Form:Game

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 08:27, 18 September 2007 (edit)
Eep² (t|c)
m link fix test
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Revision as of 09:26, 18 September 2007 (edit) (undo)
Eep² (t|c)
link fixes, weapons (pickupable, targeting), ammo, NPCs/AI
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<tr valign=top><td><b>Name</b></td> <td>{{{field|engine|autocomplete on=engines}}} {{#form:{{#input:type=select|name=engine|{{#dpl:category=engines|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}</td></tr> <tr valign=top><td><b>Name</b></td> <td>{{{field|engine|autocomplete on=engines}}} {{#form:{{#input:type=select|name=engine|{{#dpl:category=engines|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}</td></tr>
<tr valign=top><td rowspan=4><b>Type</b></td><td>{{{field|engine type polygon|input type=checkbox}}} <a href="index.php?title=polygon">Polygon</a></td></tr> <tr valign=top><td rowspan=4><b>Type</b></td><td>{{{field|engine type polygon|input type=checkbox}}} <a href="index.php?title=polygon">Polygon</a></td></tr>
-<tr> <td>{{{field|engine type voxel|input type=checkbox}}} <a href=index.php?title=voxel>Voxel</a></td></tr>+<tr> <td>{{{field|engine type voxel|input type=checkbox}}} <a href="index.php?title=voxel">Voxel</a></td></tr>
-<tr> <td>{{{field|engine type NURBS|input type=checkbox}}} <a href=index.php?title=NURBS>NURBS</a></td></tr>+<tr> <td>{{{field|engine type NURBS|input type=checkbox}}} <a href="index.php?title=NURBS">NURBS</a></td></tr>
<tr> <td>Other: {{{field|engine type other}}}</td></tr> <tr> <td>Other: {{{field|engine type other}}}</td></tr>
-<tr valign=top><td rowspan=4><b>Optimization</b></td><td>{{{field|engine optimization LOD|input type=checkbox}}} <a href=index.php?title=LOD>Level of detail (LOD)</a></td></tr>+<tr valign=top><td rowspan=4><b>Optimization</b></td><td>{{{field|engine optimization LOD|input type=checkbox}}} <a href="index.php?title=LOD">Level of detail (LOD)</a></td></tr>
-<tr> <td>{{{field|engine optimization occlusion culling|input type=checkbox}}} <a href=index.php?title=occlusion_culling>occlusion culling</a></td></tr>+<tr> <td>{{{field|engine optimization occlusion culling|input type=checkbox}}} <a href="index.php?title=occlusion_culling">occlusion culling</a></td></tr>
-<tr> <td>{{{field|engine optimization portal rendering|input type=checkbox}}} <a href=index.php?title=portal_rendering>portal rendering</a></td></tr>+<tr> <td>{{{field|engine optimization portal rendering|input type=checkbox}}} <a href="index.php?title=portal_rendering">portal rendering</a></td></tr>
<tr> <td>Other: {{{field|engine optimization other}}}</td></tr> <tr> <td>Other: {{{field|engine optimization other}}}</td></tr>
</table> </table>
</td> </td>
-<td><fieldset><legend><b><a href=index.php?title=physics>Physics</a></b></legend>+<td><fieldset><legend><b><a href="index.php?title=physics">Physics</a></b></legend>
<table cellpadding=0 cellspacing=0> <table cellpadding=0 cellspacing=0>
<tr valign=top><td><b>Gravity</b></td> <td>{{{field|physics gravity}}}</td></tr> <tr valign=top><td><b>Gravity</b></td> <td>{{{field|physics gravity}}}</td></tr>
Line 48: Line 48:
</fieldset> </fieldset>
-<fieldset><legend><b><a href=index.php?title=environment>Environment</a></b></legend>+<fieldset><legend><b><a href="index.php?title=environment">Environment</a></b></legend>
<table cellpadding=0 cellspacing=0> <table cellpadding=0 cellspacing=0>
-<tr valign=top><td><fieldset><legend><b><a href=index.php?title=effects>Effects</a></b></legend>+<tr valign=top><td><fieldset><legend><b><a href="index.php?title=cat:effects">Effects</a></b></legend>
<table cellpadding=0 cellspacing=0> <table cellpadding=0 cellspacing=0>
<tr valign=top><td rowspan=4><b>Breath</b><td>{{{field|effect breath acid|input type=checkbox}}} Acid</td></tr> <tr valign=top><td rowspan=4><b>Breath</b><td>{{{field|effect breath acid|input type=checkbox}}} Acid</td></tr>
