http://www.tnlc.com/wiki/index.php?title=action&action=history&feed=atomaction - Revision history2024-03-28T16:10:52ZRevision history for this page on the wikiMediaWiki 1.9.3http://www.tnlc.com/wiki/index.php?title=action&diff=3001&oldid=prevEep²: /* Video games */ fix links2010-02-18T12:55:14Z<p><span class="autocomment">Video games -</span> fix links</p>
<table border='0' width='98%' cellpadding='0' cellspacing='4' style="background-color: white;">
<tr>
<td colspan='2' width='50%' align='center' style="background-color: white;">←Older revision</td>
<td colspan='2' width='50%' align='center' style="background-color: white;">Revision as of 12:55, 18 February 2010</td>
</tr>
<tr><td colspan="2" align="left"><strong>Line 16:</strong></td>
<td colspan="2" align="left"><strong>Line 16:</strong></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[lie down|Lie down]] on stomach (also called [[prone]]) is used mostly in [[w:first person shooting games|first person shooting games]] but was also introduced in platform games like ''[[w:Contra|Contra]]''.</td><td> </td><td style="background: #eee; font-size: smaller;">* [[lie down|Lie down]] on stomach (also called [[prone]]) is used mostly in [[w:first person shooting games|first person shooting games]] but was also introduced in platform games like ''[[w:Contra|Contra]]''.</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">A [[w:Fighting game|fighting game]] tends to have more complicated actions involving [[w:Combo (video games)|combination ("combo")]] moves like [[w:flip|flip]]s, [[w:twist|twist]]s, [[w:somersault|somersault]]s, etc. Other actions include [[w:desperation attack|desperation]] and [[w:special attack|special attack]]s and [[w:signature move|signature]] and [[w:finishing move|finishing move]]s. [[w:Racing game|Driving/racing games]] obviously have driving-related actions like steering, acceleration ("running"/"walking"), breaking (stopping), etc. [[w:dual wield|Dual <span style="color: red; font-weight: bold;">weilding</span>]] (holding weapons in multiple hands) is also used in games like ''[[w:Rise of the Triad|Rise of the Triad]]'', ''[[w:Marathon (computer game)|Marathon]]'', ''Tomb Raider'', ''[[Heavy Metal: F.A.K.K.²]]'', etc.</td><td>+</td><td style="background: #cfc; font-size: smaller;">A [[w:Fighting game|fighting game]] tends to have more complicated actions involving [[w:Combo (video games)|combination ("combo")]] moves like [[w:flip|flip]]s, [[w:twist|twist]]s, [[w:somersault|somersault]]s, etc. Other actions include [[w:desperation attack|desperation]] and [[w:special attack|special attack]]s and [[w:signature move|signature]] and [[w:finishing move|finishing move]]s. [[w:Racing game|Driving/racing games]] obviously have driving-related actions like steering, acceleration ("running"/"walking"), breaking (stopping), etc. [[w:dual wield|Dual <span style="color: red; font-weight: bold;">wielding</span>]] (holding weapons in multiple hands) is also used in games like ''[[w:Rise of the Triad|Rise of the Triad]]'', ''[[w:Marathon (computer game)|Marathon]]'', ''Tomb Raider'', ''[[Heavy Metal: F.A.K.K.²]]'', etc.</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">As games became (and become) more complex, more and more actions/moves were (are) added, approaching the complexity level of [[w:human position|human position]]s, [[<span style="color: red; font-weight: bold;">w:</span>facial expression|facial expression]], and other [[w:expression|expression]]s.<ref>[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]], [[w:Gamasutra|Gamasutra]], June 2, 2006</ref> An example of player character move evolution is with ''Tomb Raider'' where, in the original [[1996]] game, [[Lara Croft]], had fewer moves than in the [[2007]] remake, ''[[Tomb Raider: Anniversary]]''.<ref>[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], [[w:Monty Phan|Monty Phan]], ''[[w:Newsday|Newsday]]'', June 26, 2007</ref></td><td>+</td><td style="background: #cfc; font-size: smaller;">As games became (and become) more complex, more and more actions/moves were (are) added, approaching the complexity level of [[w:human position|human position]]s, [[facial expression|facial expression]], and other [[w:expression|expression]]s.<ref>[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]], [[w:Gamasutra|Gamasutra]], June 2, 2006</ref> An example of player character move evolution is with ''Tomb Raider'' where, in the original [[1996]] game, [[Lara Croft]], had fewer moves than in the [[2007]] remake, ''[[Tomb Raider: Anniversary]]''.<ref>[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], [[w:Monty Phan|Monty Phan]], ''[[w:Newsday|Newsday]]'', June 26, 2007</ref></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">==See also==</td><td> </td><td style="background: #eee; font-size: smaller;">==See also==</td></tr>
