Form:Game

3D Game Comparison - Game vs. game. No hype; just facts.™

(Difference between revisions)
Jump to: navigation, search
Revision as of 15:41, 16 September 2007 (edit)
Eep² (t|c)
more fields and formatting
← Previous diff
Revision as of 12:00, 17 September 2007 (edit) (undo)
Eep² (t|c)
weather, more text fields
Next diff →
Line 1: Line 1:
<noinclude> <noinclude>
-This is the 'Game' form; edit the page to see the source code or [[Special:AddPage/Form:Game|add a page with this form]].+Edit the page to see the source code or [[Special:AddPage/Form:Game|add a page with this form]].
[[cat:games| ]] [[cat:games| ]]
Line 35: Line 35:
<td><fieldset><legend><b>Effects</b></legend> <td><fieldset><legend><b>Effects</b></legend>
<table> <table>
-<tr valign=top><th rowspan=14>A<br>t<br>m<br>o<br>s<br>p<br>h<br>e<br>r<br>i<br>c</th>+<tr valign=top><td rowspan=5><b>Breath</b><td>{{{field|effect breath acid|input type=checkbox}}} Acid</td></tr>
- <td rowspan=7><b>Water</b><td>{{{field|effect water bubbles|input type=checkbox}}} Bubbles</td></tr>+<tr valign=top> <td>{{{field|effect breath cold|input type=checkbox}}} Cold</td></tr>
 +<tr valign=top> <td>{{{field|effect breath fire|input type=checkbox}}} Fire</td></tr>
 +<tr valign=top> <td>{{{field|effect breath poison|input type=checkbox}}} Poison</td></tr>
 +<tr valign=top> <td>Other: {{{field|effect breath other}}}</td></tr>
 + 
 +<tr valign=top><th colspan=3>Atmospheric</th></tr>
 +<tr valign=top><td rowspan=7><b>Water</b><td>{{{field|effect water bubbles|input type=checkbox}}} Bubbles</td></tr>
<tr valign=top> <td>{{{field|effect water current|input type=checkbox}}} Current</td></tr> <tr valign=top> <td>{{{field|effect water current|input type=checkbox}}} Current</td></tr>
<tr valign=top> <td>{{{field|effect water drops|input type=checkbox}}} Drops</td></tr> <tr valign=top> <td>{{{field|effect water drops|input type=checkbox}}} Drops</td></tr>
Line 44: Line 50:
<tr valign=top> <td>Other: {{{field|effect water other}}}</td></tr> <tr valign=top> <td>Other: {{{field|effect water other}}}</td></tr>
-<tr valign=top><td rowspan=4><b>Breath</b><td>{{{field|effect breath cold|input type=checkbox}}} Cold</td></tr>+<tr valign=top><td rowspan=8><b>Weather</b><td>{{{field|weather clouds|input type=checkbox}}} Clouds<br>
-<tr valign=top> <td>{{{field|effect breath fire|input type=checkbox}}} Fire</td></tr>+ <ul>{{{field|weather clouds dynamic|input type=checkbox}}} Dynamic<br>
-<tr valign=top> <td>{{{field|effect breath poison|input type=checkbox}}} Poison</td></tr>+ {{{field|weather clouds moving|input type=checkbox}}} Moving</ul></td> <td>{{{field|weather clouds other}}}</td></tr>
-<tr valign=top> <td>Other: {{{field|effect breath other}}}</td></tr>+<tr valign=top> <td>{{{field|weather fog|input type=checkbox}}} Fog<br>
 + <ul>{{{field|weather fog dynamic|input type=checkbox}}} Dynamic<br>
 + {{{field|weather rain volumetric|input type=checkbox}}} Volumetric</ul></td><td>{{{field|weather fog other}}}</td></tr>
 +<tr valign=top> <td>{{{field|weather lightning|input type=checkbox}}} Lightning</td> <td>{{{field|weather lightning other}}}</td></tr>
 +<tr valign=top> <td>{{{field|weather rain|input type=checkbox}}} Rain<br>
 + <ul>{{{field|weather rain ripple|input type=checkbox}}} Ripple<br>
 + {{{field|weather rain splash|input type=checkbox}}} Splash</ul></td> <td>{{{field|weather rain other}}}</td></tr>
 +<tr valign=top> <td>{{{field|weather snow|input type=checkbox}}} Snow<br>
 + <ul>{{{field|weather snow build|input type=checkbox}}} Builds/gathers<br>
 + {{{field|weather snow dynamic|input type=checkbox}}} Dynamic</ul></td> <td>{{{field|weather snow other}}}</td></tr>
 +<tr valign=top> <td>{{{field|weather wind|input type=checkbox}}} Wind<br>
 + <ul>{{{field|weather wind fans|input type=checkbox}}} Fans<br>
 + {{{field|weather wind flags|input type=checkbox}}} Flags<br>
 + {{{field|weather wind hair|input type=checkbox}}} Hair<br>
 + {{{field|weather wind trees|input type=checkbox}}} Trees</ul></td> <td>{{{field|weather wind other}}}</td></tr>
 +<tr valign=top> <td>{{{field|weather transition|input type=checkbox}}} Transition</td> <td>{{{field|weather transition other}}}</td></tr>
 +<tr valign=top> <td>Other: {{{field|weather other}}}</td></tr>
</table> </table>
{{{field|environment effects other|input type=textarea|rows=5}}} {{{field|environment effects other|input type=textarea|rows=5}}}
Line 55: Line 77:
<td><fieldset><legend><b>Interaction</b></legend> <td><fieldset><legend><b>Interaction</b></legend>
<table> <table>
