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3D Game Comparison - Game vs. game. No hype; just facts.™

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  1. Dungeon Keeper 2 (2,805 bytes)
    30: ===[[NPCs]]===
  2. Assassin's Creed (4,027 bytes)
    14: ...cal angle adjustment]], [[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
    38: * [[gravity]]: player, NPCs
    61: ===[[NPCs]]===
    65: * friendly NPCs [[help player]] by blocking enemy NPCs
  3. The Elder Scrolls III: Morrowind (6,733 bytes)
    10: * [[collision detection]]: 2D; character/NPCs can block doors
    14: ** [[gravity]]: [[#Character|player, NPCs]]
    17: ...gth & vertical angle), polygonal, fading (whole); NPCs
    44: ==[[NPCs]]==
    48: * alert nearby NPCs if notice thefts
  4. Dragon's Lair 3D (3,380 bytes)
    46: ===[[NPCs]]===
  5. No One Lives Forever (5,550 bytes)
    67: ===[[NPCs]]===
  6. Drakan: Order of the Flame (4,669 bytes)
    64: ===[[NPCs]]===
    116: * [[arrows stick]] in NPCs & dirt/grass/wood; [[retrievable ammo|retrievable...
  7. Gothic (5,984 bytes)
    62: ===[[NPCs]]===
    74: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does som...
  8. Risen (6,174 bytes)
    61: ===[[NPCs]]===
    73: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does som...

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