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3D Game Comparison - Game vs. game. No hype; just facts.™

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Game: Half-Life²

[[:cat:years|Year]] {{#form:{{#input:type=select|name=year|{{#dpl:category=years|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }} [[:cat:genres|Genre]] {{#form:{{#input:type=select|multiple=1|name=genre|{{#dpl:category=genres|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }} [[:cat:companies|Publisher]] {{#form:{{#input:type=select|multiple=1|name=publisher|{{#dpl:category=companies|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }} [[:cat:companies|Developer]] {{#form:{{#input:type=select|multiple=1|name=publisher|{{#dpl:category=companies|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}
[[:cat:engines|Engine]]
Name {{#form:{{#input:type=select|name=engine|{{#dpl:category=engines|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}
Type Polygon
Voxel
NURBS
Other:
Optimization Level of detail (LOD)
occlusion culling
portal rendering
Other:
Physics
Gravity
Bouyancy
Friction
Inertia
Momentum
Fabric
Fluid
Other
Environment
Effects
Breath Acid
Cold
Fire
Poison
Other
Atmospheric
Water Bubbles
Current
Drops
Ripples
Splash
Waves
Other
Weather Clouds
    Dynamic
    Moving
Fog
    Dynamic
    Volumetric
Lightning
Rain
    Ripple
    Splash
Snow
    Builds/gathers
    Dynamic
Wind
    Fans
    Flags
    Hair
    Trees
Transition
Other
Interaction
Break {{#form:{{#input:type=select|multiple=1|name=break|{{#dpl:category=objects|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }}
Burn
Buttons
Close openable objects
Drop pickupable objects same as inventory
Open
Pick locks
Pickup dropable objects
Pull pickupable objects
Push pullupable objects
Ride moving objects
Shoot
Throw pickupable objects
Turn on/off
Other
Character
Name Actions/
controls/
moves
{{#form:{{#input:type=select|multiple=1|name=actions|{{#dpl:category=actions|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template|nottitlematch=action}} }} }} Footprints {{#form:{{#input:type=select|multiple=1|name=footprints|{{#dpl:category=surfaces|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }} Footsteps {{#form:{{#input:type=select|multiple=1|name=footsteps|{{#dpl:category=surfaces|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace|notnamespace=Template}} }} }} [[:cat:camera|Camera view]]
[[1st-person]]
    [[binoculars]] [[gun scope]] (sniper mode)
[[3rd-person]]
pan: [[keyboard]] [[computer mouse|mouse]]
zoom: keyboard mouse
Description
[[non-player character|NPCs]]
[[artificial intelligence|AI]]
Weapons
[[:cat:bows|Bows]] {{#form:{{#input:type=select|multiple=1|name=explosives|{{#dpl:category=bows|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }} [[:cat:guns|Guns]] {{#form:{{#input:type=select|multiple=1|name=guns|{{#dpl:category=guns|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }} [[:cat:explosives|Explosives]] {{#form:{{#input:type=select|multiple=1|name=explosives|{{#dpl:category=explosives|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }} [[:cat:swords|Swords]] {{#form:{{#input:type=select|multiple=1|name=swords|{{#dpl:category=swords|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }}
Other
pickupable objects
Ammo
stick in/to retrievable
bodiesgroundwallsother
arrows
bolts
spears
thrown weapons
ejected clips Stay on surface
Disappear: Immediately After awhile Never
Muzzle [[muzzle flash|Flash]] [[smoke|Smoke]] Targeting Automatic Manual
Inventory
Design {{#form:{{#input:type=select|multiple=1|name=inventory|{{#dpl:category=inventory|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }} Objects {{#form:{{#input:type=select|multiple=1|name=objects|{{#dpl:category=objects|format=,\n*%TITLE%,,|ordermethod=titlewithoutnamespace}} }} }} Pickups
sprites 3D
automatic (move over) manual (select/grab)
Other

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