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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Trespasser (6,100 bytes)
15: |physics gravity=characters - Thief: The Dark Project (5,716 bytes)
37: * [[gravity]]: [[#Character|characters]]
39: * characters and some objects can block doors from opening/clo... - Tommy Angelo (35 bytes)
1: {{character|cat=player characters}} - Dragon's Lair 3D (3,380 bytes)
22: ** [[gravity]]: characters
25: ...horizontal angle adjustment?, [[ovalular masks]]; characters
32: * other: [[anti-aliasing]], [[cel shading]] (characters, pickups, ropes), [[motion blur]], [[shaking]] (f... - Drakan: Order of the Flame (4,669 bytes)
36: * [[gravity]]: characters
42: ...s|dynamic]], [[real-time shadows|real-time]] (all characters) - guard (126 bytes)
2: [[cat:characters]] - Cate Archer (35 bytes)
1: {{character|cat=player characters}} - Rynn (35 bytes)
1: {{character|cat=player characters}} - Gothic (5,984 bytes)
18: ...e adjustment, ovalular masks; [[character shadows|characters]], [[ladder shadows|ladders]]
39: * [[gravity]]: characters - Dirk the Daring (35 bytes)
1: {{character|cat=player characters}} - Risen (6,174 bytes)
17: ...e adjustment, ovalular masks; [[character shadows|characters]], [[ladder shadows|ladders]]
38: * [[gravity]]: characters
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