Thief: The Dark Project

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 05:51, 27 February 2010 (edit)
Eep² (t|c)
{{game |year=1998 |genre=action-adventure |publisher=Eidos Interactive |developer=Looking Glass Studios |engine=Dark Engine |character=Garrett the Thief |engine type polygon=yes |engine optimization...
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Revision as of 10:44, 27 February 2010 (edit) (undo)
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objects - arrows to ammo
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Line 93: Line 93:
===objects=== ===objects===
-* [[ammo]] (arrows), [[compass]], [[flash bombs]]+* [[ammo]] ([[arrows]]: [[broadhead]], [[fire arrow|fire]], [[gas arrow|gas]], [[moss arrow|moss]], [[noise arrow|noise]], [[rope arrow|rope]], [[water arrow|water]]), [[compass]], [[flash bombs]]
* [[flasks]]/[[potions]]: breath, health, [[holy water]], speed * [[flasks]]/[[potions]]: breath, health, [[holy water]], speed
* [[food]]: [[apples]], [[bread]], [[carrots]], [[cheese]], [[deer legs]] * [[food]]: [[apples]], [[bread]], [[carrots]], [[cheese]], [[deer legs]]
* [[lockpicks]], [[keys]], papyrus/parchments/[[scrolls]] * [[lockpicks]], [[keys]], papyrus/parchments/[[scrolls]]
* [[loot]]: [[coins]] ([[gold]], [[silver]]), [[goblets]], gold/[[gem]] [[vases]], [[tiaras]] * [[loot]]: [[coins]] ([[gold]], [[silver]]), [[goblets]], gold/[[gem]] [[vases]], [[tiaras]]
-* [[weapons]]: [[blackjack]], [[bow]] ([[arrows]]: [[broadhead]], [[fire arrow|fire]], [[gas arrow|gas]], [[moss arrow|moss]], [[noise arrow|noise]], [[rope arrow|rope]], [[water arrow|water]]), [[hammers]], [[mines]] (explosive, [[gas mine|gas]])+* [[weapons]]: [[blackjack]], [[bow]], [[hammers]], [[mines]] (explosive, [[gas mine|gas]])
==Other== ==Other==

Revision as of 10:44, 27 February 2010

Contents

Wikipedia:Thief: The Dark Project
}}
year  1998
genre(s)  action-adventure
developer(s) Looking Glass Studios
publisher(s) Eidos Interactive
engine Dark Engine
Character
name  Garrett the Thief



Engine

effects

lighting

physics

  • gravity: characters
  • air density, bouyancy, friction, inertia, momentum, weight
  • characters and some objects can block doors from opening/closing fully and/or can be pushed by doors (small objects only)
  • collision detection: 2D
  • deployed rope arrows settle into place
  • floating barrels, crates, & rubble
  • most arrows arc when shot
  • objects: stackable, fall down (but don't usually angle correctly), fly through air, impact, move other objects slightly (depending on size)
  • weight-sensitive columns & floor tiles

Character

player character

NPCs

AI

Environment

interaction

Inventory

objects

Other

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