Severance: Blade of Darkness

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 +<img src=http://tnlc.com/eep/blade.gif title="Severance: Blade of Darkness">
{{game {{game
|year=2001 |year=2001
-|genre=Action role-playing game+|genre=action role-playing game
|publisher=Codemasters |publisher=Codemasters
|developer=Rebel Act Studios |developer=Rebel Act Studios
-|engine=Proprietary+|engine=proprietary
-|character=Various+|character=various
 +|engine type=polygon
}} }}
-{{engine+==[[Engine]]==
-|engine type polygon=yes+
-|engine type voxel=no+
-|engine type NURBS=no+
-}}+
- +
-http://tnlc.com/eep/blade.gif+
- +
-==Engine==+
* {{iawm|http://web.archive.org/web/20010807022002/www.rebelact.com/darkness/tech.shtml|Rebel Act proprietary}} * {{iawm|http://web.archive.org/web/20010807022002/www.rebelact.com/darkness/tech.shtml|Rebel Act proprietary}}
-* Atmospheric/environmental effects+* Atmospheric/environmental [[effects]]
-** [[water]]: [[reflection]], [[waterfall splash]]+** [[dust]]: falling [[wall]] [[stones]], [[break]]ing [[objects]], [[sword]] [[impact]]
 +** [[water]]: [[reflection]], [[waterfall]] [[splash]]
** [[weather]]: [[clouds]] ** [[weather]]: [[clouds]]
-* [[lighting]]: dynamic, colored; [[flickering]]; [[candles]], [[torches]]+* [[lighting]]: [[dynamic light|dynamic]], [[colored lighting|colored]]; [[flickering]]; [[candles]], [[torches]]
-* reflection: [[wavy water]]+* [[reflection]]: [[wavy water]]
-* [[shadows]]: real-time, projected, dynamic, multiple light sources, fade, scale, [[vertical angle adjustment]]--<i>everything!</i>+* [[shadows]]: [[real-time shadows|real-time]], [[projected shadows|projected]], [[dynamic shadows|dynamic]], [[multiple light sources]], [[fading shadows|fade]], [[scaling shadows|scale]], [[vertical angle adjustment]]--''everything!''
-* [[physics]]: thrown/knocked objects bounce and ricochet off other objects; fluid+* [[physics]]: thrown/knocked objects bounce and [[ricochet]] off other objects; [[fluid physics|fluid]]
-* [[transparency]]: [[blood]], [[cobwebs]], fading broken objects, water+* [[transparency]]: [[blood]], [[cobwebs]], fading broken objects, [[water]]
-* other: [[dust]]: falling wall stones, breaking objects, [[sword impact]] (+ [[sparks]] & surface [[debris]]: wood, stone), eating food crumbs+* other: [[sword impact]] (+ [[sparks]] & [[surface]] [[debris]]: [[wood]], [[stone]]), eating [[food]] [[crumb]]s
-==Player character==+==[[Character]]==
-* name: Tukaram (barbarian), Naglfar (dwarf), Sargon (knight), and Zoe (adventurer)+===[[player character]]===
 +* name: Tukaram ([[barbarian]]), Naglfar ([[dwarf]]), Sargon ([[knight]]), and Zoe (adventurer)
* character: [[incremental body damage]], [[stamina]] (can only attack so much before needing to rest) * character: [[incremental body damage]], [[stamina]] (can only attack so much before needing to rest)
-* moves: [[attack]] (swing weapon in at least 4 ways), [[block]], [[climb]], [[duck]], [[jump]], [[pick up]], ready/stow shield/weapon, [[run]], [[sneak]], [[throw]] (+ [[drop]]), [[walk]]+* [[moves]]: [[attack]] ([[swing]] weapon in at least 4 ways), [[block]], [[climb]], [[duck]], [[jump]], [[pick up]], [[ready]]/[[stow]] [[shield]]/weapon, [[run]], [[sneak]], [[throw]] (+ [[drop]]), [[walk]]
-* [[view]]: 1st-/[[3rd-person]], [[seamless transition]], body and shadows rendered in 1st-person, camera moves with character's [[breathing]]+* [[view]]: [[1st-person|1st-]]/[[3rd-person]], [[seamless transition]], body and shadows rendered in 1st-person, camera moves with character's [[breathing]]
-==Level design==+===[[NPCs]]===
-* [[environmental interaction]]+* [[incremental body damage]]
-** [[break]]: wood ([[barrels]], [[crates]], [[tables]])+* [[AI]]: [[dodge]], [[duck]], [[evade]], [[encircle]]
 + 
 +==[[Environment]]==
 +* [[interaction]]
 +** [[break]]: [[wood]] ([[barrels]], [[crates]], [[tables]])
** [[eat]]: [[apples]], [[bread crust]], [[cheese]], [[meat]] ** [[eat]]: [[apples]], [[bread crust]], [[cheese]], [[meat]]
** [[light on fire]]: [[barrels]], [[crates]], [[torches]] ** [[light on fire]]: [[barrels]], [[crates]], [[torches]]
-** other: [[pull levers]]; push loose wall stones+** other: [[pull levers]]; [[push]] loose wall [[stones]]
- +
-==[[NPCs]]==+
-* incremental body damage+
-* [[AI]]: [[dodge]], [[duck]], [[evade]], [[encircle]]+
==Other== ==Other==
* [[sound]]: [[stereo]], [[EAX]] * [[sound]]: [[stereo]], [[EAX]]

Current revision

Contents

Wikipedia:Severance: Blade of Darkness
}}
year  2001
genre(s)  action role-playing game
developer(s) Rebel Act Studios
publisher(s) Codemasters
engine proprietary
Character
name  various



Engine

Character

player character

NPCs

Environment

Other

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