Form:Game

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 13:58, 17 September 2007 (edit)
Eep² (t|c)
longer "action" field, physics, links
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Revision as of 15:02, 17 September 2007 (edit) (undo)
Eep² (t|c)
inventory, ammo
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<noinclude> <noinclude>
-Edit the page to see the source code or [[Special:AddPage/Form:Game|add a page with this form]].+[[Special:AddPage/Form:Game|Add a game with this form]]
[[cat:games| ]] [[cat:games| ]]
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<table> <table>
<tr valign=top><td><b>Name</b></td> <td>{{{field|engine|autocomplete on=engines}}} {{#form:{{#input:type=select|name=engine|{{#dpl:category=engines|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}</td></tr> <tr valign=top><td><b>Name</b></td> <td>{{{field|engine|autocomplete on=engines}}} {{#form:{{#input:type=select|name=engine|{{#dpl:category=engines|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}</td></tr>
-<tr valign=top><td rowspan=4><b>Type</b></td><td>{{{field|engine type polygon|input type=checkbox}}} <a href=/index.php?title=polygon>Polygon</a></td></tr>+<tr valign=top><td rowspan=4><b>Type</b></td><td>{{{field|engine type polygon|input type=checkbox}}} <a href=index.php?title=polygon>Polygon</a></td></tr>
-<tr> <td>{{{field|engine type voxel|input type=checkbox}}} <a href=/index.php?title=voxel>Voxel</a></td></tr>+<tr> <td>{{{field|engine type voxel|input type=checkbox}}} <a href=index.php?title=voxel>Voxel</a></td></tr>
-<tr> <td>{{{field|engine type NURBS|input type=checkbox}}} <a href=/index.php?title=NURBS>NURBS</a></td></tr>+<tr> <td>{{{field|engine type NURBS|input type=checkbox}}} <a href=index.php?title=NURBS>NURBS</a></td></tr>
<tr> <td>Other: {{{field|engine type other}}}</td></tr> <tr> <td>Other: {{{field|engine type other}}}</td></tr>
-<tr valign=top><td rowspan=4><b>Optimization</b></td><td>{{{field|engine optimization LOD|input type=checkbox}}} <a href=/index.php?title=LOD>Level of detail (LOD)</a></td></tr>+<tr valign=top><td rowspan=4><b>Optimization</b></td><td>{{{field|engine optimization LOD|input type=checkbox}}} <a href=index.php?title=LOD>Level of detail (LOD)</a></td></tr>
-<tr> <td>{{{field|engine optimization occlusion culling|input type=checkbox}}} [[occlusion culling]]</td></tr>+<tr> <td>{{{field|engine optimization occlusion culling|input type=checkbox}}} <a href=index.php?title=occlusion_culling>occlusion culling</a></td></tr>
-<tr> <td>{{{field|engine optimization portal rendering|input type=checkbox}}} [[portal rendering]]</td></tr>+<tr> <td>{{{field|engine optimization portal rendering|input type=checkbox}}} <a href=index.php?title=portal_rendering>portal rendering</a></td></tr>
<tr> <td>Other: {{{field|engine optimization other}}}</td></tr> <tr> <td>Other: {{{field|engine optimization other}}}</td></tr>
</table> </table>
</td> </td>
-<td><fieldset><legend><b>Physics</b></legend>+<td><fieldset><legend><b><a href=index.php?title=physics>Physics</a></b></legend>
<table> <table>
<tr valign=top><td><b>Gravity</b></td> <td>{{{field|physics gravity}}}</td></tr> <tr valign=top><td><b>Gravity</b></td> <td>{{{field|physics gravity}}}</td></tr>
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</fieldset> </fieldset>
-<fieldset><legend><b>[[:cat:environment|Environment]]</b></legend>+<fieldset><legend><b><a href=index.php?title=environment>Environment</a></b></legend>
<table> <table>
-<tr valign=top><td><fieldset><legend><b>[[:cat:effects|Effects]]</b></legend>+<tr valign=top><td><fieldset><legend><b><a href=index.php?title=effects>Effects</a></b></legend>
<table> <table>
<tr valign=top><td rowspan=5><b>Breath</b><td>{{{field|effect breath acid|input type=checkbox}}} Acid</td></tr> <tr valign=top><td rowspan=5><b>Breath</b><td>{{{field|effect breath acid|input type=checkbox}}} Acid</td></tr>
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<tr valign=top><th colspan=3>Atmospheric</th></tr> <tr valign=top><th colspan=3>Atmospheric</th></tr>
-<tr valign=top><td rowspan=7><b>[[:cat:water|Water]]</b><td>{{{field|effect water bubbles|input type=checkbox}}} Bubbles</td></tr>+<tr valign=top><td rowspan=7><b><a href=index.php?title=water>Water</a></b><td>{{{field|effect water bubbles|input type=checkbox}}} Bubbles</td></tr>
<tr valign=top> <td>{{{field|effect water current|input type=checkbox}}} Current</td></tr> <tr valign=top> <td>{{{field|effect water current|input type=checkbox}}} Current</td></tr>
