Form:Game

3D Game Comparison - Game vs. game. No hype; just facts.™

(Difference between revisions)
Jump to: navigation, search
Revision as of 13:17, 15 August 2007 (edit)
Eep² (t|c)

← Previous diff
Revision as of 04:54, 20 August 2007 (edit) (undo)
Eep² (t|c)

Next diff →
Line 14: Line 14:
<tr><td><b>Character</b> <td>{{{field|character|autocomplete on=Characters|multiple}}} <tr><td><b>Character</b> <td>{{{field|character|autocomplete on=Characters|multiple}}}
</table> </table>
-{{{end template}}} 
-{{{for template|engine|label=Engine}}}+<fieldset><legend><b>Engine</b></legend>
<table> <table>
<tr valign=top><td rowspan=4><b>Type</b><td>{{{field|engine type polygon|input type=checkbox}}} <a href=http://en.wikipedia.org/wiki/Polygon>Polygon</a> <tr valign=top><td rowspan=4><b>Type</b><td>{{{field|engine type polygon|input type=checkbox}}} <a href=http://en.wikipedia.org/wiki/Polygon>Polygon</a>
Line 28: Line 27:
<tr> <td>Other: {{{field|engine optimization other}}} <tr> <td>Other: {{{field|engine optimization other}}}
</table> </table>
 +</fieldset>
{{{end template}}} {{{end template}}}
Line 60: Line 60:
<fieldset><legend><b>Environmental interaction</b></legend> <fieldset><legend><b>Environmental interaction</b></legend>
<table> <table>
-<tr valign=top><td><b>Break</b> <td>{{{field|break|autocomplete on=Objects|multiple}}}+<tr valign=top><td><b>Break</b> <td>{{{field|break|autocomplete on=Objects|multiple}}}
-<tr valign=top><td><b>Burn</b> <td>{{{field|burn|autocomplete on=Objects|multiple}}}+<tr valign=top><td><b>Burn</b> <td>{{{field|burn|autocomplete on=Objects|multiple}}}
-<tr valign=top><td><b>Buttons</b><td>{{{field|buttons|autocomplete on=Objects|multiple}}}+<tr valign=top><td><b>Buttons</b> <td>{{{field|buttons|autocomplete on=Objects|multiple}}}
-<tr valign=top><td><b>Close</b> <td>{{{field|close|autocomplete on=Objects|multiple}}} {{{field|close openable|input type=checkbox}}} openable objects+<tr valign=top><td><b>Close</b> <td>{{{field|close|autocomplete on=Objects|multiple}}} {{{field|close openable|input type=checkbox}}} openable objects
-<tr valign=top><td><b>Drop</b> <td>{{{field|drop|autocomplete on=Objects|multiple}}} {{{field|drop pickupable|input type=checkbox}}} pickupable objects {{{field|drop inventory|input type=checkbox}}} same as inventory+<tr valign=top><td><b>Drop</b> <td>{{{field|drop|autocomplete on=Objects|multiple}}} {{{field|drop pickupable|input type=checkbox}}} pickupable objects {{{field|drop inventory|input type=checkbox}}} same as inventory
-<tr valign=top><td><b>Open</b> <td>{{{field|open|autocomplete on=Objects|multiple}}}+<tr valign=top><td><b>Open</b> <td>{{{field|open|autocomplete on=Objects|multiple}}}
-<tr valign=top><td><b>Pick locks</b><td>{{{field|pick locks|input type=checkbox}}} {{{field|pick locks}}}+<tr valign=top><td><b>Pick locks</b> <td>{{{field|pick locks|input type=checkbox}}} {{{field|pick locks}}}
-<tr valign=top><td><b>Pickup</b><td>{{{field|pickup|autocomplete on=Objects|multiple}}} {{{field|pickup dropable|input type=checkbox}}} dropable objects+<tr valign=top><td><b>Pickup</b> <td>{{{field|pickup|autocomplete on=Objects|multiple}}} {{{field|pickup dropable|input type=checkbox}}} dropable objects
-<tr valign=top><td><b>Pull</b> <td>{{{field|pull|autocomplete on=Objects|multiple}}} {{{field|pull pickupable|input type=checkbox}}} pickupable objects+<tr valign=top><td><b>Pull</b> <td>{{{field|pull|autocomplete on=Objects|multiple}}} {{{field|pull pickupable|input type=checkbox}}} pickupable objects
-<tr valign=top><td><b>Push</b> <td>{{{field|push|autocomplete on=Objects|multiple}}} {{{field|push pullupable|input type=checkbox}}} pullupable objects+<tr valign=top><td><b>Push</b> <td>{{{field|push|autocomplete on=Objects|multiple}}} {{{field|push pullupable|input type=checkbox}}} pullupable objects
-<tr valign=top><td><b>Ride</b> <td>{{{field|ride|autocomplete on=Objects|multiple}}} {{{field|ride moving|input type=checkbox}}} moving objects+<tr valign=top><td><b>Ride</b> <td>{{{field|ride|autocomplete on=Objects|multiple}}} {{{field|ride moving|input type=checkbox}}} moving objects
-<tr valign=top><td><b>Shoot</b> <td>{{{field|shoot|autocomplete on=Objects|multiple}}}+<tr valign=top><td><b>Shoot</b> <td>{{{field|shoot|autocomplete on=Objects|multiple}}}
-<tr valign=top><td><b>Throw</b> <td>{{{field|throw|autocomplete on=Objects|multiple}}} {{{field|throw pickupable|input type=checkbox}}} pickupable objects+<tr valign=top><td><b>Throw</b> <td>{{{field|throw|autocomplete on=Objects|multiple}}} {{{field|throw pickupable|input type=checkbox}}} pickupable objects
-<tr valign=top><td><b>Turn on/off</b><td>{{{field|turn on/off|autocomplete on=Objects|multiple}}}+<tr valign=top><td><b>Turn on/off</b> <td>{{{field|turn on/off|autocomplete on=Objects|multiple}}}
-<tr valign=top><td><b>Other</b> <td>{{{field|interaction other|autocomplete on=Objects|multiple}}}+<tr valign=top><td><b>Other</b> <td>{{{field|interaction other|autocomplete on=Objects|multiple}}}
</table> </table>
{{{field|environmental interaction|rows=20}}} {{{field|environmental interaction|rows=20}}}

