Dragon's Lair 3D

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 21:34, 3 March 2010 (edit)
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|developer=Dragonstone |developer=Dragonstone
|engine=proprietary |engine=proprietary
 +|character=Dirk the Daring
}} }}
==[[Engine]]== ==[[Engine]]==
* atmospheric/environmental [[effects]] * atmospheric/environmental [[effects]]
-** [[water]]: [[drops]]+** [[sparkles]]: [[magic]], [[mana]] cell
-** other: [[impact dust]] (enchanted bookcases), [[embers]] ([[fireballs]]), [[explosions]], [[fire]], [[smoke]], [[sparks]] (sword impact), [[sparkles]] ([[magic]], mana cell), [[steam]] ([[cauldron]], [[grate]]); see particle effects +** [[steam]]: [[cauldron]], [[grate]]
-* [[collision detection]]: jump-landing Dirk's [[body impact collision|body breaks barrels]]+** [[water]]: [[water drops]]
 +** other: [[impact dust]] (enchanted bookcases), [[embers]] ([[fireballs]]), [[explosions]], [[fire]], [[smoke]], [[sparks]] (sword impact); see particle effects
* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[coronas]] * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[coronas]]
-* [[particle effects]]: [[fire]], Dirk's charred body, [[dust]], [[magic]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], [[water drops]]+* [[particle effects]]: [[fire]], Dirk's [[charred body]], [[dust]], [[magic]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], [[water drops]]
* [[physics]] * [[physics]]
 +* [[collision detection]]: jump-landing Dirk's [[body impact collision|body breaks barrels]]
** [[gravity]]: characters ** [[gravity]]: characters
** [[friction]], [[inertia]], [[momentum]] ** [[friction]], [[inertia]], [[momentum]]
-** [[bounce]]: barrel shards, sparks +** [[bounce]]: barrel [[wood shards|shards]], sparks
* [[shadows]]: horizontal angle adjustment?, [[ovalular masks]]; characters * [[shadows]]: horizontal angle adjustment?, [[ovalular masks]]; characters
-* [[skeletal animation]]: yes+* [[skeletal animation]]
-* [[texture]]: 16-/32-[[bit depth]]+* [[texture]]
-** [[filtering]]: [[bilinear]]+** [[bit depth]]: 16/32
-** [[mapping]]: [[mip]]+** [[texture filtering|filtering]]: [[bilinear]]
 +** [[texturemapping|mapping]]: [[mip]]
* [[transparency]]: [[tracers]] (arrows?, sword swing), [[cobwebs]], [[fire]], [[light beams]], [[smoke]], [[water]] * [[transparency]]: [[tracers]] (arrows?, sword swing), [[cobwebs]], [[fire]], [[light beams]], [[smoke]], [[water]]
* other: [[anti-aliasing]], [[cel shading]] (characters, pickups, ropes), [[motion blur]], [[shaking]] (fireball impact) * other: [[anti-aliasing]], [[cel shading]] (characters, pickups, ropes), [[motion blur]], [[shaking]] (fireball impact)
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==[[Character]]== ==[[Character]]==
===[[player character]]=== ===[[player character]]===
-* name/description: [[Dirk]], a [[knight]]+* name/description: [[Dirk the Daring]], a [[knight]]
* [[darkens in shadows]] * [[darkens in shadows]]
* [[facial animation]] * [[facial animation]]
* [[footsteps]]: [[metal]], [[stone]], [[wood]] * [[footsteps]]: [[metal]], [[stone]], [[wood]]
* [[idle actions]] * [[idle actions]]
-* [[moves]]: [[block]], [[climb]], [[crouch]], [[drop]]/[[pick up]] object, [[jump]] (+: attack, [[grab ledge]], [[pull up]]), [[roll]] (forward, left/right), [[run]], [[shoot]]/[[swing]] weapon, [[strafe]], [[walk]]+* [[moves]]: [[block]], [[climb]], [[crouch]], [[drop]]/[[pick up]] object, [[jump]] (+: [[attack]], [[grab ledge]], [[pull up]]), [[roll]] (forward, left/right), [[run]], [[shoot]]/[[swing weapon]], [[strafe]], [[walk]]
* [[view]]: [[3rd-]]/[[1st-person]] (- move character) * [[view]]: [[3rd-]]/[[1st-person]] (- move character)
-** [[pan]]: keyboard/mouse+** [[pan]]: [[keyboard]]/[[computer mouse|mouse]]
** other: [[body fade|character bodies fade]] when camera near ** other: [[body fade|character bodies fade]] when camera near

Revision as of 21:41, 3 March 2010

Dragon's Lair 3D: Return to the Lair

Contents

Wikipedia:Dragon's Lair 3D
}}
year  2002
genre(s)  fantasy action-adventure
developer(s) Dragonstone
engine proprietary
Character
name  Dirk the Daring



Engine

Character

player character

NPCs

Environment

interaction

Inventory

Other

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