Wurm

3D Game Comparison - Game vs. game. No hype; just facts.™

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{{game {{game
|wikipedia=Wurm Online |wikipedia=Wurm Online
 +|year=2006
 +|genre=RPG,simulation,fantasy
 +|publisher=OneTooFree
 +|developer=OneTooFree
|engine type polygon=<smw_true_words> |engine type polygon=<smw_true_words>
|engine optimization LOD=<smw_true_words> |engine optimization LOD=<smw_true_words>
Line 48: Line 52:
}} }}
-[[Action]]s: [[activate]], [[botanize]], [[breed]], [[build]], [[burn]], [[bury]], [[carve]], [[chip]], [[chop up]], [[close]], [[combine]], [[crush]], [[cultivate]], [[cut]], [[cut down]], [[destroy]], [[dig]], [[disarm]], [[drag]], [[drink]], [[drop]], [[eat]], [[embark]], [[emote]], [[farm]], [[feed]], [[filet]], [[fill]], [[flatten]], [[forage]], [[groom]], [[hammer]], [[harvest]], [[hitch]], [[improve]], [[lead]], [[light]], [[lock]], [[lore]], [[manage]], [[meditate]], [[milk]], [[mine]], [[mold]], [[open]], [[pack]], [[pick flowers]], [[pick seeds]], [[pick sprout]], [[plant]], [[pour]], [[prospect]], [[prune]], [[pull]], [[punch]], [[puppeteer]], [[push]], [[reinforce]], [[repair]], [[ride]], [[sew]], [[sleep]], [[snuff]], [[sow]], [[spin]], [[steal]], [[string]], [[take]], [[target]], [[taste]], [[taunt]], [[temper]], [[throw]], [[track]], [[treat]], [[tunnel]], [[turn]], [[wash]], [[water]]+==[[:cat:Engines|Engine]]==
 +* [[Java]] [[OpenGL]]
 +* [[collision detection]]: 2D (and missing with many objects)
 +* [[lighting]]: dynamic, colored, vertex; [[bloom]], [[day-night cycle]], [[flicker]]ing; [[fire]], [[lantern]]s, [[torch]]es
 +* [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]]
 +* [[physics]]
 +** [[gravity]]: characters
 +** [[friction]], [[inertia]], [[momentum]]
 +* [[reflection]]: water--almost everything!
 +* [[shadows]]: characters (-1st-person view), fences, walls, buildings, trees, clouds--almost everything!
 +* skeletal animation: no
 +* texture: 16-/32-bit depth?
 +** filtering: [[bilinear]]
 +** mapping: mip, bump
 +* [[transparency]]: fire, smoke, water
 +* other: [[occlusion culling]], [[LOD]], usable object/tile highlight
 + 
 +===Atmospheric/environmental [[effects]]===
 +* [[smoke]]: fire
 +* water: [[reflection]]
 +* [[weather]]: [[fog]], [[lightning]], [[rain]], [[wind]] (smoke, vegetation)
 +* other: [[butterflies]], fire (campfires, forges, ovens, torches?), bushes/trees grow, objects [[decay]]; see particle effects
 + 
 +==Character==
 +===[[Player character]]===
 +* name/description: custom-named human male or female
 +* [[action]]s/moves: [[activate]], [[attack]], [[botanize]], [[breed]], [[build]], [[burn]], [[bury]], [[carve]], [[chip]], [[chop up]], [[climb]], [[close]], [[combine]], [[crush]], [[cultivate]], [[cut]], [[cut down]], [[destroy]], [[dig]], [[disarm]], [[drag]], [[drink]], [[drop]], [[eat]], [[embark]], [[emote]], [[farm]], [[feed]], [[filet]], [[fill]], [[flatten]], [[forage]], [[groom]], [[hammer]], [[harvest]], [[hitch]], [[improve]], [[lead]], [[light]], [[lock]], [[lore]], [[manage]], [[meditate]], [[milk]], [[mine]], [[mold]], [[open]], [[pack]], [[pick flowers]], [[pick seeds]], [[pick sprout]], [[pick up]] ([[take]]), [[plant]], [[pour]], [[prospect]], [[prune]], [[pull]], [[punch]], [[puppeteer]], [[push]], [[reinforce]], [[repair]], [[ride]], [[sew]], [[sleep]], [[snuff]], [[sow]], [[spin]], [[steal]], [[string]], [[run]], [[strafe]], [[target]], [[taste]], [[taunt]], [[temper]], [[throw]], [[track]], [[treat]], [[tunnel]], [[turn]], [[wash]], [[water]]
 +* body rendered in 1st-person view
 +* dying (and approaching it) causes screen to fade red in/out in a tunnel-like effect
 +* footprints: none
 +* [[footstep]]s: dirt, grass, stone
 +* needs to eat/drink or will lose water/food %
 +* [[nutrition]]
 +* [[stamina]]
 +* skill points
 +* view: 1st-person
 +** pan: mouse
 + 
 +===[[NPC]]s===
 +* [[bear]]s, [[boar]]s, [[bull]]s/[[cow]]s, cave [[bug]]s, [[chicken]]s (chicks, hens, [[rooster]]s), [[crocodile]]s, [[deer]], [[dog]]s, [[dragon]]s, [[ghost]]s (spirit guards), [[goblin]]s, [[gorilla]]s (mountain), [[horses]], [[human]]s, [[pheasant]]s, [[rat]]s (large), [[spider]]s (various), [[troll]]s, [[unicorn]]s, [[wolves]], undead/[[zombie]]s
 +* non-threatening: depends on kingdom
 +* AI
 +** react to theft (guards only?)
 +** NPCs turn towards player when attacking (animals when being fed/groomed/tamed)
 +** some animals can drag large carts and can be ridden
 +** tamable animals can be lead/ordered
 + 
 +==[[Environment]]==
 +* # levels: 3 kingdoms (server-dependent), various [[homestead]]s/[[settlement]]s/[[village]]s
 +* location: medieval time; caves/mines, forests, hills, lakes, mountains, coasts
 +* cutscenes: no
 +* level editor: integrated
 +* [[environmental interaction]]
 +** [[break]] ([[destroy]]): [[gate]]s, [[fence]]s, [[wall]]s