</table>Eep²http://www.tnlc.com/wiki/index.php?title=action&diff=3000&oldid=prevEep²: /* Video games */ reword jumping2010-02-18T07:06:58Z<p><span class="autocomment">Video games -</span> reword jumping</p>
<table border='0' width='98%' cellpadding='0' cellspacing='4' style="background-color: white;">
<tr>
<td colspan='2' width='50%' align='center' style="background-color: white;">←Older revision</td>
<td colspan='2' width='50%' align='center' style="background-color: white;">Revision as of 07:06, 18 February 2010</td>
</tr>
<tr><td colspan="2" align="left"><strong>Line 8:</strong></td>
<td colspan="2" align="left"><strong>Line 8:</strong></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[Run]]: Running was perhaps the first action in a game, though it was just "[[w:moving|moving]]". ''[[w:Pacman|Pacman]]'' moved at one speed while ''[[w:Pong|Pong]]'' used an analog controller, allowing different movement speeds. </td><td> </td><td style="background: #eee; font-size: smaller;">* [[Run]]: Running was perhaps the first action in a game, though it was just "[[w:moving|moving]]". ''[[w:Pacman|Pacman]]'' moved at one speed while ''[[w:Pong|Pong]]'' used an analog controller, allowing different movement speeds. </td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[pick up|Pick up]] (and later [[w:put down|put down]]): Picking [[object]]s up ("[[pickup]]s") in the [[w:game world|game world]] usually meant just "running" (moving) the character over the object; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the "run-over" approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[NPC]]).<ref>Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN 0415965780</ref></td><td> </td><td style="background: #eee; font-size: smaller;">* [[pick up|Pick up]] (and later [[w:put down|put down]]): Picking [[object]]s up ("[[pickup]]s") in the [[w:game world|game world]] usually meant just "running" (moving) the character over the object; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the "run-over" approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[NPC]]).<ref>Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN 0415965780</ref></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* [[jump|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:</td><td>+</td><td style="background: #cfc; font-size: smaller;">* [[jump|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era <span style="color: red; font-weight: bold;">beginning </span>with <span style="color: red; font-weight: bold;">''[[w:Frogs (video game)|Frogs]]'' and other </span>games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[climb|Climb]] (ladder, pole, rope, [[w:rock climbing|rock]]/wall, etc): Climbing also became more prevalent with platform games like ''[[w:Donkey Kong|Donkey Kong]]''.</td><td> </td><td style="background: #eee; font-size: smaller;">* [[climb|Climb]] (ladder, pole, rope, [[w:rock climbing|rock]]/wall, etc): Climbing also became more prevalent with platform games like ''[[w:Donkey Kong|Donkey Kong]]''.</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[attack|Attack]]: A [[w:generic|generic]] action for attacking like [[shoot]]ing/[[w:fire (disambiguation)|firing]] a weapon, [[hit]]ting, [[punch]]ing, [[kick]]ing, [[throw]]ing, etc.</td><td> </td><td style="background: #eee; font-size: smaller;">* [[attack|Attack]]: A [[w:generic|generic]] action for attacking like [[shoot]]ing/[[w:fire (disambiguation)|firing]] a weapon, [[hit]]ting, [[punch]]ing, [[kick]]ing, [[throw]]ing, etc.</td></tr>
