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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Dungeon Keeper 2 (2,805 bytes)
30: ===[[NPCs]]=== - Assassin's Creed (4,027 bytes)
14: ...cal angle adjustment]], [[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
38: * [[gravity]]: player, NPCs
61: ===[[NPCs]]===
65: * friendly NPCs [[help player]] by blocking enemy NPCs - The Elder Scrolls III: Morrowind (6,733 bytes)
10: * [[collision detection]]: 2D; character/NPCs can block doors
14: ** [[gravity]]: [[#Character|player, NPCs]]
17: ...gth & vertical angle), polygonal, fading (whole); NPCs
44: ==[[NPCs]]==
48: * alert nearby NPCs if notice thefts - Dragon's Lair 3D (3,380 bytes)
46: ===[[NPCs]]=== - No One Lives Forever (5,550 bytes)
67: ===[[NPCs]]=== - Drakan: Order of the Flame (4,669 bytes)
64: ===[[NPCs]]===
116: * [[arrows stick]] in NPCs & dirt/grass/wood; [[retrievable ammo|retrievable... - Gothic (5,984 bytes)
62: ===[[NPCs]]===
74: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does som... - Risen (6,174 bytes)
61: ===[[NPCs]]===
73: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does som...
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