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<tr valign=top><th colspan=3>Atmospheric</th></tr> <tr valign=top><th colspan=3>Atmospheric</th></tr>
-<tr valign=top><td rowspan=6><b><a href=index.php?title=water>Water</a></b><td>{{{field|effect water bubbles|input type=checkbox}}} Bubbles</td></tr>+<tr valign=top><td rowspan=6><b><a href="index.php?title=cat:water">Water</a></b><td>{{{field|effect water bubbles|input type=checkbox}}} Bubbles</td></tr>
<tr valign=top> <td>{{{field|effect water current|input type=checkbox}}} Current</td></tr> <tr valign=top> <td>{{{field|effect water current|input type=checkbox}}} Current</td></tr>
<tr valign=top> <td>{{{field|effect water drops|input type=checkbox}}} Drops</td></tr> <tr valign=top> <td>{{{field|effect water drops|input type=checkbox}}} Drops</td></tr>
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<tr valign=top><td align=right><b>Other</b></td><td colspan=2>{{{field|effect water other}}}</td></tr> <tr valign=top><td align=right><b>Other</b></td><td colspan=2>{{{field|effect water other}}}</td></tr>
-<tr valign=top><td rowspan=7><b><a href=index.php?title=weather>Weather</a></b><td>{{{field|weather clouds|input type=checkbox}}} Clouds<br>+<tr valign=top><td rowspan=7><b><a href="index.php?title=cat:weather">Weather</a></b><td>{{{field|weather clouds|input type=checkbox}}} Clouds<br>
<ul>{{{field|weather clouds dynamic|input type=checkbox}}} Dynamic<br> <ul>{{{field|weather clouds dynamic|input type=checkbox}}} Dynamic<br>
{{{field|weather clouds moving|input type=checkbox}}} Moving</ul></td> <td>{{{field|weather clouds other}}}</td></tr> {{{field|weather clouds moving|input type=checkbox}}} Moving</ul></td> <td>{{{field|weather clouds other}}}</td></tr>
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<table cellpadding=0 cellspacing=0> <table cellpadding=0 cellspacing=0>
<tr valign=top><td><b>Break</b> <td>{{{field|break|autocomplete on=objects|multiple}}} {{#form:{{#input:type=select|multiple=1|name=break|{{#dpl:category=objects|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}</td> <tr valign=top><td><b>Break</b> <td>{{{field|break|autocomplete on=objects|multiple}}} {{#form:{{#input:type=select|multiple=1|name=break|{{#dpl:category=objects|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}</td>
- <td>{{{field|break other}}}</tr>+ <td>{{{field|break other}}}</td></tr>
<tr valign=top><td><b>Burn</b> <td>{{{field|burn|autocomplete on=objects|multiple}}}</td> <tr valign=top><td><b>Burn</b> <td>{{{field|burn|autocomplete on=objects|multiple}}}</td>
- <td>{{{field|burn other}}}</tr>+ <td>{{{field|burn other}}}</td></tr>
<tr valign=top><td><b>Buttons</b> <td>{{{field|buttons|autocomplete on=objects|multiple}}}</td> <tr valign=top><td><b>Buttons</b> <td>{{{field|buttons|autocomplete on=objects|multiple}}}</td>
- <td>{{{field|buttons other}}}</tr>+ <td>{{{field|buttons other}}}</td></tr>
<tr valign=top><td><b>Close</b> <td>{{{field|close|autocomplete on=objects|multiple}}} {{{field|close openable|input type=checkbox}}} openable objects</td> <tr valign=top><td><b>Close</b> <td>{{{field|close|autocomplete on=objects|multiple}}} {{{field|close openable|input type=checkbox}}} openable objects</td>
- <td>{{{field|close other}}}</tr>+ <td>{{{field|close other}}}</td></tr>
<tr valign=top><td><b>Drop</b> <td>{{{field|drop|autocomplete on=objects|multiple}}} {{{field|drop pickupable|input type=checkbox}}} pickupable objects {{{field|drop inventory|input type=checkbox}}} same as inventory</td> <tr valign=top><td><b>Drop</b> <td>{{{field|drop|autocomplete on=objects|multiple}}} {{{field|drop pickupable|input type=checkbox}}} pickupable objects {{{field|drop inventory|input type=checkbox}}} same as inventory</td>
- <td>{{{field|drop other}}}</tr>+ <td>{{{field|drop other}}}</td></tr>
