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3D Game Comparison - Game vs. game. No hype; just facts.™

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(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎(test game) ‎[8 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎region ‎[9 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎chapter ‎[9 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎throw ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎push ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎knock over ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎steam ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎smoke ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎wall ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎lean ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎debris ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎mist ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎swarm ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎transparency ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎cardboard box ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎haze ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎sawhorse ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎impalement ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎log ‎[10 bytes]
(<img src=http://tnlc.com/eep/scroll.gif width=12 height=12 alt=History>) ‎table ‎[10 bytes]

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