Severance: Blade of Darkness

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 +<img src=http://tnlc.com/eep/blade.gif title="Severance: Blade of Darkness">
{{game {{game
|year=2001 |year=2001
-|genre=Action role-playing game+|genre=action role-playing game
|publisher=Codemasters |publisher=Codemasters
|developer=Rebel Act Studios |developer=Rebel Act Studios
-|engine=Proprietary+|engine=proprietary
-|character=Various+|character=various
 +|engine type=polygon
}} }}
-{{engine+==[[Engine]]==
-|engine type polygon=yes+
-|engine type voxel=no+
-|engine type NURBS=no+
-}}+
- +
-http://tnlc.com/eep/blade.gif+
- +
-==Engine==+
* {{iawm|http://web.archive.org/web/20010807022002/www.rebelact.com/darkness/tech.shtml|Rebel Act proprietary}} * {{iawm|http://web.archive.org/web/20010807022002/www.rebelact.com/darkness/tech.shtml|Rebel Act proprietary}}
-* Atmospheric/environmental effects+* Atmospheric/environmental [[effects]]
-** water: reflection, waterfall splash+** [[dust]]: falling [[wall]] [[stones]], [[break]]ing [[objects]], [[sword]] [[impact]]
-** weather: clouds+** [[water]]: [[reflection]], [[waterfall]] [[splash]]
-* lighting: dynamic, colored; flickering; candles, torches+** [[weather]]: [[clouds]]
-* reflection: wavy water+* [[lighting]]: [[dynamic light|dynamic]], [[colored lighting|colored]]; [[flickering]]; [[candles]], [[torches]]
-* shadows: real-time, projected, dynamic, multiple light sources, fade, scale, vertical angle adjustment--<i>everything!</i>+* [[reflection]]: [[wavy water]]
-* physics: thrown/knocked objects bounce and ricochet off other objects; fluid+* [[shadows]]: [[real-time shadows|real-time]], [[projected shadows|projected]], [[dynamic shadows|dynamic]], [[multiple light sources]], [[fading shadows|fade]], [[scaling shadows|scale]], [[vertical angle adjustment]]--''everything!''
-* transparency: blood, cobwebs, fading broken objects, water+* [[physics]]: thrown/knocked objects bounce and [[ricochet]] off other objects; [[fluid physics|fluid]]
-* other: dust: falling wall stones, breaking objects, sword impact (+ sparks & surface debris: wood, stone), eating food crumbs+* [[transparency]]: [[blood]], [[cobwebs]], fading broken objects, [[water]]
 +* other: [[sword impact]] (+ [[sparks]] & [[surface]] [[debris]]: [[wood]], [[stone]]), eating [[food]] [[crumb]]s
-==Player character==+==[[Character]]==
-* name: Tukaram (barbarian), Naglfar (dwarf), Sargon (knight), and Zoe (adventurer)+===[[player character]]===
-* character: incremental body damage, stamina (can only attack so much before needing to rest)+* name: Tukaram ([[barbarian]]), Naglfar ([[dwarf]]), Sargon ([[knight]]), and Zoe (adventurer)
-* moves: attack (swing weapon in at least 4 ways), block, climb, duck, jump, pick up, ready/stow shield/weapon, run, sneak, throw (+ drop), walk+* character: [[incremental body damage]], [[stamina]] (can only attack so much before needing to rest)
-* view: 1st-/3rd-person, seamless transition, body and shadows rendered in 1st-person, camera moves with character's breathing+* [[moves]]: [[attack]] ([[swing]] weapon in at least 4 ways), [[block]], [[climb]], [[duck]], [[jump]], [[pick up]], [[ready]]/[[stow]] [[shield]]/weapon, [[run]], [[sneak]], [[throw]] (+ [[drop]]), [[walk]]
 +* [[view]]: [[1st-person|1st-]]/[[3rd-person]], [[seamless transition]], body and shadows rendered in 1st-person, camera moves with character's [[breathing]]
-==Level design==+===[[NPCs]]===
-* environmental interaction+* [[incremental body damage]]
-** breakable objects: wood (barrels, crates, tables)+* [[AI]]: [[dodge]], [[duck]], [[evade]], [[encircle]]
-** eat: apples, bread crust, cheese, meat+
-** light on fire: barrels, crates, torches+
-** other: pull levers; push loose wall stones+
-==NPCs==+==[[Environment]]==
-* incremental body damage+* [[interaction]]
-* AI: dodge, duck, evade, encircle+** [[break]]: [[wood]] ([[barrels]], [[crates]], [[tables]])
 +** [[eat]]: [[apples]], [[bread crust]], [[cheese]], [[meat]]
 +** [[light on fire]]: [[barrels]], [[crates]], [[torches]]
 +** other: [[pull levers]]; [[push]] loose wall [[stones]]
==Other== ==Other==
-* sound: stereo, EAX+* [[sound]]: [[stereo]], [[EAX]]

Current revision

Contents

Wikipedia:Severance: Blade of Darkness
}}
year  2001
genre(s)  action role-playing game
developer(s) Rebel Act Studios
publisher(s) Codemasters
engine proprietary
Character
name  various



Engine

Character

player character

NPCs

Environment

Other

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