Tomb Raider

3D Game Comparison - Game vs. game. No hype; just facts.™

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Revision as of 07:20, 4 September 2007 (edit)
Eep² (t|c)

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|engine=Proprietary |engine=Proprietary
|engine type polygon=yes |engine type polygon=yes
-|engine optimization portal rendering=yes+|effect water splash=yes
-|character=Lara Croft+
|actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk |actions=climb, dive, grab edge, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk
|pickup=ammo, artifacts, keys, weapons |pickup=ammo, artifacts, keys, weapons
|pull=blocks, crates, levers, switches |pull=blocks, crates, levers, switches
-|push pullupable=yes 
}} }}
 +
 +==engine==
 +* [[collision detection]]: mostly 2D, Lara slides down vertically angled slopes
 +* [[lighting]]: static, white
 +* [[physics]]: Lara, [[NPCs]], Thor's hammer, sand
 +* [[shadows]]: polygonal, ovalular, horizontal, flat (2D)
 +** size: width/length adjustment
 +*** Lara: dynamic
 +*** NPCs/darts: static
 +* texture
 +** filtering: [[bilinear]]
 +** [[palette]]: 8-bit
 +** tile resolution: 64x64
 +* [[transparency]]: full (masks)
 +** sprites: blood squirts, fire, water splashes
 +* camera: underwater distortion
 +
 +===[[atmospheric/environmental effects]]===
 +* [[dust]]: shooting [[darts]]
 +* shooting [[lava]]
 +* [[particle effects]]: shooting lava
 +
 +==[[character]]==
 +* [[footsteps]]: [[land]], water
 +* # polygons: 380
 +* textures/skin: normal, grey tanktop
 +* view: 3rd-person
 +** pan: static (locked behind character) & dynamic (keyboard-controlled)
 +** zoom: slightly when panning
 +* water tinting
 +
 +==[[level/world design]]==
 +...
 +
 +==[[weapons]]==
 +...
 +
 +==[[inventory]]==
 +...

Revision as of 03:22, 5 September 2007

Contents

Wikipedia:Tomb Raider
}}
year  1996
genre(s)  Action-Adventure
developer(s) Core Design
publisher(s) Eidos Interactive
engine Proprietary
Character
actions  climbdivegrab edgejumppick uppullpushrollrunshimmyshootsidestepswimvaultwalk



engine

  • collision detection: mostly 2D, Lara slides down vertically angled slopes
  • lighting: static, white
  • physics: Lara, NPCs, Thor's hammer, sand
  • shadows: polygonal, ovalular, horizontal, flat (2D)
    • size: width/length adjustment
      • Lara: dynamic
      • NPCs/darts: static
  • texture
  • transparency: full (masks)
    • sprites: blood squirts, fire, water splashes
  • camera: underwater distortion

atmospheric/environmental effects

character

  • footsteps: land, water
  • # polygons: 380
  • textures/skin: normal, grey tanktop
  • view: 3rd-person
    • pan: static (locked behind character) & dynamic (keyboard-controlled)
    • zoom: slightly when panning
  • water tinting

level/world design

...

weapons

...

inventory

...

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