<tr valign=top><td><b>Open</b> <td>{{{field|open|autocomplete on=objects|multiple}}}</td> <tr valign=top><td><b>Open</b> <td>{{{field|open|autocomplete on=objects|multiple}}}</td>
- <td>{{{field|open other}}}</tr>+ <td>{{{field|open other}}}</td></tr>
<tr valign=top><td><b>Pick locks</b> <td>{{{field|pick locks|input type=checkbox}}} {{{field|pick locks}}}</td> <tr valign=top><td><b>Pick locks</b> <td>{{{field|pick locks|input type=checkbox}}} {{{field|pick locks}}}</td>
- <td>{{{field|pick other}}}</tr>+ <td>{{{field|pick other}}}</td></tr>
<tr valign=top><td><b>Pickup</b> <td>{{{field|pick up|autocomplete on=objects|multiple}}} {{{field|pickup dropable|input type=checkbox}}} dropable objects</td> <tr valign=top><td><b>Pickup</b> <td>{{{field|pick up|autocomplete on=objects|multiple}}} {{{field|pickup dropable|input type=checkbox}}} dropable objects</td>
- <td>{{{field|pick up other}}}</tr>+ <td>{{{field|pick up other}}}</td></tr>
<tr valign=top><td><b>Pull</b> <td>{{{field|pull|autocomplete on=objects|multiple}}} {{{field|pull pickupable|input type=checkbox}}} pickupable objects</td> <tr valign=top><td><b>Pull</b> <td>{{{field|pull|autocomplete on=objects|multiple}}} {{{field|pull pickupable|input type=checkbox}}} pickupable objects</td>
- <td>{{{field|pull other}}}</tr>+ <td>{{{field|pull other}}}</td></tr>
<tr valign=top><td><b>Push</b> <td>{{{field|push|autocomplete on=objects|multiple}}} {{{field|push pullupable|input type=checkbox}}} pullupable objects</td> <tr valign=top><td><b>Push</b> <td>{{{field|push|autocomplete on=objects|multiple}}} {{{field|push pullupable|input type=checkbox}}} pullupable objects</td>
- <td>{{{field|push other}}}</tr>+ <td>{{{field|push other}}}</td></tr>
<tr valign=top><td><b>Ride</b> <td>{{{field|ride|autocomplete on=objects|multiple}}} {{{field|ride moving|input type=checkbox}}} moving objects</td> <tr valign=top><td><b>Ride</b> <td>{{{field|ride|autocomplete on=objects|multiple}}} {{{field|ride moving|input type=checkbox}}} moving objects</td>
- <td>{{{field|ride other}}}</tr>+ <td>{{{field|ride other}}}</td></tr>
<tr valign=top><td><b>Shoot</b> <td>{{{field|shoot|autocomplete on=objects|multiple}}}</td> <tr valign=top><td><b>Shoot</b> <td>{{{field|shoot|autocomplete on=objects|multiple}}}</td>
- <td>{{{field|shoot other}}}</tr>+ <td>{{{field|shoot other}}}</td></tr>
<tr valign=top><td><b>Throw</b> <td>{{{field|throw|autocomplete on=objects|multiple}}} {{{field|throw pickupable|input type=checkbox}}} pickupable objects</td> <tr valign=top><td><b>Throw</b> <td>{{{field|throw|autocomplete on=objects|multiple}}} {{{field|throw pickupable|input type=checkbox}}} pickupable objects</td>
- <td>{{{field|throw other}}}</tr>+ <td>{{{field|throw other}}}</td></tr>
<tr valign=top><td><b>Turn on/off</b> <td>{{{field|turn on/off|autocomplete on=objects|multiple}}}</td> <tr valign=top><td><b>Turn on/off</b> <td>{{{field|turn on/off|autocomplete on=objects|multiple}}}</td>
- <td>{{{field|turn on/off other}}}</tr>+ <td>{{{field|turn on/off other}}}</td></tr>
<tr valign=top><td><b>Other</b> <td>{{{field|interaction other|autocomplete on=objects|multiple}}}</td></tr> <tr valign=top><td><b>Other</b> <td>{{{field|interaction other|autocomplete on=objects|multiple}}}</td></tr>
</table> </table>
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<fieldset><legend><b><a href=index.php?title=character>Character</a></b></legend> <fieldset><legend><b><a href=index.php?title=character>Character</a></b></legend>
<table cellpadding=0 cellspacing=0> <table cellpadding=0 cellspacing=0>
-<tr valign=top><td><b>Name</b> <td>{{{field|character|autocomplete on=characters|multiple}}}</td>+<tr valign=top><td><b>Name</b></td> <td>{{{field|character|autocomplete on=characters|multiple}}}</td>
