GUN

3D Game Comparison - Game vs. game. No hype; just facts.™

(Difference between revisions)
Jump to: navigation, search
Revision as of 11:58, 24 August 2007 (edit)
Eep² (t|c)
New page: {{game |year=2005 |genre=Action-Adventure |publisher=Activision |developer=Neversoft Entertainment |engine=Proprietary |engine type polygon=yes |engine type voxel=no |engine type NURBS=no ...
← Previous diff
Current revision (06:01, 16 March 2010) (edit) (undo)
Eep² (t|c)
atmospheric/environmental - fix link
 
(7 intermediate revisions not shown.)
Line 1: Line 1:
{{game {{game
 +|wikipedia=Gun (video game)
|year=2005 |year=2005
-|genre=Action-Adventure+|genre=action-adventure
|publisher=Activision |publisher=Activision
|developer=Neversoft Entertainment |developer=Neversoft Entertainment
-|engine=Proprietary+|engine=proprietary
-|engine type polygon=yes+|engine_type=polygon
-|engine type voxel=no+|engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
-|engine type NURBS=no+|sound=stereo
-|engine optimization LOD=no+
-|engine optimization occlusion culling=no+
-|engine optimization portal rendering=no+
}} }}
-{{effects+==[[Effects]]==
-|effect water bubbles=no+* [[lighting]]
-|effect water current=no+** [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lighting|vertex]] & [[lightmap]]
-|effect water drops=no+** [[coronas]], [[flickering]], [[lens flare]]
-|effect water ripples=no+** [[fire (arrows)]], gunshots?
-|effect water splash=no+* [[particle effects]]: [[blood]], [[debris]], [[dust]], [[leaves]], [[mist]], [[shards]], [[smoke]], [[sparks]], [[steam]]
-|effect water waves=no+* [[physics]]
-|effect breath cold=no+** [[gravity]]: [[#Character|characters]]; see [[#Interaction|movable objects]]
-|effect breath fire=no+** [[friction]], [[inertia]], [[momentum]]
-|effect breath poison=no+* [[reflection]]: see environmental texture mapping
-}}+* [[shadows]]: [[vertical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc
 +** player (+NPCs?): darken underneath
 +* [[skeletal animation]]
 +* [[texture]]
 +** [[bit depth]]: 16/32
 +** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[trilinear]]
 +** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[mipmapping|mip]]
 +** [[decals]]: [[blood]], [[bullet holes]]
 +* [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam]], [[water]]
-{{characters}}+==atmospheric/environmental==
 +* [[dust]]: [[footsteps]] (characters), [[gold]] [[mining]], [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]])
 +* [[shaking]]: explosions?
 +* [[shards]]: gold mining
 +* [[smoke]]: [[chimney]]
 +* [[sparks]]: shot arrows
 +* [[steam]]: [[hot springs]]
 +* [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] [[mist]]
 +* [[weather]]
 +** [[clouds (moving)]]
 +** [[wind]]: [[dust]], [[trees]], [[tumbleweeds]]
 +* other: [[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see [[#Effects|particle effects]]
-{{interaction+==[[Character]]==
-|close openable=no+===[[Player character]]===
-|drop pickupable=no+* [[facial animation]]
-|drop inventory=no+* [[footsteps]]: [[dirt]], [[water]]
-|pickup dropable=no+* [[moves]]: [[crouch]], [[grab]] (+ kill, [[scalp]], [[subdue]]), [[jump]], [[lean]] (left/right), [[run]], [[shoot]], [[sprint]], [[strafe]], [[walk]]
-|pull pickupable=no+* [[view]]: [[1st-person]] (guns only?), [[3rd-person]]
-|push pullupable=no+** [[pan]]: [[keyboard]]/mouse
-|ride moving=no+
-|throw pickupable=no+
-}}+
- +
-==engine==+
-*propietary (modified Tony Hawk Pro Skater?)+
-* collision detection:+
-* lighting: dynamic, colored, vertex & lightmap; coronas, flickering; fire (arrows), gunshots?+
-* particle effects: blood, debris, dust, leaves, mist, shards, smoke, sparks, steam+
-* physics+
-** gravity: player, NPCs; see movable objects+
-** friction, inertia, momentum +
-* reflection: see environmental texture mapping+
-* shadows: vertical angle adjustment, polygonal; player, NPCs, animals (-pigs only?), buildings, fences, cliffs/rocks, etc+
