jump]], [[punch]]/[[shoot]], [[run]], [[strafe]], [[walk]]
Line 55: Line 58:
* [[AI]]: [[take cover]], teammates (orderable: follow, hold, attack) * [[AI]]: [[take cover]], teammates (orderable: follow, hold, attack)
-==level/world design==+==[[Environment]]==
-* [[location]]: future San Francisco Bay Area, USA; Taipei, Taiwan+* [[location]]: [[future]] [[San Francisco]] Bay Area, [[USA]]; [[Taipei, Taiwan]]
-* [[cutscenes]]: yes+* [[cutscenes]]
-* [[level editor]]: DEd (UnrealEd)+* [[level editor]]: DEd ([[UnrealEd]])
-* environmental [[interaction]]+
-** [[break]]: [[boxes]] (most), [[chairs]] (some), [[cigarette packs]], [[crates]], [[glass]] ([[bottles]]), [[microwave ovens]], [[monitors]], [[vending machines]]+
-** [[explode]]: [[batteries]] (some), [[fire extinguishers]], [[gas cans]]/tanks, microwaves, [[oil drums]], [[propane tanks]], vending machines+
-** [[move]]: [[ballasts]] (+ hanging fall when shot), [[basketballs]], batteries, bottles, boxes (cardboard, Chinese food), [[cans]] (gas, tin), chairs, [[construction cones]], [[containers]], crates, [[milk cartons]], [[mop buckets]], oil drums, propane tanks, [[toolboxes]], [[tubes]], [[turds]], [[TVs]]+
-** [[open]]: [[doors]]+
-** [[pickup]]: [[ammo]]/weapons, [[decoder]], health ([[first-aid kits]], food/ration packets), wire cutters; see moveable objects+
-** [[ride]]: subway?+
-** [[shoot]]: barrel/drums leak (oil, water), fire hydrants spew water, [[lanterns]] sway, [[pipes]] vent steam+
-** [[throw]]: anything pickupable (except ammo, health, decoder, and wire cutters)+
-** other: flush [[toilets]]/urinals, hack [[computers]], look through [[microscopes]] and [[video cameras]], set explosives, place [[fuses]] in [[generators]], turn [[handles]], turn [[shower]]/[[sink]] [[faucets]] on/off, use wirecutters on [[locks]]+
* [[puzzles]]: [[find]] items (wirecutters, codes, parts, people), [[disable]] defenses (laser beams, [[turret guns]], etc) * [[puzzles]]: [[find]] items (wirecutters, codes, parts, people), [[disable]] defenses (laser beams, [[turret guns]], etc)
* [[traps/hazards]]: [[droids]], [[falling]], [[fire]], getting shot/eaten (pirahna, sharks), [[poison gas]], [[toxic waste]] * [[traps/hazards]]: [[droids]], [[falling]], [[fire]], getting shot/eaten (pirahna, sharks), [[poison gas]], [[toxic waste]]
-==[[weapons]]==+===[[environmental interaction]]===
 +* [[break]]: [[boxes]] (most), [[chairs]] (some), [[cigarette packs]], [[crates]], [[glass]] ([[bottles]]), [[microwave ovens]], [[monitors]], [[vending machines]]
 +* [[explode]]: [[batteries]] (some), [[fire extinguishers]], [[gas cans]]/tanks, microwaves, [[oil drums]], [[propane tanks]], vending machines
 +* [[move]]: [[ballasts]] (+ hanging fall when shot), [[basketballs]], batteries, bottles, boxes (cardboard, Chinese food), [[cans]] (gas, tin), chairs, [[construction cones]], [[containers]], crates, [[milk cartons]], [[mop buckets]], oil drums, propane tanks, [[toolboxes]], [[tubes]], [[turds]], [[TVs]]
 +* [[open]]: [[doors]]
 +* [[pickup]]: [[ammo]]/weapons, [[decoder]], health ([[first-aid kits]], food/ration packets), wire cutters; see moveable objects
 +<!--* [[ride]]: subway?-->
 +* [[shoot]]: barrel/drums leak (oil, water), fire hydrants spew water, [[lanterns]] sway, [[pipes]] vent steam
 +* [[throw]]: anything pickupable (except ammo, health, decoder, and wire cutters)
 +* [[turn]]: [[handles]], on/off ([[shower]]/[[sink]] [[faucets]])
 +* other: [[flush]] [[toilets]]/urinals, [[hack]] [[computers]], [[look through]] [[microscopes]] and [[video cameras]], set explosives, place [[fuses]] in [[generators]], use wirecutters on [[locks]]
 + 
 +==[[Inventory]]==
 +* [[ammo]]/weapons, [[decoder]], [[detpacks]], [[fuses]], [[wire cutter]]
 + 
 +===[[weapons]]===
* [[blades]]: [[knife]], [[sword]] * [[blades]]: [[knife]], [[sword]]
* [[explosives]]: [[dynamite]], [[grenades]] * [[explosives]]: [[dynamite]], [[grenades]]
* [[guns]]: [[harpoon]], [[machineguns]], [[pistols]], [[rifles]], [[Uzis]] * [[guns]]: [[harpoon]], [[machineguns]], [[pistols]], [[rifles]], [[Uzis]]
* other: [[bottle]] (breaks after 1st use), rat [[drones]] * other: [[bottle]] (breaks after 1st use), rat [[drones]]
- 
-==[[inventory]]== 
-* [[ammo]]/weapons, [[decoder]], [[detpacks]], [[fuses]], [[wire cutter]] 
- 
-==other== 
-* [[sound]]: [[stereo]] 

Revision as of 20:02, 1 March 2010

Contents

Wikipedia:Devastation
}}
year  2003
genre(s)  action
developer(s) Digitalo Studios
publisher(s) ARUSH Entertainment
engine Unreal Tournament 2003
Effects
sound  stereo



Engine

Character

player character

NPCs

Environment

environmental interaction

Inventory

weapons

Personal tools