</table>Eep²http://www.tnlc.com/wiki/index.php?title=action&diff=2142&oldid=prevEep²: /* Video games */ run game speed correction, dual wield2010-01-13T21:59:33Z<p><span class="autocomment">Video games -</span> run game speed correction, dual wield</p>
<table border='0' width='98%' cellpadding='0' cellspacing='4' style="background-color: white;">
<tr>
<td colspan='2' width='50%' align='center' style="background-color: white;">←Older revision</td>
<td colspan='2' width='50%' align='center' style="background-color: white;">Revision as of 21:59, 13 January 2010</td>
</tr>
<tr><td colspan="2" align="left"><strong>Line 6:</strong></td>
<td colspan="2" align="left"><strong>Line 6:</strong></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">In [[w:arcade game|arcade]], [[w:computer game|computer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]]):</td><td> </td><td style="background: #eee; font-size: smaller;">In [[w:arcade game|arcade]], [[w:computer game|computer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]]):</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* [[Run]]: Running was perhaps the first action in a game, though it was just "[[w:moving|moving]]". <span style="color: red; font-weight: bold;">Games like </span>''[[w:<span style="color: red; font-weight: bold;">Pong</span>|<span style="color: red; font-weight: bold;">Pong</span>]]'' <span style="color: red; font-weight: bold;">and </span>''[[w:<span style="color: red; font-weight: bold;">Pacman</span>|<span style="color: red; font-weight: bold;">Pacman</span>]]'' <span style="color: red; font-weight: bold;">moved at one speed</span>.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* [[Run]]: Running was perhaps the first action in a game, though it was just "[[w:moving|moving]]". ''[[w:<span style="color: red; font-weight: bold;">Pacman</span>|<span style="color: red; font-weight: bold;">Pacman</span>]]'' <span style="color: red; font-weight: bold;">moved at one speed while </span>''[[w:<span style="color: red; font-weight: bold;">Pong</span>|<span style="color: red; font-weight: bold;">Pong</span>]]'' <span style="color: red; font-weight: bold;">used an analog controller, allowing different movement speeds</span>. </td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[pick up|Pick up]] (and later [[w:put down|put down]]): Picking [[object]]s up ("[[pickup]]s") in the [[w:game world|game world]] usually meant just "running" (moving) the character over the object; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the "run-over" approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[NPC]]).<ref>Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN 0415965780</ref></td><td> </td><td style="background: #eee; font-size: smaller;">* [[pick up|Pick up]] (and later [[w:put down|put down]]): Picking [[object]]s up ("[[pickup]]s") in the [[w:game world|game world]] usually meant just "running" (moving) the character over the object; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the "run-over" approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[NPC]]).<ref>Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN 0415965780</ref></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[jump|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:</td><td> </td><td style="background: #eee; font-size: smaller;">* [[jump|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:</td></tr>
<tr><td colspan="2" align="left"><strong>Line 16:</strong></td>
<td colspan="2" align="left"><strong>Line 16:</strong></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[lie down|Lie down]] on stomach (also called [[prone]]) is used mostly in [[w:first person shooting games|first person shooting games]] but was also introduced in platform games like ''[[w:Contra|Contra]]''.</td><td> </td><td style="background: #eee; font-size: smaller;">* [[lie down|Lie down]] on stomach (also called [[prone]]) is used mostly in [[w:first person shooting games|first person shooting games]] but was also introduced in platform games like ''[[w:Contra|Contra]]''.