 +** [[create]]/[[make]]: [[altar]]s, [[ammo]], [[anvil]]s, [[armor]]/[[shield]]s, [[blade]]s, [[building]]s (stone, wood), [[boat]]s ([[rowboat]], [[sailboat]], [[corbita]], etc), [[cart]]s, [[catapult]]s, [[charcoal]], [[cheese drill]]s, [[chisel]]s (stone), [[clay shaper]]s, [[cloth]] (armor, [[bandage]]s, [[clothing]], [[satchel]]s, [[sheet]]s, [[string]]), [[compass]]es, [[container]]s: ([[backpack]]s, [[barrel]]s--small/large, [[bowl]]s, [[bucket]]s, [[flask]]s, [[jar]]s, [[satchel]]s, [[water skin]]s), [[dye]], [[fence]]s (stone, wood), [[fishing rod]]s (fishing pole + rope), [[floor board]]s ([[planks]] + [[nail]]s), [[food]] ([[bread]] + [[dough]], [[casserole]]s, [[cheese]], [[dishwater]]. [[gulasch]], [[juice]], [[lemonade]], [[meal]]s, [[porridge]], [[stew]]s, [[wine]]), [[fruit press]]es, furniture ([[armchair]]s, [[chair]]s, [[stool]]s, [[table]]s), [[handle]]s, [[healing cover]], [[hook]]s (fishing; iron/wood), [[iron file]]s, [[jewelry]] ([[necklace]]s, [[ring]]s, [[statuette]]s), juice (apple, blueberry, cherry, grape, strawberry), key forms/molds, [[key]]s, [[knives]] (butchering, carving, leather), [[kindling]], [[lamp]]s, [[lantern]]s, [[leather]] (armor, [[backpack]]s, [[quiver]]s, [[toolbelt]]s), [[lockpick]]s, [[lock]]s, [[loom]]s, [[mallet]]s, [[maple syrup]], metal [[alloy]]s (brass, bronze, steel), [[mortar]] (clay + sand), [[nail]]s, [[needle]]s, [[olive oil]], [[pan]]s (frying, sauce), [[pelt]]s, [[plank]]s, [[pottery]] (see containers), practice/training [[doll]]s, presses (cheese, fruit), [[quiver]]s, [[rag]]s, [[raft]]s, [[rake]]s, [[rivet]]s, [[rope]], [[rug]]s (meditation), [[pickaxe]]s, [[saw]]s, [[scissors]], [[scythe]]s, [[shaft]]s, [[sheet]]s (cloth/steel), [[shovel]]s, [[sickle]]s, [[sign]]s, [[spatula]]s, [[spindle]]s, spirit cottages ([[mailbox]]es), [[statue]]s, stone ([[brick]]s, [[grindstone]]s, [[slab]]s, statues), [[string]] (bow, cloth, wemp), [[support beam]]s, [[tool]]s, [[torch]]es, [[weapons]] (+ enchanted), [[wheel]]s, wheel [[axel]]s, [[whetstone]]s, [[wire]]s, [[yoyo]]s; see inventory
 +** drop/[[pick up]] (take): chairs, chest (1, small), corpses, forks, iron files, jars, "kitchen utensils" (bowls, containers, holder, pots), shields, stone blocks, stools, sword blades, tokens, troll art; see inventory
 +** [[cook]] food: berries, bread dough, chicken, fish, herbs, meat, nuts, vegetables
 +** [[dig]]: clay, dirt, peat, marsh, moss, sand, etc; lower/raise ground
 +** [[drink]] from, and [[fill]] (or [[pour]] out) containers with water (and other liquid) from, other containers, fountains, lakes (water tiles), etc
 +** [[eat]]: see [[#Inventory]]
 +** [[farm]]/[[harvest]]/[[sow]] fields
 +** [[fish]]
 +** [[harvest]] bushes/trees
 +** [[improve]]/[[repair]] objects: [[carve]], [[file]], [[hammer]], hand (clay), log (wood), ore (metal), [[polish]] (pelt), [[temper]] (water), etc
 +** [[light]] (via [[steel and flint]] + [[kindling]]) and [[snuff]]: fires (campfires, forges, lanterns, lamps, stoves, torches)
 +** [[lock]]/unlock doors/gates
 +** look through [[spyglass]]es
 +** [[mine]]: ore (coal, gold, iron, lead, silver, tin, zinc), rock (gems/gemstones randomly found)--pickaxe + rock tile
 +** [[open]]/close: barrels, bowls, campfires, carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens
 +** [[pick lock]]s: chests, doors, gates
 +** [[plant]]: flowers, signs, sprouts
 +** [[pull]]/[[push]] (small increments): barrels, forges, looms, ovens, signs, spirit cottages, etc
 +** [[ride]]: some animals
 +** [[turn]] (small increments): practice/training dolls; see push/pull
 +** other: [[cut down]] trees and [[chop up]] wood, [[drag]] carts, [[lead]]/[[groom]]/[[tame]] animals, [[spin]] yoyos
 +* puzzles: none
 +* [[hazard]]s: animals/enemies, gravity (falling), other players, [[thorn]] bushes, [[trap]]s
 + 
 +==[[Weapons]]==
 +* axes (+ pick-), bows (short, long), fists, hammers, knives, mauls, spells, swords
 + 
 +==[[Inventory]]==
 +* animal parts: [[bladder]]s, [[cochineal]]s, [[eye]]s, [[fat]], [[fur]]s, [[hide]]s, [[hooves]], [[horn]]s, [[paw]]s, [[scale]]s, [[tail]]s, [[teeth]]
 +* clay, cotton, dirt
 +* food: acorns, apples, belladonna, blueberries, cherries, chicken?, corn, fish, garlic, grapes, lemons, lingonberries, meat, mushrooms?, oats, olives, onions, oregano, parsley, potatos, pumpkins, rye, sage, sassafrass, strawberries, water, wheat, woad
 +* [[gems]] (emeralds, rubies, sapphires), gold/iron/copper/silver (coins, ore, shards), herbs, maple sap, moss, ore (lumps, scraps), peat, plants (flowers, healing herbs), rock shards, salt, sand, seeds (cotton, pumpkin), tar, water
 +* wood: kindling, [[log]]s, planks, scraps, shafts, shields, tools, weapons
 +* see createable objects
 +* combine objects
 +* containers hold liquid/objects
 + 
 +==Other==
 + * sound: [[stereo]], [[OpenAL]]

