Thief: The Dark Project

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{{game |year=1998 |genre=action-adventure |publisher=Eidos Interactive |developer=Looking Glass Studios |engine=Dark Engine |character=Garrett the Thief |engine type polygon=yes |engine optimization...
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Revision as of 05:51, 27 February 2010

Contents

Wikipedia:Thief: The Dark Project
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year  1998
genre(s)  action-adventure
developer(s) Looking Glass Studios
publisher(s) Eidos Interactive
engine Dark Engine
Character
name  Garrett the Thief



Engine

effects

lighting

physics

  • gravity: characters
  • air density, bouyancy, friction, inertia, momentum, weight
  • characters and some objects can block doors from opening/closing fully and/or can be pushed by doors (small objects only)
  • collision detection: 2D
  • deployed rope arrows settle into place
  • floating barrels, crates, & rubble
  • most arrows arc when shot
  • objects: stackable, fall down (but don't usually angle correctly), fly through air, impact, move other objects slightly (depending on size)
  • weight-sensitive columns & floor tiles

Character

player character

NPCs

AI

Environment

interaction

Inventory

objects

Other

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