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3D Game Comparison - Game vs. game. No hype; just facts.™
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- non-player characters (33 bytes)
Page text matches
- Main Page (1,950 bytes)
13: *** {{catcount|characters}}
14: <!--*** {{catcount|non-player characters}}-->
15: **** {{catcount|player characters}} - Tomb Raider (3,198 bytes)
45: ===[[Non-player characters]]=== - action (5,686 bytes)
3: ...nt.howstuffworks.com/question538.htm ''How do the characters in video games move so fluidly?''], [[w:How Stuff...
20: ...02/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine ... - Half-Life² (8,260 bytes)
52: * [[gravity]]: characters - Comparison table (5,076 bytes)
28: ...veloper}} !!{{cat|Engines|Engine}} !!{{cat|Player characters|Character}}\n¦-,\n¦[[%PAGE%]],\n¦-\n,\n¦}
43: ...veloper}} !!{{cat|Engines|Engine}} !!{{cat|Player characters|Character}}\n¦-,\n¦[[%PAGE%]],\n¦-\n,\n¦}
58: ...veloper}} !!{{cat|Engines|Engine}} !!{{cat|Player characters|Character}}\n¦-,\n¦[[%PAGE%]],\n¦-\n,\n¦}
72: ...veloper}} !!{{cat|Engines|Engine}} !!{{cat|Player characters|Character}}\n¦-,\n¦[[%PAGE%]],\n¦-\n,\n¦} - Lara Croft (35 bytes)
1: {{character|cat=player characters}} - character (29 bytes)
1: #redirect [[:cat:characters]] - inverse kinematics (36 bytes)
3: [[Category:Characters]] - Gordon Freeman (35 bytes)
1: {{character|cat=player characters}} - GUN (3,570 bytes)
20: ** [[gravity]]: [[#Character|characters]]; see [[#Interaction|movable objects]]
34: * [[dust]]: [[footsteps]] (characters), [[gold]] [[mining]], [[wheels]] ([[stagecoach]]... - Arx Fatalis (8,363 bytes)
36: * [[shadows]]: ovalular masks; [[character shadow|characters]] - player character (36 bytes)
1: #redirect [[:cat:player characters]] - gameform (13,258 bytes)
59: ==[[:cat:characters|Character]]== - non-player character (57 bytes)
2: [[cat:characters| ]] - Devastation (4,545 bytes)
32: ** [[gravity]]: characters, objects - Wurm (11,297 bytes)
61: ** [[gravity]]: [[#Character|characters]]
64: * [[shadows]]: [[character shadows|characters]] (-1st-person view), [[object shadows|fences, wa... - Heavy Metal: F.A.K.K.² (4,727 bytes)
24: ** [[#Character|characters]]: horizontal, flat (2D); dynamic - Julie Strain (35 bytes)
1: {{character|cat=player characters}} - Outcast (5,156 bytes)
15: |physics gravity=characters - Cutter Slade (35 bytes)
1: {{character|cat=player characters}} - Trespasser (6,100 bytes)
15: |physics gravity=characters - Thief: The Dark Project (5,716 bytes)
37: * [[gravity]]: [[#Character|characters]]
39: * characters and some objects can block doors from opening/clo... - Tommy Angelo (35 bytes)
1: {{character|cat=player characters}} - Dragon's Lair 3D (3,380 bytes)
22: ** [[gravity]]: characters
25: ...horizontal angle adjustment?, [[ovalular masks]]; characters
32: * other: [[anti-aliasing]], [[cel shading]] (characters, pickups, ropes), [[motion blur]], [[shaking]] (f... - Drakan: Order of the Flame (4,669 bytes)
36: * [[gravity]]: characters
42: ...s|dynamic]], [[real-time shadows|real-time]] (all characters) - guard (126 bytes)
2: [[cat:characters]] - Cate Archer (35 bytes)
1: {{character|cat=player characters}} - Rynn (35 bytes)
1: {{character|cat=player characters}} - Gothic (5,984 bytes)
18: ...e adjustment, ovalular masks; [[character shadows|characters]], [[ladder shadows|ladders]]
39: * [[gravity]]: characters - Dirk the Daring (35 bytes)
1: {{character|cat=player characters}} - Risen (6,174 bytes)
17: ...e adjustment, ovalular masks; [[character shadows|characters]], [[ladder shadows|ladders]]
38: * [[gravity]]: characters
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