</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">[[w:Fighting game|<span style="color: red; font-weight: bold;">Fighting </span>game]] <span style="color: red; font-weight: bold;">tend </span>to have more complicated actions involving [[w:Combo (video games)|combination ("combo")]] moves like [[w:flip|flip]]s, [[w:twist|twist]]s, [[w:somersault|somersault]]s, etc. Other actions include [[w:desperation attack|desperation]] and [[w:special attack|special attack]]s and [[w:signature move|signature]] and [[w:finishing move|finishing move]]s. [[w:Racing game|Driving/racing games]] obviously have driving-related actions like steering, acceleration ("running"/"walking"), breaking (stopping)</td><td>+</td><td style="background: #cfc; font-size: smaller;"><span style="color: red; font-weight: bold;">A </span>[[w:Fighting game|<span style="color: red; font-weight: bold;">fighting </span>game]] <span style="color: red; font-weight: bold;">tends </span>to have more complicated actions involving [[w:Combo (video games)|combination ("combo")]] moves like [[w:flip|flip]]s, [[w:twist|twist]]s, [[w:somersault|somersault]]s, etc. Other actions include [[w:desperation attack|desperation]] and [[w:special attack|special attack]]s and [[w:signature move|signature]] and [[w:finishing move|finishing move]]s. [[w:Racing game|Driving/racing games]] obviously have driving-related actions like steering, acceleration ("running"/"walking"), breaking (stopping)<span style="color: red; font-weight: bold;">, etc. [[w:dual wield|Dual weilding]] (holding weapons in multiple hands) is also used in games like ''[[w:Rise of the Triad|Rise of the Triad]]'', ''[[w:Marathon (computer game)|Marathon]]'', ''Tomb Raider'', ''[[Heavy Metal: F.A.K.K.²]]'', etc.</span></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">As games became (and become) more complex, more and more actions/moves were (are) added, approaching the complexity level of [[w:human position|human position]]s, [[w:facial expression|facial expression]], and other [[w:expression|expression]]s.<ref>[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]], [[w:Gamasutra|Gamasutra]], June 2, 2006</ref> An example of player character move evolution is with ''Tomb Raider'' where, in the original [[1996]] game, [[Lara Croft]], had fewer moves than in the [[2007]] remake, ''[[Tomb Raider: Anniversary]]''.<ref>[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], [[w:Monty Phan|Monty Phan]], ''[[w:Newsday|Newsday]]'', June 26, 2007</ref></td><td> </td><td style="background: #eee; font-size: smaller;">As games became (and become) more complex, more and more actions/moves were (are) added, approaching the complexity level of [[w:human position|human position]]s, [[w:facial expression|facial expression]], and other [[w:expression|expression]]s.<ref>[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]], [[w:Gamasutra|Gamasutra]], June 2, 2006</ref> An example of player character move evolution is with ''Tomb Raider'' where, in the original [[1996]] game, [[Lara Croft]], had fewer moves than in the [[2007]] remake, ''[[Tomb Raider: Anniversary]]''.<ref>[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], [[w:Monty Phan|Monty Phan]], ''[[w:Newsday|Newsday]]'', June 26, 2007</ref></td></tr>
</table>Eep²http://www.tnlc.com/wiki/index.php?title=action&diff=2140&oldid=prevEep²: cat fix2010-01-13T21:36:03Z<p>cat fix</p>
<table border='0' width='98%' cellpadding='0' cellspacing='4' style="background-color: white;">
<tr>
<td colspan='2' width='50%' align='center' style="background-color: white;">←Older revision</td>
<td colspan='2' width='50%' align='center' style="background-color: white;">Revision as of 21:36, 13 January 2010</td>
</tr>
<tr><td colspan="2" align="left"><strong>Line 37:</strong></td>
<td colspan="2" align="left"><strong>Line 37:</strong></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [http://www.videogamebuttons.com Video Game Buttons], basic moves and cheat codes for various games</td><td> </td><td style="background: #eee; font-size: smaller;">* [http://www.videogamebuttons.com Video Game Buttons], basic moves and cheat codes for various games</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">[[<span style="color: red; font-weight: bold;">Category</span>: <span style="color: red; font-weight: bold;">Actions</span>| ]]</td><td>+</td><td style="background: #cfc; font-size: smaller;">[[<span style="color: red; font-weight: bold;">category</span>:<span style="color: red; font-weight: bold;">actions</span>| ]]</td></tr>