<tr valign=top> <td>{{{field|effect water drops|input type=checkbox}}} Drops</td></tr> <tr valign=top> <td>{{{field|effect water drops|input type=checkbox}}} Drops</td></tr>
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<tr valign=top> <td>Other: {{{field|effect water other}}}</td></tr> <tr valign=top> <td>Other: {{{field|effect water other}}}</td></tr>
-<tr valign=top><td rowspan=8><b>[[:cat:weather|Weather]]</b><td>{{{field|weather clouds|input type=checkbox}}} Clouds<br>+<tr valign=top><td rowspan=8><b><a href=index.php?title=weather>Weather</a></b><td>{{{field|weather clouds|input type=checkbox}}} Clouds<br>
<ul>{{{field|weather clouds dynamic|input type=checkbox}}} Dynamic<br> <ul>{{{field|weather clouds dynamic|input type=checkbox}}} Dynamic<br>
{{{field|weather clouds moving|input type=checkbox}}} Moving</ul></td> <td>{{{field|weather clouds other}}}</td></tr> {{{field|weather clouds moving|input type=checkbox}}} Moving</ul></td> <td>{{{field|weather clouds other}}}</td></tr>
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</fieldset> </fieldset>
-<fieldset><legend><b>Character</b></legend>+<fieldset><legend><b><a href=index.php?title=character>Character</a></b></legend>
<table> <table>
<tr valign=top><td><b>Name</b> <td>{{{field|character|autocomplete on=characters|multiple}}}</td> <tr valign=top><td><b>Name</b> <td>{{{field|character|autocomplete on=characters|multiple}}}</td>
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</fieldset> </fieldset>
-<fieldset><legend><b>Weapons</b></legend>+<fieldset><legend><b><a href=index.php?title=weapons>Weapons</a></b></legend>
 +<table><tr valign=top><td>
<table> <table>
<tr valign=top><td><b>Guns</b> <td>{{{field|guns|autocomplete on=weapons|multiple}}} {{#form:{{#input:type=select|multiple=1|name=guns|{{#dpl:category=guns|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td> <tr valign=top><td><b>Guns</b> <td>{{{field|guns|autocomplete on=weapons|multiple}}} {{#form:{{#input:type=select|multiple=1|name=guns|{{#dpl:category=guns|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td>
<td><b>Explosives</b> <td>{{{field|explosives|autocomplete on=weapons|multiple}}} {{#form:{{#input:type=select|multiple=1|name=explosives|{{#dpl:category=explosives|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td> <td><b>Explosives</b> <td>{{{field|explosives|autocomplete on=weapons|multiple}}} {{#form:{{#input:type=select|multiple=1|name=explosives|{{#dpl:category=explosives|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td>
-<td><b>Swords</b> <td>{{{field|swords|autocomplete on=weapons|multiple}}} {{#form:{{#input:type=select|multiple=1|name=swords|{{#dpl:category=swords|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td>+<td><b>Swords</b> <td>{{{field|swords|autocomplete on=weapons|multiple}}} {{#form:{{#input:type=select|multiple=1|name=swords|{{#dpl:category=swords|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td></tr>
-<td><b>Other</b> <td>{{{field|weapons other|autocomplete on=weapons|multiple}}}</td></tr>+<tr valign=top><b>Other</b> <td>{{{field|weapons other|autocomplete on=weapons|multiple}}}</td></tr>
</table> </table>
 +</td>
 +<td><fieldset><legend><b><a href=index.php?title=ammo>Ammo</a></b></legend>
 +<table>
 +<tr valign=top><td>{{{field|ammo|input type=textarea|rows=10}}}</td></tr>
 +</table>
 +</fieldset>
 +</td></tr></table>
 +<b>Muzzle</b> {{{field|weapons muzzle flash|input type=checkbox}}} Flash {{{field|weapons muzzle smoke|input type=checkbox}}} Smoke<br>
{{{field|weapons|input type=textarea|rows=10}}} {{{field|weapons|input type=textarea|rows=10}}}
 +</fieldset>
 +
 +<fieldset><legend><b><a href=index.php?title=inventory>Inventory</a></b></legend>
 +<table>
 +<tr valign=top><td><b>Design</b><td>{{{field|design|autocomplete on=inventory|multiple}}} {{#form:{{#input:type=select|multiple=1|name=inventory|{{#dpl:category=inventory|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td>
 +<td><b>Objects</b><td>{{{field|objects|autocomplete on=objects|multiple}}} {{#form:{{#input:type=select|multiple=1|name=objects|{{#dpl:category=objects|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td>
 +<td><b>Pickups</b><td>{{{field|pickups}}}<br>
 + {{{field|pickups sprite|input type=checkbox}}} sprites {{{field|pickups 3D|input type=checkbox}}} 3D<br>
 + {{{field|pickups automatic|input type=checkbox}}} automatic (move over) {{{field|pickups manual|input type=checkbox}}} manual (select/grab)</td></tr>
 +</table>
 +{{{field|inventory|input type=textarea|rows=5}}}
</fieldset> </fieldset>