-** player/NPCs?/animals?: darken underneath +
-* skeletal animation: yes+
-* texture: 16-/32-bit depth+
-** filtering: bi-/trilinear+
-** mapping: bump, mip+
-** decals: blood, bullet holes +
-* transparency: fire, glass, light beams, smoke, steam, water+
-* lens flare +
- +
-== atmospheric/environmental effects ==+
-* dust: footsteps (player, NPCs, animals, etc), gold pickaxing, wheels (stagecoach), wind (roads)+
-* shaking: explosions?+
-* shards: gold mining+
-* smoke: chimney+
-* sparks: shot arrows+
-* steam: hot springs+
-* water: ripples, splash (-jump), waterfall mist+
-* weather+
-** clouds (moving)+
-** wind: dust, trees, tumbleweeds +
-* other: blood spurts, body gibs, explosions, fire, gold sparkles; see particle effects+
- +
-==character==+
-===player character===+
- +
-* facial animation+
-* footsteps: dirt, water+
-* moves: crouch, grab (+ kill, scalp, subdue), jump, lean (left/right), run, shoot, sprint, strafe, walk+
-* view: 1st-person (guns only?), 3rd-person+
-** pan: keyboard/mouse+
** zoom: ? ** zoom: ?
-===NPCs===+===[[NPCs]]===
-* animals (birds, cattle, buffalo, dogs, pigs, wolves), humans+* [[animals]] ([[birds]], [[cattle]], [[buffalo]], [[dogs]], [[horses]], [[pigs]], [[wolves]]), [[humans]]
-* AI: run away from horse+* [[AI]]: [[run away]] from horse
-** cattle: herd+** [[cattle]]: [[herd]]
-** dogs: approach player+** [[dogs]]: approach player
-** humans: attack each other, civilians run away from player when targeted +** humans: [[attack each other]], civilians run away from player when targeted
- +
-==level/world design==+
- +
-* location: Wild West, USA, 1880s: Montana; Dodge City, Kansas; Empire, New Mexico?+
-* cutscenes: yes+
-* level editor: no+
-* puzzles: find/kill/protect people, protect stagecoach+
-* traps/hazards: arrows, fire +
-===environmental interaction===+==[[Environment]]==
-* break: barrels, glass (bottles, window panes)+* [[location]]: [[Wild West]], [[USA]], [[1880s]]: [[Montana]]; Dodge City, [[Kansas]]; Empire, [[New Mexico]]?
-* explode: gunpowder barrels (solo, on stagecoaches)+* [[cutscenes]]
-* move: ax (wood cutting), barrels (flour, gunpowder), bottles (large milk only?), chairs, crates (some), hatrack, hats, lights (ceiling-hung), tumbleweeds, wood beams+* [[puzzles]]: [[find]]/[[kill]]/[[protect]] people, protect stagecoach
-* open: ?+* [[traps/hazards]]: [[arrows]], [[fire]]
-* pickup: ammo/weapons, barrels (gunpoweder only?), health (bottles)+
-* ride: barge, canoe?, horses, stage coach, tram+
-* other: herd cattle, mine gold, play poker? +
-==weapons==+===[[Interaction]]===
-* bow, explosives (dynamite, gunpowder barrels), guns (Gatling, pistols, rifles, shotguns), knives (hatchet, standard, tomahawk)+* [[break]]: [[barrels]], [[glass]] ([[bottles]], [[window panes]])
 +* [[explode]]: gunpowder barrels (solo, on stagecoaches)
 +* [[move]]: [[ax]] (wood cutting), [[barrels]] ([[flour]], [[gunpowder]]), bottles (large [[milk]] only?), [[chairs]], [[crates]] (some), [[hat rack]], [[hats]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]]
 +* [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles)
 +* [[ride]]: [[barge]], canoe?, [[horses]], [[stagecoach]], [[tram]]
 +* other: [[herd cattle]], [[mine]] gold, play poker?
-==inventory==+==[[Inventory]]==
-* ammo/weapons, health, pickax+* [[ammo]]/weapons, [[health]], [[pickax]]
-==other==+===[[Weapons]]===
-* sound: stereo+* [[bow]]
 +* [[explosives]]: [[dynamite]], gunpowder [[barrels]]
 +* [[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]]
 +* [[knives]]: [[hatchet]], standard, [[tomahawk]]

Current revision

Contents

Wikipedia:Gun (video game)
}}
year  2005
genre(s)  action-adventure
developer(s) Neversoft Entertainment
publisher(s) Activision
engine proprietary
engine type polygon
engine other modified Tony Hawk's Pro Skater?
Effects
sound  stereo



Effects

atmospheric/environmental

Character

Player character

NPCs

Environment

Interaction

Inventory

Weapons

Personal tools