GUN

3D Game Comparison - Game vs. game. No hype; just facts.™

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Eep² (t|c)
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==[[Environment]]== ==[[Environment]]==
-* [[location]]: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?+* [[location]]: [[Wild West]], [[USA]], [[1880s]]: [[Montana]]; Dodge City, [[Kansas]]; Empire, [[New Mexico]]?
-* [[cutscenes]]: yes+* [[cutscenes]]
* level editor: no * level editor: no
-* [[puzzles]]: [[find]]/[[kill]]/[[protect]] people, [[protect]] stagecoach+* [[puzzles]]: [[find]]/[[kill]]/[[protect]] people, protect stagecoach
* [[traps/hazards]]: [[arrows]], fire * [[traps/hazards]]: [[arrows]], fire
===[[Interaction]]=== ===[[Interaction]]===
-* [[break]]: barrels, [[glass]] (bottles, [[window panes]])+* [[break]]: [[barrels]], [[glass]] ([[bottles]], [[window panes]])
* [[explode]]: gunpowder barrels (solo, on stagecoaches) * [[explode]]: gunpowder barrels (solo, on stagecoaches)
-* [[move]]: [[ax]] (wood cutting), [[barrels]] ([[flour]], [[gunpowder]]), [[bottles]] (large [[milk]] only?), [[chairs]], [[crates]] (some), [[hat rack]], [[hats]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]]+* [[move]]: [[ax]] (wood cutting), [[barrels]] ([[flour]], [[gunpowder]]), bottles (large [[milk]] only?), [[chairs]], [[crates]] (some), [[hat rack]], [[hats]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]]
* [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles) * [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles)
* [[ride]]: [[barge]], canoe?, [[horses]], [[stagecoach]], [[tram]] * [[ride]]: [[barge]], canoe?, [[horses]], [[stagecoach]], [[tram]]
-* other: herd cattle, [[mine]] gold, play poker? +* other: herd cattle, [[mine]] gold, play poker?
==[[Inventory]]== ==[[Inventory]]==

Revision as of 03:58, 21 January 2010

Contents

Wikipedia:GUN
}}
year  2005
genre(s)  action-adventure
developer(s) Neversoft Entertainment
publisher(s) Activision
engine proprietary



Engine

Atmospheric/environmental effects

Character

Player character

NPCs

Environment

Interaction

Inventory

Weapons

Other

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