Revision as of 04:54, 20 August 2007

This is the 'Game' form; edit the page to see the source code or add a page with this form.

Game: page title

game

Year year
Genre genre
Publisher publisher
Developer developer
Engine engine
Character character

Engine

Typeengine type polygon Polygon
engine type voxel Voxel
engine type NURBS NURBS
Other: engine type other
Optimizationengine optimization LOD Level of detail (LOD)
engine optimization occlusion culling Occlusion culling
engine optimization portal rendering Portal rendering
Other: engine optimization other

</fieldset> {{{end template}}}

effects

Atmospheric/
environmental
Watereffect water bubbles Bubbles
effect water current Current
effect water drops Drops
effect water ripples Ripples
effect water splash Splash
effect water waves Waves
Other: effect water other
Breatheffect breath cold Cold
effect breath fire Fire
effect breath poison Poison
Other: effect breath other

{{{end template}}}

characters

Character

  • Actions/moves: actions

character

{{{end template}}}

interaction

Environmental interaction

Break break
Burn burn
Buttons buttons
Close close close openable openable objects
Drop drop drop pickupable pickupable objects drop inventory same as inventory
Open open
Pick locks pick locks pick locks
Pickup pickup pickup dropable dropable objects
Pull pull pull pickupable pickupable objects
Push push push pullupable pullupable objects
Ride ride ride moving moving objects
Shoot shoot
Throw throw throw pickupable pickupable objects
Turn on/off turn on/off
Other interaction other

environmental interaction </fieldset> {{{end template}}}

Free text free text

Personal tools