-<td rowspan=2><b>Actions/<br>controls/<br>moves</b><td rowspan=2>{{{field|actions other|autocomplete on=actions|multiple|size=60}}} {{#form:{{#input:type=select|multiple=1|name=actions|{{#dpl:category=actions|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template|nottitlematch=action}} }} }}</td>+<td rowspan=2><b>Actions/<br>controls/<br>moves</b></td><td rowspan=2>{{{field|actions other|autocomplete on=actions|multiple|size=60}}} {{#form:{{#input:type=select|multiple=1|name=actions|{{#dpl:category=actions|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template|nottitlematch=action}} }} }}</td>
-<td rowspan=2><b>Footprints</b> <td rowspan=2>{{{field|footprints other|autocomplete on=surfaces|multiple}}} {{#form:{{#input:type=select|multiple=1|name=footprints|{{#dpl:category=surfaces|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}</td>+<td rowspan=2><b>Footprints</b></td> <td rowspan=2>{{{field|footprints other|autocomplete on=surfaces|multiple}}} {{#form:{{#input:type=select|multiple=1|name=footprints|{{#dpl:category=surfaces|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}</td>
-<td rowspan=2><b>Footsteps</b> <td rowspan=2>{{{field|footsteps other|autocomplete on=surfaces|multiple}}} {{#form:{{#input:type=select|multiple=1|name=footsteps|{{#dpl:category=surfaces|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}</td>+<td rowspan=2><b>Footsteps</b></td> <td rowspan=2>{{{field|footsteps other|autocomplete on=surfaces|multiple}}} {{#form:{{#input:type=select|multiple=1|name=footsteps|{{#dpl:category=surfaces|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}</td>
-<td rowspan=2><b>View</b> <td rowspan=2>{{{field|character view|autocomplete on=camera|multiple}}}</td></tr>+<td rowspan=2><b>View</b></td> <td rowspan=2>{{{field|character view|autocomplete on=camera|multiple}}}</td></tr>
-<tr valign=top><td><b>Description</b> <td>{{{field|character description}}}</td></tr>+<tr valign=top><td><b>Description</b></td> <td>{{{field|character description}}}</td></tr>
 +<tr valign=top><td><b>[[non-player character|NPCs]]</b></td><td colspan=2>{{{field|NPCs|autocomplete on=beings|multiple}}}<br>
 + {{{field|NPCs other}}}</td>
 + <td><b>[[artificial intelligence|AI]]</b></td><td colspan=2>{{{field|AI|autocomplete on=actions|multiple}}}</td></tr>
</table> </table>
-{{{field|character|input type=textarea rows=10}}}+{{{field|character other|input type=textarea rows=10}}}
</fieldset> </fieldset>
-<fieldset><legend><b><a href=index.php?title=weapons>Weapons</a></b></legend>+<fieldset><legend><b><a href="index.php?title=cat:weapons">Weapons</a></b></legend>
<table cellpadding=0 cellspacing=0> <table cellpadding=0 cellspacing=0>
<tr valign=top><td> <tr valign=top><td>
Line 149: Line 152:
<td><b>[[:cat:explosives|Explosives]]</b><td>{{{field|explosives|autocomplete on=explosives|multiple}}} {{#form:{{#input:type=select|multiple=1|name=explosives|{{#dpl:category=explosives|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td> <td><b>[[:cat:explosives|Explosives]]</b><td>{{{field|explosives|autocomplete on=explosives|multiple}}} {{#form:{{#input:type=select|multiple=1|name=explosives|{{#dpl:category=explosives|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td>
<td><b>[[:cat:swords|Swords]]</b> <td>{{{field|swords|autocomplete on=swords|multiple}}} {{#form:{{#input:type=select|multiple=1|name=swords|{{#dpl:category=swords|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td></tr> <td><b>[[:cat:swords|Swords]]</b> <td>{{{field|swords|autocomplete on=swords|multiple}}} {{#form:{{#input:type=select|multiple=1|name=swords|{{#dpl:category=swords|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td></tr>
-<tr valign=top><td><b>Other</b></td> <td>{{{field|weapons other|autocomplete on=weapons|multiple}}}</td></tr>+<tr valign=top><td><b>Other</b></td> <td>{{{field|weapons other|autocomplete on=weapons|multiple}}}<br>
 +{{{field|weapons pickupable objects|input type=checkbox}}} pickupable objects</td></tr>
</table> </table>
</td> </td>
