GUN

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 11:58, 24 August 2007 (edit)
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New page: {{game |year=2005 |genre=Action-Adventure |publisher=Activision |developer=Neversoft Entertainment |engine=Proprietary |engine type polygon=yes |engine type voxel=no |engine type NURBS=no ...
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|engine=Proprietary |engine=Proprietary
|engine type polygon=yes |engine type polygon=yes
-|engine type voxel=no 
-|engine type NURBS=no 
-|engine optimization LOD=no 
-|engine optimization occlusion culling=no 
-|engine optimization portal rendering=no 
-}} 
- 
-{{effects 
-|effect water bubbles=no 
-|effect water current=no 
-|effect water drops=no 
-|effect water ripples=no 
-|effect water splash=no 
-|effect water waves=no 
-|effect breath cold=no 
-|effect breath fire=no 
-|effect breath poison=no 
-}} 
- 
-{{characters}} 
- 
-{{interaction 
-|close openable=no 
-|drop pickupable=no 
-|drop inventory=no 
-|pickup dropable=no 
-|pull pickupable=no 
-|push pullupable=no 
-|ride moving=no 
-|throw pickupable=no 
}} }}
==engine== ==engine==
-*propietary (modified Tony Hawk Pro Skater?)+* modified ''Tony Hawk Pro Skater''?
* collision detection: * collision detection:
* lighting: dynamic, colored, vertex & lightmap; coronas, flickering; fire (arrows), gunshots? * lighting: dynamic, colored, vertex & lightmap; coronas, flickering; fire (arrows), gunshots?
Line 99: Line 69:
* explode: gunpowder barrels (solo, on stagecoaches) * explode: gunpowder barrels (solo, on stagecoaches)
* move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hatrack, hats, lights (ceiling-hung), tumbleweeds, wood beams * move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hatrack, hats, lights (ceiling-hung), tumbleweeds, wood beams
-* open: ?+* pickup: ammo/weapons, barrels (gunpowder only?), health (bottles)
-* pickup: ammo/weapons, barrels (gunpoweder only?), health (bottles)+
* ride: barge, canoe?, horses, stage coach, tram * ride: barge, canoe?, horses, stage coach, tram
* other: herd cattle, mine gold, play poker? * other: herd cattle, mine gold, play poker?

Revision as of 14:53, 16 September 2007

Contents

Wikipedia:GUN
}}
year  2005
genre(s)  Action-Adventure
developer(s) Neversoft Entertainment
publisher(s) Activision
engine Proprietary



engine

  • modified Tony Hawk Pro Skater?
  • collision detection:
  • lighting: dynamic, colored, vertex & lightmap; coronas, flickering; fire (arrows), gunshots?
  • particle effects: blood, debris, dust, leaves, mist, shards, smoke, sparks, steam
  • physics
    • gravity: player, NPCs; see movable objects
    • friction, inertia, momentum
  • reflection: see environmental texture mapping
  • shadows: vertical angle adjustment, polygonal; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc
    • player/NPCs?/animals?: darken underneath
  • skeletal animation: yes
  • texture: 16-/32-bit depth
    • filtering: bi-/trilinear
    • mapping: bump, mip
    • decals: blood, bullet holes
  • transparency: fire, glass, light beams, smoke, steam, water
  • lens flare

atmospheric/environmental effects

  • dust: footsteps (player, NPCs, animals, etc), gold pickaxing, wheels (stagecoach), wind (roads)
  • shaking: explosions?
  • shards: gold mining
  • smoke: chimney
  • sparks: shot arrows
  • steam: hot springs
  • water: ripples, splash (-jump), waterfall mist
  • weather
    • clouds (moving)
    • wind: dust, trees, tumbleweeds
  • other: blood spurts, body gibs, explosions, fire, gold sparkles; see particle effects

character

player character

  • facial animation
  • footsteps: dirt, water
  • moves: crouch, grab (+ kill, scalp, subdue), jump, lean (left/right), run, shoot, sprint, strafe, walk
  • view: 1st-person (guns only?), 3rd-person
    • pan: keyboard/mouse
    • zoom: ?

NPCs

  • animals (birds, cattle, buffalo, dogs, pigs, wolves), humans
  • AI: run away from horse
    • cattle: herd
    • dogs: approach player
    • humans: attack each other, civilians run away from player when targeted

level/world design

  • location: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?
  • cutscenes: yes
  • level editor: no
  • puzzles: find/kill/protect people, protect stagecoach
  • traps/hazards: arrows, fire

environmental interaction

  • break: barrels, glass (bottles, window panes)
  • explode: gunpowder barrels (solo, on stagecoaches)
  • move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hatrack, hats, lights (ceiling-hung), tumbleweeds, wood beams
  • pickup: ammo/weapons, barrels (gunpowder only?), health (bottles)
  • ride: barge, canoe?, horses, stage coach, tram
  • other: herd cattle, mine gold, play poker?

weapons

  • bow, explosives (dynamite, gunpowder barrels), guns (Gatling, pistols, rifles, shotguns), knives (hatchet, standard, tomahawk)

inventory

  • ammo/weapons, health, pickax

other

  • sound: stereo
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