Heavy Metal: F.A.K.K.²

3D Game Comparison - Game vs. game. No hype; just facts.™

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{{game |year=2000 |genre=action-adventure |publisher=Sierra Entertainment |developer=Ritual Entertainment |engine=Quake III |engine_type=polygon |character=Julie Strain}} ==Effects== * [[collis...
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|year=2000 |year=2000
|genre=action-adventure |genre=action-adventure
 +|theme=fantasy,futuristic
|publisher=Sierra Entertainment |publisher=Sierra Entertainment
|developer=Ritual Entertainment |developer=Ritual Entertainment
|engine=Quake III |engine=Quake III
|engine_type=polygon |engine_type=polygon
-|character=Julie Strain}}+|character=Julie Strain
 +}}
-==[[Effects]]==+==[[Engine]]==
-* [[collision detection]]: mostly 2D (Julie adjusts feet & legs on slopes when standing)+===[[Effects]]===
-* lighting: dynamic, colored+* [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]
-** asteroid fragments, crystals (some), explosions, flamethrower, lightning+** [[asteroid fragments]], [[crystals]] (some), [[explosions]], [[flamethrower]], [[lightning]]
-* [[particle effects]]: blowing leaves, explosion debris, fly swarms, settling feathers after giant bird deaths, some weapon effect+* [[particle effects]]: [[blowing leaves]], [[explosion debris]], fly [[swarms]], settling [[feathers]] after giant bird deaths, some weapon effects
* [[physics]] * [[physics]]
 +** [[collision detection]]: mostly 2D (Julie adjusts feet & legs on slopes when standing)
** knock asteroid fragments off ledges which break on hitting ground ** knock asteroid fragments off ledges which break on hitting ground
 +** rope-suspended platforms pivot from Julie's [[weight]]
** sliding doors push Julie ** sliding doors push Julie
-** rope-suspended platforms pivot from Julie's weight+* [[reflection]]: metallic surfaces, non-translucent glass, many other things
-* reflection: metallic surfaces, non-translucent glass, many other things+* [[shadows]]: [[polygonal shadows|polygonal]]
-* shadows: polygonal+** [[#Character|characters]]: horizontal, flat (2D); dynamic
-** player character, NPCs, aliens/enemies: horizontal, flat (2D); dynamic+** [[multiple light sources]]: position adjustment, distance lengthening & shortening
-** multiple light source: position adjustment, distance lengthening & shortening+* [[texture]]
-* texture+** [[texture filtering|filtering]]: [[bilinear]], [[trilinear]]
-** filtering: bilinear, trilinear+** [[texturemapping|mappping]]: [[mipmapping|mip]]
-** mapping: mipmapping+** [[detail textures|detail]]/procedural: flamethrower burns
-** detail/procedural: flamethrower burns+* [[transparency]]: explosions, fire, ghosts, [[glass]] (glasses, health vials, water ampules, windows), [[hologram]] (Julie), [[lens flare]], lightning, [[light shafts]], plant/flower petals (some), [[smoke]], [[steam]], wasp [[wings]], water (+ dripping)
-* [[transparency]]: explosions, fire, ghosts, glass (glasses, health vials, water ampules, windows), hologram (Julie), lens flare, lightning, light shafts, plant/flower petals (some), smoke, steam, wasp wings, water (+ dripping)+* [[lens flare]], [[underwater distortion]]
-* [[lens flare]], underwater distortion+
-===atmospheric/environmental===+====Atmospheric/environmental====
* [[water ripples]] * [[water ripples]]
* [[weather]]: [[moving clouds]], [[rain]] * [[weather]]: [[moving clouds]], [[rain]]
** [[weather transition|clear-cloudy transition]] ** [[weather transition|clear-cloudy transition]]
** [[lightning]]: strikes bridge (breaking) and tree (burning) ** [[lightning]]: strikes bridge (breaking) and tree (burning)
-** [[wind]]: leaves, tapestries+** [[wind]]: leaves, [[tapestries]]
* [[camera shaking]] * [[camera shaking]]
* [[dust]]: cave claw hand scraping, Julie (landing & shimmying) * [[dust]]: cave claw hand scraping, Julie (landing & shimmying)
-* smoke (+ chainsaw, flame sword, Gruff's pipe)+* [[smoke]]: chainsaw, flame sword, Gruff's pipe
* [[steam]] (some pipes) * [[steam]] (some pipes)
-* water [[mist]]/[[spray]]: lawn sprinkler+* water [[mist]]/[[spray]]: lawn [[sprinkler]]
-==[[character]]==+==[[Character]]==
 +===[[player character]]===
* [[facial animation]] * [[facial animation]]
* [[footsteps]]: various * [[footsteps]]: various
* head looks at pickups and scripted objects * head looks at pickups and scripted objects
