Severance: Blade of Darkness

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* {{iawm|http://web.archive.org/web/20010807022002/www.rebelact.com/darkness/tech.shtml|Rebel Act proprietary}} * {{iawm|http://web.archive.org/web/20010807022002/www.rebelact.com/darkness/tech.shtml|Rebel Act proprietary}}
* Atmospheric/environmental effects * Atmospheric/environmental effects
-** water: reflection, waterfall splash+** [[water]]: [[reflection]], [[waterfall splash]]
-** weather: clouds+** [[weather]]: [[clouds]]
-* lighting: dynamic, colored; flickering; candles, torches+* [[lighting]]: dynamic, colored; [[flickering]]; [[candles]], [[torches]]
-* reflection: wavy water+* reflection: [[wavy water]]
-* shadows: real-time, projected, dynamic, multiple light sources, fade, scale, vertical angle adjustment--<i>everything!</i>+* [[shadows]]: real-time, projected, dynamic, multiple light sources, fade, scale, [[vertical angle adjustment]]--<i>everything!</i>
-* physics: thrown/knocked objects bounce and ricochet off other objects; fluid+* [[physics]]: thrown/knocked objects bounce and ricochet off other objects; fluid
-* transparency: blood, cobwebs, fading broken objects, water+* [[transparency]]: [[blood]], [[cobwebs]], fading broken objects, water
-* other: dust: falling wall stones, breaking objects, sword impact (+ sparks & surface debris: wood, stone), eating food crumbs+* other: [[dust]]: falling wall stones, breaking objects, [[sword impact]] (+ [[sparks]] & surface [[debris]]: wood, stone), eating food crumbs
==Player character== ==Player character==
* name: Tukaram (barbarian), Naglfar (dwarf), Sargon (knight), and Zoe (adventurer) * name: Tukaram (barbarian), Naglfar (dwarf), Sargon (knight), and Zoe (adventurer)
-* character: incremental body damage, stamina (can only attack so much before needing to rest)+* character: [[incremental body damage]], [[stamina]] (can only attack so much before needing to rest)
-* moves: attack (swing weapon in at least 4 ways), block, climb, duck, jump, pick up, ready/stow shield/weapon, run, sneak, throw (+ drop), walk+* moves: [[attack]] (swing weapon in at least 4 ways), [[block]], [[climb]], [[duck]], [[jump]], [[pick up]], ready/stow shield/weapon, [[run]], [[sneak]], [[throw]] (+ [[drop]]), [[walk]]
-* view: 1st-/3rd-person, seamless transition, body and shadows rendered in 1st-person, camera moves with character's breathing+* [[view]]: 1st-/[[3rd-person]], [[seamless transition]], body and shadows rendered in 1st-person, camera moves with character's [[breathing]]
==Level design== ==Level design==
-* environmental interaction+* [[environmental interaction]]
-** breakable objects: wood (barrels, crates, tables)+** [[break]]: wood ([[barrels]], [[crates]], [[tables]])
-** eat: apples, bread crust, cheese, meat+** [[eat]]: [[apples]], [[bread crust]], [[cheese]], [[meat]]
-** light on fire: barrels, crates, torches+** [[light on fire]]: [[barrels]], [[crates]], [[torches]]
-** other: pull levers; push loose wall stones+** other: [[pull levers]]; push loose wall stones
-==NPCs==+==[[NPCs]]==
* incremental body damage * incremental body damage
-* AI: dodge, duck, evade, encircle+* [[AI]]: [[dodge]], [[duck]], [[evade]], [[encircle]]
==Other== ==Other==
-* sound: stereo, EAX+* [[sound]]: [[stereo]], [[EAX]]

Revision as of 09:18, 14 August 2007

Contents

Wikipedia:Severance: Blade of Darkness
}}
year  2001
genre(s)  Action role-playing game
developer(s) Rebel Act Studios
publisher(s) Codemasters
engine Proprietary
Character
name  Various


Template:engine

blade.gif

Engine

Player character

Level design

NPCs

Other

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