Revision as of 15:02, 17 September 2007

Add a game with this form

Game: page title

game

Year year
Genre genre
Publisher publisher
Developer developer

Engine

Name engine
Typeengine type polygon Polygon
engine type voxel Voxel
engine type NURBS NURBS
Other: engine type other
Optimizationengine optimization LOD Level of detail (LOD)
engine optimization occlusion culling occlusion culling
engine optimization portal rendering portal rendering
Other: engine optimization other
Physics
Gravity physics gravity
Bouyancy physics bouyancy
Friction physics friction
Inertia physics inertia
Momentum physics momentum
Fabric physics fabric physics fabric other
Fluid physics fluid physics fluid other
Other physics other

engine other

Environment

Effects
Breatheffect breath acid Acid
effect breath cold Cold
effect breath fire Fire
effect breath poison Poison
Other: effect breath other
Atmospheric
Watereffect water bubbles Bubbles
effect water current Current
effect water drops Drops
effect water ripples Ripples
effect water splash Splash
effect water waves Waves
Other: effect water other
Weatherweather clouds Clouds
    weather clouds dynamic Dynamic
    weather clouds moving Moving
weather clouds other
weather fog Fog
    weather fog dynamic Dynamic
    weather rain volumetric Volumetric
weather fog other
weather lightning Lightning weather lightning other
weather rain Rain
    weather rain ripple Ripple
    weather rain splash Splash
weather rain other
weather snow Snow
    weather snow build Builds/gathers
    weather snow dynamic Dynamic
weather snow other
weather wind Wind
    weather wind fans Fans
    weather wind flags Flags
    weather wind hair Hair
    weather wind trees Trees
weather wind other
weather transition Transition weather transition other
Other: weather other

environment effects other

Interaction
Break break
break other
Burn burn burn other
Buttons buttons buttons other
Close close close openable openable objects close other
Drop drop drop pickupable pickupable objects drop inventory same as inventory drop other
Open open open other
Pick locks pick locks pick locks pick other
Pickup pick up pickup dropable dropable objects pick up other
Pull pull pull pickupable pickupable objects pull other
Push push push pullupable pullupable objects push other
Ride ride ride moving moving objects ride other
Shoot shoot shoot other
Throw throw throw pickupable pickupable objects throw other
Turn on/off turn on/off turn on/off other
Other interaction other

environment other

Character

Name character Actions/
controls/
moves
actions
Footprints footprints
Footsteps footsteps
View character view
Description character description

character

Weapons

Other
Guns guns
Explosives explosives
Swords swords
weapons other
Ammo
ammo

Muzzle weapons muzzle flash Flash weapons muzzle smoke Smoke
weapons

Inventory

Designdesign
Objectsobjects
Pickupspickups

pickups sprite sprites pickups 3D 3D

pickups automatic automatic (move over) pickups manual manual (select/grab)

inventory

{{{end template}}}

Other free text

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