Revision as of 20:49, 11 January 2010

Contents

Wikipedia:Wurm Online
}}
year  2006
genre(s)  RPGsimulationfantasy
developer(s) OneTooFree
publisher(s) OneTooFree



Engine

Atmospheric/environmental effects

Character

Player character

NPCs

Environment

Weapons

  • axes (+ pick-), bows (short, long), fists, hammers, knives, mauls, spells, swords

Inventory

  • animal parts: bladders, cochineals, eyes, fat, furs, hides, hooves, horns, paws, scales, tails, teeth
  • clay, cotton, dirt
  • food: acorns, apples, belladonna, blueberries, cherries, chicken?, corn, fish, garlic, grapes, lemons, lingonberries, meat, mushrooms?, oats, olives, onions, oregano, parsley, potatos, pumpkins, rye, sage, sassafrass, strawberries, water, wheat, woad
  • gems (emeralds, rubies, sapphires), gold/iron/copper/silver (coins, ore, shards), herbs, maple sap, moss, ore (lumps, scraps), peat, plants (flowers, healing herbs), rock shards, salt, sand, seeds (cotton, pumpkin), tar, water
  • wood: kindling, logs, planks, scraps, shafts, shields, tools, weapons
  • see createable objects
  • combine objects
  • containers hold liquid/objects

Other

   * sound: stereo, OpenAL
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