Dungeon Keeper 2

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 10:19, 4 February 2010 (edit)
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{{game |year=1999 |genre=real-time strategy |theme=dungeon building |engine=proprietary }} ==Engine== * lighting: dynamic, colored; fireballs * [[par...
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Revision as of 04:13, 6 February 2010 (edit) (undo)
Eep² (t|c)
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|genre=real-time strategy |genre=real-time strategy
|theme=dungeon building |theme=dungeon building
 +|publisher=
 +|developer=Bullfrog
|engine=proprietary |engine=proprietary
}} }}
Line 24: Line 26:
* [[moves]]: [[attack]] ([[possession]] mode), [[build]], [[pick up]]/[[drop]], [[slap]] * [[moves]]: [[attack]] ([[possession]] mode), [[build]], [[pick up]]/[[drop]], [[slap]]
* [[view]]: [[1st-person|1st-]](possession, some units have [[infrared]])/[[3rd-person]] * [[view]]: [[1st-person|1st-]](possession, some units have [[infrared]])/[[3rd-person]]
-** rotate/pan/zoom +** [[rotate]]/[[pan]]/[[zoom]]
===[[NPCs]]=== ===[[NPCs]]===

Revision as of 04:13, 6 February 2010

Contents

Wikipedia:Dungeon Keeper 2
}}
year  1999
genre(s)  real-time strategy
theme(s)  dungeon building
developer(s) Bullfrog
engine proprietary



Engine

Atmospheric/environmental effects

  • dust: ground/walls during tremor spells
  • smoke: fire, lava
  • water: waves
  • other: decaying bodies (rot, flies), doors open/close automatically, dungeon hearts beat (incrementally increase, hiss, and steam with damage), fire, gas (fart, poison), lightning ("thunderbolts"), training room dummies react to hits, tremor spells weaken barricades, doors, and walls), wooden bridges burn from lava

Character

player character

NPCs

Environment

Interaction

Other

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