-<td><fieldset><legend><b><a href=index.php?title=ammo>Ammo</a></b></legend>+<td><fieldset><legend><b><a href="index.php?title=cat:ammo">Ammo</a></b></legend>
<table cellpadding=0 cellspacing=0> <table cellpadding=0 cellspacing=0>
-<tr valign=top><td>{{{field|ammo|autocomplete on=ammo|multiple}}}+<tr valign=top><td rowspan=2></td> <td colspan=4>stick in/to</td> <td>retrievable</td></tr>
-{{{field|ammo other|input type=textarea|rows=2}}}</td></tr>+<tr valign=top> <td>bodies</td><td>ground</td><td>walls</td><td>other</td></tr>
 +<tr valign=top><td>arrows</td> <td>{{{field|ammo arrows stick bodies|input type=checkbox}}}</td>
 + <td>{{{field|ammo arrows stick ground|input type=checkbox}}}</td>
 + <td>{{{field|ammo arrows stick walls|input type=checkbox}}}</td>
 + <td>{{{field|ammo arrows stick other}}}</td>
 + <td>{{{field|ammo arrows retrievable|input type=checkbox}}}</td></tr>
 +<tr valign=top><td>bolts</td> <td>{{{field|ammo bolts stick bodies|input type=checkbox}}}</td>
 + <td>{{{field|ammo bolts stick ground|input type=checkbox}}}</td>
 + <td>{{{field|ammo bolts stick walls|input type=checkbox}}}</td>
 + <td>{{{field|ammo bolts stick other}}}</td>
 + <td>{{{field|ammo bolts retrievable|input type=checkbox}}}</td></tr>
 +<tr valign=top><td>spears</td> <td>{{{field|ammo spears stick bodies|input type=checkbox}}}</td>
 + <td>{{{field|ammo spears stick ground|input type=checkbox}}}</td>
 + <td>{{{field|ammo spears stick walls|input type=checkbox}}}</td>
 + <td>{{{field|ammo spears stick other}}}</td>
 + <td>{{{field|ammo spears retrievable|input type=checkbox}}}</td></tr>
 +<tr valign=top><td>thrown weapons</td> <td>{{{field|thrown weapons stick bodies|input type=checkbox}}}</td>
 + <td>{{{field|thrown weapons stick ground|input type=checkbox}}}</td>
 + <td>{{{field|thrown weapons stick walls|input type=checkbox}}}</td>
 + <td>{{{field|thrown weapons stick other}}}</td>
 + <td>{{{field|thrown weapons retrievable|input type=checkbox}}}</td></tr>
 +<tr valign=top><td>ejected clips</td> <td colspan=5>{{{field|ejected clips stay|input type=checkbox}}} Stay on surface<br>
 + Disappear: {{{field|ejected clips disappear immediately|input type=checkbox}}} Immediately {{{field|ejected clips disappear later|input type=checkbox}}} After awhile {{{field|ejected clips disappear never|input type=checkbox}}} Never</td></tr>
 +</table>
 +{{{field|ammo|autocomplete on=ammo|multiple}}}
 +{{{field|ammo other|input type=textarea|rows=2}}}
 +</fieldset></td>
 +</tr></table>
 +<table cellpadding=0 cellspacing=0>
 +<tr valign=top><td><b>Muzzle</b></td> <td>{{{field|weapons muzzle flash|input type=checkbox}}} [[muzzle flash|Flash]] {{{field|weapons muzzle smoke|input type=checkbox}}} [[smoke|Smoke]]</td>
 +<td><b>Targeting</b></td> <td>{{{field|weapons targeting auto|input type=checkbox}}} Automatic {{{field|weapons targeting manual|input type=checkbox}}} Manual</td></tr>
</table> </table>
-</fieldset> 
-</td></tr></table> 
-<b>Muzzle</b> {{{field|weapons muzzle flash|input type=checkbox}}} [[muzzle flash|Flash]] {{{field|weapons muzzle smoke|input type=checkbox}}} Smoke<br> 
{{{field|weapons|input type=textarea|rows=10}}} {{{field|weapons|input type=textarea|rows=10}}}
</fieldset> </fieldset>
-<fieldset><legend><b><a href=index.php?title=inventory>Inventory</a></b></legend>+<fieldset><legend><b><a href="index.php?title=cat:inventory">Inventory</a></b></legend>
<table cellpadding=0 cellspacing=0> <table cellpadding=0 cellspacing=0>
<tr valign=top><td><b>Design</b><td>{{{field|design|autocomplete on=inventory|multiple}}} {{#form:{{#input:type=select|multiple=1|name=inventory|{{#dpl:category=inventory|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td> <tr valign=top><td><b>Design</b><td>{{{field|design|autocomplete on=inventory|multiple}}} {{#form:{{#input:type=select|multiple=1|name=inventory|{{#dpl:category=inventory|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}</td>

