Tomb Raider

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 03:35, 5 September 2007 (edit)
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* [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes * [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes
* [[lighting]]: static, white * [[lighting]]: static, white
-* [[physics]]: Lara, [[NPCs]], Thor's hammer, sand+* [[physics]]: Lara, [[NPCs]], [[Thor's hammer]], [[sand]]
-* [[shadows]]: polygonal, ovalular, horizontal, flat (2D)+* [[shadows]]: [[polygon]]al, ovalular, horizontal, flat (2D)
** size: width/length adjustment ** size: width/length adjustment
*** Lara: dynamic *** Lara: dynamic
Line 43: Line 43:
* [[water tinting]] * [[water tinting]]
-==[[level/world design]]==+===[[non-player characters]]===
-...+* [[alligators]]/[[crocodiles]], [[bats]], [[bears]], [[cats]] ([[cougars]], [[lions]], [[panthers]]), [[centaurs]], [[demons]], [[dinosaurs]] ([[Tyrannosaurus Rexes]], [[Velocoraptors]]), [[gorillas]], [[humans]], [[mummies]], [[rats]], [[wolves]]
 +* [[AI]]: attack immediately
 + 
 + 
 +==[[environment]]==
 + 
 +===design===
 +* # levels: 15
 +* [[cutscenes]]: 4
 +* [[FMVs]]: 10
 +* [[level editor]]: ''[[Room Editor]]''
 +* [[linear level progression]]
 +* [[locations]]: [[Atlantis]], [[Egypt]], [[Greece]] (St. Francis' Folly), [[Peru]] (Qualopec)
 +* outdoor [[terrain]]/landscaping: gridlike
 + 
 +===[[damage]]===
 +* [[arrows]] (shooting), [[blades]] (floor, rolling, vertically swinging), [[boulders]] (rolling), [[darts]] (shooting), [[doors]] (split-shutting), [[fire]], [[floors]] (crumbling, falling-anchored), [[lava]], [[lightning]] bolts, Midas' golden hand ([[crushing]]), [[swords]] ([[falling]]), [[spikes]] (ceiling, floor, wall), [[Thor's hammer]]
 + 
 +===[[puzzles]]===
 +* find [[keys]]/[[items]], [[gears]], ordered [[levers]]/[[switches]], [[pressure-sensitive floors]], [[timed doors]]/levers
 + 
 +===[[interaction]]===
 +* [[buttons]], [[levers]]/[[switches]]
 +* [[collapsable scenery]]
 +* [[pick up]]: [[ammo]], [[artifacts]], [[keys]], [[weapons]]
 +* [[pull]]: levers, switches, stone/wood [[blocks]]/[[crates]]
 +* [[push]]: pullable objects
 + 
==[[weapons]]== ==[[weapons]]==
-...+* [[guns]]: [[Colt pistols]], [[Magnums]], [[shotgun]], [[Uzis]]
==[[inventory]]== ==[[inventory]]==
-...+* design: [[passport]], rings
 +** store and use
 +* [[objects]]: [[artifacts]], bars ([[gold bar|gold]], [[lead bar|lead]]), [[cogs]], [[compass]], [[flares]], [[keys]], weapons/[[ammo]]
 +* [[pickups]]: [[sprites]]
 + 
 +==other==
 +* [[sound]]: [[stereo]]

Revision as of 07:49, 11 September 2007

Contents

Wikipedia:Tomb Raider
}}
year  1996
genre(s)  Action-Adventure
developer(s) Core Design
publisher(s) Eidos Interactive
engine Proprietary
Character
name  Lara Croft
actions  climbdivegrab edgejumppick uppullpushrollrunshimmyshootsidestepswimvaultwalk



engine

atmospheric/environmental effects

character

non-player characters


environment

design

damage

puzzles

interaction


weapons

inventory

other

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