-<tr valign=top><td><b>Break</b> <td>{{{field|break|autocomplete on=objects|multiple}}} {{#form:{{#input:type=select|multiple=1|name=break|{{#dpl:category=objects|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}</td></tr>+<tr valign=top><td><b>Break</b> <td>{{{field|break|autocomplete on=objects|multiple}}} {{#form:{{#input:type=select|multiple=1|name=break|{{#dpl:category=objects|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}</td>
-<tr valign=top><td><b>Burn</b> <td>{{{field|burn|autocomplete on=objects|multiple}}}</td></tr>+ <td>{{{field|break other}}}</tr>
-<tr valign=top><td><b>Buttons</b> <td>{{{field|buttons|autocomplete on=objects|multiple}}}</td></tr>+<tr valign=top><td><b>Burn</b> <td>{{{field|burn|autocomplete on=objects|multiple}}}</td>
-<tr valign=top><td><b>Close</b> <td>{{{field|close|autocomplete on=objects|multiple}}} {{{field|close openable|input type=checkbox}}} openable objects</td></tr>+ <td>{{{field|burn other}}}</tr>
-<tr valign=top><td><b>Drop</b> <td>{{{field|drop|autocomplete on=objects|multiple}}} {{{field|drop pickupable|input type=checkbox}}} pickupable objects {{{field|drop inventory|input type=checkbox}}} same as inventory</td></tr>+<tr valign=top><td><b>Buttons</b> <td>{{{field|buttons|autocomplete on=objects|multiple}}}</td>
-<tr valign=top><td><b>Open</b> <td>{{{field|open|autocomplete on=objects|multiple}}}</td></tr>+ <td>{{{field|buttons other}}}</tr>
-<tr valign=top><td><b>Pick locks</b> <td>{{{field|pick locks|input type=checkbox}}} {{{field|pick locks}}}</td></tr>+<tr valign=top><td><b>Close</b> <td>{{{field|close|autocomplete on=objects|multiple}}} {{{field|close openable|input type=checkbox}}} openable objects</td>
-<tr valign=top><td><b>Pickup</b> <td>{{{field|pick up|autocomplete on=objects|multiple}}} {{{field|pickup dropable|input type=checkbox}}} dropable objects</td></tr>+ <td>{{{field|close other}}}</tr>
-<tr valign=top><td><b>Pull</b> <td>{{{field|pull|autocomplete on=objects|multiple}}} {{{field|pull pickupable|input type=checkbox}}} pickupable objects</td></tr>+<tr valign=top><td><b>Drop</b> <td>{{{field|drop|autocomplete on=objects|multiple}}} {{{field|drop pickupable|input type=checkbox}}} pickupable objects {{{field|drop inventory|input type=checkbox}}} same as inventory</td>
-<tr valign=top><td><b>Push</b> <td>{{{field|push|autocomplete on=objects|multiple}}} {{{field|push pullupable|input type=checkbox}}} pullupable objects</td></tr>+ <td>{{{field|drop other}}}</tr>
-<tr valign=top><td><b>Ride</b> <td>{{{field|ride|autocomplete on=objects|multiple}}} {{{field|ride moving|input type=checkbox}}} moving objects</td></tr>+<tr valign=top><td><b>Open</b> <td>{{{field|open|autocomplete on=objects|multiple}}}</td>
-<tr valign=top><td><b>Shoot</b> <td>{{{field|shoot|autocomplete on=objects|multiple}}}</td></tr>+ <td>{{{field|open other}}}</tr>
-<tr valign=top><td><b>Throw</b> <td>{{{field|throw|autocomplete on=objects|multiple}}} {{{field|throw pickupable|input type=checkbox}}} pickupable objects</td></tr>+<tr valign=top><td><b>Pick locks</b> <td>{{{field|pick locks|input type=checkbox}}} {{{field|pick locks}}}</td>
-<tr valign=top><td><b>Turn on/off</b> <td>{{{field|turn on/off|autocomplete on=objects|multiple}}}</td></tr>+ <td>{{{field|pick other}}}</tr>
 +<tr valign=top><td><b>Pickup</b> <td>{{{field|pick up|autocomplete on=objects|multiple}}} {{{field|pickup dropable|input type=checkbox}}} dropable objects</td>
 + <td>{{{field|pick up other}}}</tr>
 +<tr valign=top><td><b>Pull</b> <td>{{{field|pull|autocomplete on=objects|multiple}}} {{{field|pull pickupable|input type=checkbox}}} pickupable objects</td>
 + <td>{{{field|pull other}}}</tr>
 +<tr valign=top><td><b>Push</b> <td>{{{field|push|autocomplete on=objects|multiple}}} {{{field|push pullupable|input type=checkbox}}} pullupable objects</td>
 + <td>{{{field|push other}}}</tr>
 +<tr valign=top><td><b>Ride</b> <td>{{{field|ride|autocomplete on=objects|multiple}}} {{{field|ride moving|input type=checkbox}}} moving objects</td>
 + <td>{{{field|ride other}}}</tr>
 +<tr valign=top><td><b>Shoot</b> <td>{{{field|shoot|autocomplete on=objects|multiple}}}</td>
 + <td>{{{field|shoot other}}}</tr>
 +<tr valign=top><td><b>Throw</b> <td>{{{field|throw|autocomplete on=objects|multiple}}} {{{field|throw pickupable|input type=checkbox}}} pickupable objects</td>
 + <td>{{{field|throw other}}}</tr>
 +<tr valign=top><td><b>Turn on/off</b> <td>{{{field|turn on/off|autocomplete on=objects|multiple}}}</td>
 + <td>{{{field|turn on/off other}}}</tr>
<tr valign=top><td><b>Other</b> <td>{{{field|interaction other|autocomplete on=objects|multiple}}}</td></tr> <tr valign=top><td><b>Other</b> <td>{{{field|interaction other|autocomplete on=objects|multiple}}}</td></tr>
</table> </table>

