Gothic

3D Game Comparison - Game vs. game. No hype; just facts.™

(Difference between revisions)
Jump to: navigation, search
Revision as of 21:25, 3 March 2010 (edit)
Eep² (t|c)
m player character - fix link
← Previous diff
Revision as of 06:26, 9 March 2010 (edit) (undo)
Eep² (t|c)
Engine - renamed to Effects, fixed links
Next diff →
Line 12: Line 12:
}} }}
-==[[Engine]]==+==[[Effects]]==
* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[fire]], [[magic]] * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[fire]], [[magic]]
* [[particle effects]]: [[blood spray]], [[bubbles]], [[fire]], [[impact dust]], [[liquid spray]], picked [[ore fragments]], rain(?), [[skeleton fragments]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], tree [[seeds]] * [[particle effects]]: [[blood spray]], [[bubbles]], [[fire]], [[impact dust]], [[liquid spray]], picked [[ore fragments]], rain(?), [[skeleton fragments]], [[smoke]], [[sparks]], [[sparkles]], [[steam]], tree [[seeds]]
Line 20: Line 20:
* other: [[lens flare]] (screen brightens when looking at sun), [[shaking]] (some monster footsteps), [[underwater distortion]], [[usable object highlight]] * other: [[lens flare]] (screen brightens when looking at sun), [[shaking]] (some monster footsteps), [[underwater distortion]], [[usable object highlight]]
-===atmospheric/environmental [[effects]]===+===atmospheric/environmental===
* [[smoke]]: fire, weed blunts * [[smoke]]: fire, weed blunts
* [[sparkles]]: ore mound, [[pentagram]] * [[sparkles]]: ore mound, [[pentagram]]
Line 31: Line 31:
** [[day/night light cycle]] (sun/moon rise/set) ** [[day/night light cycle]] (sun/moon rise/set)
** [[[impact dust]]: jump land ** [[[impact dust]]: jump land
-** [[explosions[[, fire+** [[explosions]], [[fire]], [[shooting stars]]
-** ]shooting stars]]+
** see [[#Engine|particle effects]] ** see [[#Engine|particle effects]]

Revision as of 06:26, 9 March 2010

Gothic

Contents

Wikipedia:Gothic
}}
year  2001
genre(s)  action-adventurerole-playing game
theme(s)  fantasy
developer(s) Piranha Bytes
engine Proprietary
Effects
sound  stereo
Character
name  Rynn



Effects

atmospheric/environmental

physics

texture

Character

player character

NPCs

AI

  • dodge, flank
  • can knock unconcious
  • drawn weapons and sneaking arouse reactions
  • idle chit chat
  • limited line-of-sight vision
  • look at player while in range (+ some turn)
  • steal ore after knocking player (or another character) out
  • stop following after certain distance and return to origin
  • over 500 NPCs with daily routines (sleep, eat, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does something to one)

Environment

interaction

Inventory

weapons

Sound

Personal tools