Drakan: Order of the Flame

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 20:13, 2 March 2010 (edit)
Eep² (t|c)
m atmospheric/environmental effects - fix bullets
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Revision as of 05:54, 3 March 2010 (edit) (undo)
Eep² (t|c)
fix dev/engine, +pub
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Line 2: Line 2:
|year=1999 |year=1999
|genre=action-adventure |genre=action-adventure
-|developer=Surreal Entertainment+|developer=Surreal Software
-|publisher=+|publisher=Psygnosis
-|publisher2=+|engine=Riot engine
-|engine=Riot Engine+
|character=Rynn |character=Rynn
|#levels=14 |#levels=14

Revision as of 05:54, 3 March 2010

Contents

Wikipedia:Drakan: Order of the Flame
}}
year  1999
genre(s)  action-adventure
developer(s) Surreal Software
publisher(s) Psygnosis
engine Riot engine
Effects
sound  stereo
Character
name  Rynn



Engine

atmospheric/environmental effects

lighting

physics

shadows

texture

Character

player character

NPCs

Environment

environmental interaction

  • break: bodies, dishes (glass cups, jugs, plates), rocks/snowballs, some walls, wood (barrels, some bridges, crates)
  • burn: trees, wood (darkens after burnt)
  • drop: anything pickupable
  • open: chests, doors
  • pickup: ammo/weapons, see inventory
  • pull: levers
  • push: barrels (broken pieces), body parts, rocks (boulders)/snowballs, some crates, some stone columns, some wall stones
  • ride: anything falling, Arohk (dragon), lifts

Inventory

weapons

Other

Personal tools