Drakan: Order of the Flame

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 05:31, 4 March 2010 (edit)
Eep² (t|c)
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Current revision (07:03, 4 March 2010) (edit) (undo)
Eep² (t|c)
Engine - renamed to Effects, links
 
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}} }}
-==[[Engine]]==+==[[Effects]]==
-* [[particle effects]]: broken barrels/bodies, ice crystal sphere, falling ice sword [[crystals]], [[fire]]. other falling things, [[smoke]], [[steam]], [[whirlwinds]] (mini-tornadoes)+* [[particle effects]]: broken barrels/bodies, ice crystal sphere, falling ice sword [[crystals]], [[fire]]. other falling things, [[smoke]], [[steam]], [[whirlwinds]] (mini-[[tornado]]es)
* [[reflection]]: [[environment mapping]] * [[reflection]]: [[environment mapping]]
* [[skeletal animation]] * [[skeletal animation]]
-* [[transparency]]: [[dirt]]/[[dust]] (falling), [[fading broken objects|fading (corpses, broken barrels/crates)]], [[fire]], [[glass]] (cups, light panels), [[glow]], [[grimstone]], hair bangs, ice, plant [[leaves]], [[shimmering]]/[[sparkles]], [[smoke]], soul shadow, [[steam]], [[water]], [[wings]]+* [[transparency]]: [[dirt]]/[[dust]] (falling), [[fading broken objects|fading (corpses, broken barrels/crates)]], [[fire]], [[glass]] (cups, light panels), [[glow]], [[grimstone]], [[hair bangs]], [[ice]], plant [[leaves]], [[shimmering]]/[[sparkles]], [[smoke]], soul shadow, [[steam]], [[water]], [[wings]]
-* other: bloodstains+* other: [[bloodstains]]
-===atmospheric/environmental [[effects]]===+===atmospheric/environmental===
* [[shaking]] * [[shaking]]
* [[smoke]]: [[fire]] * [[smoke]]: [[fire]]
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* [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vertex]] * [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vertex]]
* [[dark lights]], [[lens flare]] * [[dark lights]], [[lens flare]]
-* fire: dragon breath, flaming sword+* [[fire]]: [[dragon breath]], [[flaming sword]]
* [[lightning]] * [[lightning]]
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* [[collision detection]]: 2D * [[collision detection]]: 2D
* [[gravity]]: characters * [[gravity]]: characters
-** objects: body guts, broken barrels, ice crystals, rocks/snowballs (+ rolling, break)+** objects: body [[guts]], broken barrels, ice crystals, rocks/[[snowballs]] (+ rolling, break)
* [[friction]], [[inertia]], [[momentum]] * [[friction]], [[inertia]], [[momentum]]
===[[shadows]]=== ===[[shadows]]===
-* masked textures+* [[masked texture shadows|masked textures]]
-* dynamic, real-time (all characters)+* [[dynamic shadows|dynamic]], [[real-time shadows|real-time]] (all characters)
* [[multiple light source position adjustment]] * [[multiple light source position adjustment]]
* [[vertical angle adjustment]] * [[vertical angle adjustment]]

Current revision

Contents

Wikipedia:Drakan: Order of the Flame
}}
year  1999
genre(s)  action-adventure
theme(s)  fantasymedieval
developer(s) Surreal Software
publisher(s) Psygnosis
engine Riot engine
Effects
sound  stereo
Character
name  Rynn



Effects

atmospheric/environmental

lighting

physics

shadows

texture

Character

player character

NPCs

Environment

environmental interaction

  • break: bodies, dishes (glass cups, jugs, plates), rocks/snowballs, some walls, wood (barrels, some bridges, crates)
  • burn: trees, wood (darkens after burnt)
  • drop: anything pickupable
  • open: chests, doors
  • pickup: ammo/weapons, see inventory
  • pull: levers
  • push: barrels (broken pieces), body parts, rocks (boulders)/snowballs, some crates, some stone columns, some wall stones
  • ride: anything falling, Arohk (dragon), lifts

Inventory

weapons

Other

Personal tools