-* water level affects run speed & jump distance+* [[viscosity|water level affects run speed & jump distance]]
* [[action]]s: [[climb]] (rope, wall), [[crouch]] (+ [[roll]]: 4 directions, walk), die (various), [[grab]] edge (while jumping or dropping) & horizontal pole (while jumping, + wrap legs around), hug wall (+ [[sidestep]]), [[jump]], [[pick up]] (by moving over object), place detonator, [[pull]] (+ up edges), [[push]], ready/store weapon (2 hands), [[run]], [[shimmy]] (horizontal edges/poles), [[shoot]] (+ alternate), [[strafe]], [[swing]] (rope, monkeybar, sling), [[turn]] (crank, handle), [[vault]], [[walk]] * [[action]]s: [[climb]] (rope, wall), [[crouch]] (+ [[roll]]: 4 directions, walk), die (various), [[grab]] edge (while jumping or dropping) & horizontal pole (while jumping, + wrap legs around), hug wall (+ [[sidestep]]), [[jump]], [[pick up]] (by moving over object), place detonator, [[pull]] (+ up edges), [[push]], ready/store weapon (2 hands), [[run]], [[shimmy]] (horizontal edges/poles), [[shoot]] (+ alternate), [[strafe]], [[swing]] (rope, monkeybar, sling), [[turn]] (crank, handle), [[vault]], [[walk]]
** combo weapon actions ** combo weapon actions
** [[dual wield]] ** [[dual wield]]
-* clothing/skin: jumpsuit (+ rips & loses pieces); leather stirrups & thong+* clothing/skin: [[jumpsuit]] (+ rips & loses pieces); leather [[stirrups]] & [[thong]]
* [[view]]: [[3rd-person]] (1st-person via console command) * [[view]]: [[3rd-person]] (1st-person via console command)
** [[view pan|pan]]: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical ** [[view pan|pan]]: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical
-==[[environment]]==+===[[NPCs]]===
-* [[:cat:levels]]: 24 [[map]]s + training+* [[aliens]], [[birds]] (giant), shglieks (when mad), [[plants]] (arrow-shooting, eating, strangling [[vines]])
 +* [[AI]]
 +** shglieks: [[distract]] (training area only?), knock unconscious, aggressive when hurt
 +** birds move out of Julie's way
 +** cave claw hand can kill NPCs
 + 
 +==[[Environment]]==
 +* [[# levels]]: 24 [[map]]s + [[training]]
* [[location]]: Eden (fantasy-futuristic world) * [[location]]: Eden (fantasy-futuristic world)
* [[cutscene]]s: many * [[cutscene]]s: many
* [[linear level progression]] * [[linear level progression]]
 +* outdoor design: somewhat expansive but still claustrophobic
 +* [[puzzle]]s: [[find]] keys/items
 +* [[hazard]]s: [[acid]], [[closing sliding door]]s, [[gas]] (plant spores), rocks ([[falling rock|falling]] & [[rolling rock|rolling]]), [[spiked cylinder]]s (rolling)
 +
 +===[[Interaction]]===
 +* [[collapsible scenery]]
 +* [[pick up]]: creepers, see [[#Inventory]]
 +* [[pull]]: [[buttons]], [[crates]], [[hay bales]], [[levers]], [[switches]]
 +* [[push]]: [[boulder]], crates, hay bales, [[tree trunk]]
 +* [[ride]]: dung [[cart]], hay (carried by crane), large machinery, sprinkler heads
 +* [[throw]]: shglieks
 +* dandelion-like flowers disperse seeds when walked into
 +
 +==[[Inventory]]==
 +* [[store and use]]
 +* [[pickups]]: 3D objects
 +* [[ammo]], [[health vial]]s, [[gas can]]s, quest items, [[shield]]s, Tiki [[runes]], water [[ampules]], weapons
 +* [[weapons]]
 +** [[axe]], [[explosives]] (thermal detonator), [[guns]] ([[pistol]], [[shotgun]], [[Uzi]]), [[sling]] (rocks, explosive [[asteroid fragment]]s, [[gas spore]]), [[swords]] ([[chainsaw]]: requires gas; flame, normal)
 +** [[bullet hole]]s
 +** [[targeting]]: [[automatic targeting|automatic]] and [[manual targeting|manual]]
 +
 +==Other==
 +* [[sound]]: [[stereo sound|stereo]], [[A3D]], [[EAX]]

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Contents

Wikipedia:Heavy Metal: F.A.K.K.²
}}
year  2000
genre(s)  action-adventure
theme(s)  fantasyfuturistic
developer(s) Ritual Entertainment
publisher(s) Sierra Entertainment
engine Quake III
engine type polygon
Character
name  Julie Strain



Engine

Effects

Atmospheric/environmental

Character

player character

NPCs

  • aliens, birds (giant), shglieks (when mad), plants (arrow-shooting, eating, strangling vines)
  • AI
    • shglieks: distract (training area only?), knock unconscious, aggressive when hurt
    • birds move out of Julie's way
    • cave claw hand can kill NPCs

Environment

Interaction

Inventory

Other

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