Revision as of 09:26, 18 September 2007

Add a game with this form

Game: page title

game

Yearyear
Genregenre
Publisherpublisher
Developerdeveloper

Engine

Name engine
Typeengine type polygon Polygon
engine type voxel Voxel
engine type NURBS NURBS
Other: engine type other
Optimizationengine optimization LOD Level of detail (LOD)
engine optimization occlusion culling occlusion culling
engine optimization portal rendering portal rendering
Other: engine optimization other
Physics
Gravity physics gravity
Bouyancy physics bouyancy
Friction physics friction
Inertia physics inertia
Momentum physics momentum
Fabric physics fabric physics fabric other
Fluid physics fluid physics fluid other
Other physics other

engine other

Environment

Effects
Breatheffect breath acid Acid
effect breath cold Cold
effect breath fire Fire
effect breath poison Poison
Othereffect breath other
Atmospheric
Watereffect water bubbles Bubbles
effect water current Current
effect water drops Drops
effect water ripples Ripples
effect water splash Splash
effect water waves Waves
Othereffect water other
Weatherweather clouds Clouds
    weather clouds dynamic Dynamic
    weather clouds moving Moving
weather clouds other
weather fog Fog
    weather fog dynamic Dynamic
    weather rain volumetric Volumetric
weather fog other
weather lightning Lightning weather lightning other
weather rain Rain
    weather rain ripple Ripple
    weather rain splash Splash
weather rain other
weather snow Snow
    weather snow build Builds/gathers
    weather snow dynamic Dynamic
weather snow other
weather wind Wind
    weather wind fans Fans
    weather wind flags Flags
    weather wind hair Hair
    weather wind trees Trees
weather wind other
weather transition Transition weather transition other
Otherweather other

environment effects other

Interaction
Break break
break other
Burn burn burn other
Buttons buttons buttons other
Close close close openable openable objects close other
Drop drop drop pickupable pickupable objects drop inventory same as inventory drop other
Open open open other
Pick locks pick locks pick locks pick other
Pickup pick up pickup dropable dropable objects pick up other
Pull pull pull pickupable pickupable objects pull other
Push push push pullupable pullupable objects push other
Ride ride ride moving moving objects ride other
Shoot shoot shoot other
Throw throw throw pickupable pickupable objects throw other
Turn on/off turn on/off turn on/off other
Other interaction other

environment other

Character

Name character Actions/
controls/
moves
actions other
Footprints footprints other
Footsteps footsteps other
View character view
Description character description
NPCsNPCs
NPCs other
AIAI

character other

Weapons

Bowsbows
Guns guns
Explosivesexplosives
Swords swords
Other weapons other
weapons pickupable objects pickupable objects
Ammo
stick in/to retrievable
bodiesgroundwallsother
arrows ammo arrows stick bodies ammo arrows stick ground ammo arrows stick walls ammo arrows stick other ammo arrows retrievable
bolts ammo bolts stick bodies ammo bolts stick ground ammo bolts stick walls ammo bolts stick other ammo bolts retrievable
spears ammo spears stick bodies ammo spears stick ground ammo spears stick walls ammo spears stick other ammo spears retrievable
thrown weapons thrown weapons stick bodies thrown weapons stick ground thrown weapons stick walls thrown weapons stick other thrown weapons retrievable
ejected clips ejected clips stay Stay on surface
Disappear: ejected clips disappear immediately Immediately ejected clips disappear later After awhile ejected clips disappear never Never

ammo ammo other

Muzzle weapons muzzle flash Flash weapons muzzle smoke Smoke Targeting weapons targeting auto Automatic weapons targeting manual Manual

weapons

Inventory

Designdesign
Objectsobjects
Pickupspickups

pickups sprite sprites pickups 3D 3D

pickups automatic automatic (move over) pickups manual manual (select/grab)

inventory

{{{end template}}}

Other free text