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3D Game Comparison - Game vs. game. No hype; just facts.™

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Article title matches

  1. non-player characters (33 bytes)

Page text matches

  1. Main Page (1,950 bytes)
    13: *** {{catcount|characters}}
    14: <!--*** {{catcount|non-player characters}}-->
    15: **** {{catcount|player characters}}
  2. Tomb Raider (3,198 bytes)
    45: ===[[Non-player characters]]===
  3. action (5,686 bytes)
    3: ...nt.howstuffworks.com/question538.htm ''How do the characters in video games move so fluidly?''], [[w:How Stuff...
    20: ...02/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine ...
  4. Half-Life² (8,260 bytes)
    52: * [[gravity]]: characters
  5. Comparison table (5,076 bytes)
    28: ...veloper}} !!{{cat|Engines|Engine}} !!{{cat|Player characters|Character}}\n¦-,\n¦[[%PAGE%]],\n¦-\n,\n¦}
    43: ...veloper}} !!{{cat|Engines|Engine}} !!{{cat|Player characters|Character}}\n¦-,\n¦[[%PAGE%]],\n¦-\n,\n¦}
    58: ...veloper}} !!{{cat|Engines|Engine}} !!{{cat|Player characters|Character}}\n¦-,\n¦[[%PAGE%]],\n¦-\n,\n¦}
    72: ...veloper}} !!{{cat|Engines|Engine}} !!{{cat|Player characters|Character}}\n¦-,\n¦[[%PAGE%]],\n¦-\n,\n¦}
  6. Lara Croft (35 bytes)
    1: {{character|cat=player characters}}
  7. character (29 bytes)
    1: #redirect [[:cat:characters]]
  8. inverse kinematics (36 bytes)
    3: [[Category:Characters]]
  9. Gordon Freeman (35 bytes)
    1: {{character|cat=player characters}}
  10. GUN (3,570 bytes)
    20: ** [[gravity]]: [[#Character|characters]]; see [[#Interaction|movable objects]]
    34: * [[dust]]: [[footsteps]] (characters), [[gold]] [[mining]], [[wheels]] ([[stagecoach]]...
  11. Arx Fatalis (8,363 bytes)
    36: * [[shadows]]: ovalular masks; [[character shadow|characters]]
  12. player character (36 bytes)
    1: #redirect [[:cat:player characters]]
  13. gameform (13,258 bytes)
    59: ==[[:cat:characters|Character]]==
  14. non-player character (57 bytes)
    2: [[cat:characters| ]]
  15. Devastation (4,545 bytes)
    32: ** [[gravity]]: characters, objects
  16. Wurm (11,297 bytes)
    61: ** [[gravity]]: [[#Character|characters]]
    64: * [[shadows]]: [[character shadows|characters]] (-1st-person view), [[object shadows|fences, wa...
  17. Heavy Metal: F.A.K.K.² (4,727 bytes)
    24: ** [[#Character|characters]]: horizontal, flat (2D); dynamic
  18. Julie Strain (35 bytes)
    1: {{character|cat=player characters}}
  19. Outcast (5,156 bytes)
    15: |physics gravity=characters
  20. Cutter Slade (35 bytes)
    1: {{character|cat=player characters}}
  21. Trespasser (6,100 bytes)
    15: |physics gravity=characters
  22. Thief: The Dark Project (5,716 bytes)
    37: * [[gravity]]: [[#Character|characters]]
    39: * characters and some objects can block doors from opening/clo...
  23. Tommy Angelo (35 bytes)
    1: {{character|cat=player characters}}
  24. Dragon's Lair 3D (3,380 bytes)
    22: ** [[gravity]]: characters
    25: ...horizontal angle adjustment?, [[ovalular masks]]; characters
    32: * other: [[anti-aliasing]], [[cel shading]] (characters, pickups, ropes), [[motion blur]], [[shaking]] (f...
  25. Drakan: Order of the Flame (4,669 bytes)
    36: * [[gravity]]: characters
    42: ...s|dynamic]], [[real-time shadows|real-time]] (all characters)
  26. guard (126 bytes)
    2: [[cat:characters]]
  27. Cate Archer (35 bytes)
    1: {{character|cat=player characters}}
  28. Rynn (35 bytes)
    1: {{character|cat=player characters}}
  29. Gothic (5,984 bytes)
    18: ...e adjustment, ovalular masks; [[character shadows|characters]], [[ladder shadows|ladders]]
    39: * [[gravity]]: characters
  30. Dirk the Daring (35 bytes)
    1: {{character|cat=player characters}}
  31. Risen (6,174 bytes)
    17: ...e adjustment, ovalular masks; [[character shadows|characters]], [[ladder shadows|ladders]]
    38: * [[gravity]]: characters

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