Heavy Metal: F.A.K.K.²

3D Game Comparison - Game vs. game. No hype; just facts.™

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Contents

Wikipedia:Heavy Metal: F.A.K.K.²
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year  2000
genre(s)  action-adventure
developer(s) Ritual Entertainment
publisher(s) Sierra Entertainment
engine Quake III
engine type polygon
Character
name  Julie Strain



Effects

  • collision detection: mostly 2D (Julie adjusts feet & legs on slopes when standing)
  • lighting: dynamic, colored
    • asteroid fragments, crystals (some), explosions, flamethrower, lightning
  • particle effects: blowing leaves, explosion debris, fly swarms, settling feathers after giant bird deaths, some weapon effect
  • physics
    • knock asteroid fragments off ledges which break on hitting ground
    • sliding doors push Julie
    • rope-suspended platforms pivot from Julie's weight
  • reflection: metallic surfaces, non-translucent glass, many other things
  • shadows: polygonal
    • player character, NPCs, aliens/enemies: horizontal, flat (2D); dynamic
    • multiple light source: position adjustment, distance lengthening & shortening
  • texture
    • filtering: bilinear, trilinear
    • mapping: mipmapping
    • detail/procedural: flamethrower burns
  • transparency: explosions, fire, ghosts, glass (glasses, health vials, water ampules, windows), hologram (Julie), lens flare, lightning, light shafts, plant/flower petals (some), smoke, steam, wasp wings, water (+ dripping)
  • lens flare, underwater distortion

atmospheric/environmental

character

  • facial animation
  • footsteps: various
  • head looks at pickups and scripted objects
  • water level affects run speed & jump distance
  • actions: climb (rope, wall), crouch (+ roll: 4 directions, walk), die (various), grab edge (while jumping or dropping) & horizontal pole (while jumping, + wrap legs around), hug wall (+ sidestep), jump, pick up (by moving over object), place detonator, pull (+ up edges), push, ready/store weapon (2 hands), run, shimmy (horizontal edges/poles), shoot (+ alternate), strafe, swing (rope, monkeybar, sling), turn (crank, handle), vault, walk
  • clothing/skin: jumpsuit (+ rips & loses pieces); leather stirrups & thong
  • view: 3rd-person (1st-person via console command)
    • pan: dynamic (keyboard- & mouse-controlled); around player: 360° horizontal, 180° vertical

environment

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