Revision as of 12:00, 17 September 2007

Edit the page to see the source code or add a page with this form.

Game: page title

game

Year year
Genre genre
Publisher publisher
Developer developer

Engine

Name engine
Typeengine type polygon Polygon
engine type voxel Voxel
engine type NURBS NURBS
Other: engine type other
Optimizationengine optimization LOD Level of detail (LOD)
engine optimization occlusion culling occlusion culling
engine optimization portal rendering portal rendering
Other: engine optimization other

engine other

Environment

Effects
Breatheffect breath acid Acid
effect breath cold Cold
effect breath fire Fire
effect breath poison Poison
Other: effect breath other
Atmospheric
Watereffect water bubbles Bubbles
effect water current Current
effect water drops Drops
effect water ripples Ripples
effect water splash Splash
effect water waves Waves
Other: effect water other
Weatherweather clouds Clouds
    weather clouds dynamic Dynamic
    weather clouds moving Moving
weather clouds other
weather fog Fog
    weather fog dynamic Dynamic
    weather rain volumetric Volumetric
weather fog other
weather lightning Lightning weather lightning other
weather rain Rain
    weather rain ripple Ripple
    weather rain splash Splash
weather rain other
weather snow Snow
    weather snow build Builds/gathers
    weather snow dynamic Dynamic
weather snow other
weather wind Wind
    weather wind fans Fans
    weather wind flags Flags
    weather wind hair Hair
    weather wind trees Trees
weather wind other
weather transition Transition weather transition other
Other: weather other

environment effects other

Interaction
Break break
break other
Burn burn burn other
Buttons buttons buttons other
Close close close openable openable objects close other
Drop drop drop pickupable pickupable objects drop inventory same as inventory drop other
Open open open other
Pick locks pick locks pick locks pick other
Pickup pick up pickup dropable dropable objects pick up other
Pull pull pull pickupable pickupable objects pull other
Push push push pullupable pullupable objects push other
Ride ride ride moving moving objects ride other
Shoot shoot shoot other
Throw throw throw pickupable pickupable objects throw other
Turn on/off turn on/off turn on/off other
Other interaction other

environment other

Character

Name character Actions/
controls/
moves
actions
Footprints footprints
Footsteps footsteps
View character view
Description character description

character

Weapons

Guns guns
Explosives explosives
Swords swords
Other weapons other

weapons

{{{end template}}}

Other free text

Personal tools