</table>Eep²http://www.tnlc.com/wiki/index.php?title=action&diff=1914&oldid=prevEep²: /* See also */ wikipedia2007-09-29T10:18:47Z<p><span class="autocomment">See also -</span> wikipedia</p>
<table border='0' width='98%' cellpadding='0' cellspacing='4' style="background-color: white;">
<tr>
<td colspan='2' width='50%' align='center' style="background-color: white;">←Older revision</td>
<td colspan='2' width='50%' align='center' style="background-color: white;">Revision as of 10:18, 29 September 2007</td>
</tr>
<tr><td colspan="2" align="left"><strong>Line 21:</strong></td>
<td colspan="2" align="left"><strong>Line 21:</strong></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">==See also==</td><td> </td><td style="background: #eee; font-size: smaller;">==See also==</td></tr>
<tr><td colspan="2"> </td><td>+</td><td style="background: #cfc; font-size: smaller;">Wikipedia:</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[w:Actions per minute|Actions per minute]]</td><td> </td><td style="background: #eee; font-size: smaller;">* [[w:Actions per minute|Actions per minute]]</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[w:Action point|Action point]]</td><td> </td><td style="background: #eee; font-size: smaller;">* [[w:Action point|Action point]]</td></tr>
</table>Eep²http://www.tnlc.com/wiki/index.php?title=action&diff=1708&oldid=prevEep²: changed some Wikipedia links to internal; game genre reword2007-09-21T12:47:35Z<p>changed some Wikipedia links to internal; game genre reword</p>
<table border='0' width='98%' cellpadding='0' cellspacing='4' style="background-color: white;">
<tr>
<td colspan='2' width='50%' align='center' style="background-color: white;">←Older revision</td>
<td colspan='2' width='50%' align='center' style="background-color: white;">Revision as of 12:47, 21 September 2007</td>
</tr>
<tr><td colspan="2" align="left"><strong>Line 1:</strong></td>
<td colspan="2" align="left"><strong>Line 1:</strong></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">''<span style="color: red; font-weight: bold;">'Action''' may refer to a type of </span>[[<span style="color: red; font-weight: bold;">w</span>:<span style="color: red; font-weight: bold;">game genre|game genre</span>]].</td><td>+</td><td style="background: #cfc; font-size: smaller;"><span style="color: red; font-weight: bold;">:</span>''<span style="color: red; font-weight: bold;">For the game genre, see </span>[[:<span style="color: red; font-weight: bold;">cat:action</span>]]<span style="color: red; font-weight: bold;">''</span>.</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">An '''action''' (or '''move''' or '''control''') in [[w:gaming|gaming]] is an [[w:action|action]]/[[w:move|move]]/[[w:control|control]] a [[<span style="color: red; font-weight: bold;">w:player character|player </span>character]] can do within the game. Most characters are pre-animated<ref>[http://news.bbc.co.uk/2/hi/science/nature/2058040.stm ''Digital characters learn to move''], [[w:BBC News|BBC News]], June 25, 2002</ref> through [[w:scripting|scripting]] ([[<span style="color: red; font-weight: bold;">w:artificial intelligence|</span>artificial intelligence]]), [[<span style="color: red; font-weight: bold;">w:inverse kinematics|</span>inverse kinematics]], or [[w:motion capture|motion capture]].<ref>[http://entertainment.howstuffworks.com/question538.htm ''How do the characters in video games move so fluidly?''], [[w:How Stuff Works|How Stuff Works]]</ref></td><td>+</td><td style="background: #cfc; font-size: smaller;">An '''action''' (or '''move''' or '''control''') in [[w:gaming|gaming]] is an [[w:action|action]]/[[w:move|move]]/[[w:control|control]] a [[character]] can do within the game. Most characters are pre-animated<ref>[http://news.bbc.co.uk/2/hi/science/nature/2058040.stm ''Digital characters learn to move''], [[w:BBC News|BBC News]], June 25, 2002</ref> through [[w:scripting|scripting]] ([[artificial intelligence]]), [[inverse kinematics]], or [[w:motion capture|motion capture]].<ref>[http://entertainment.howstuffworks.com/question538.htm ''How do the characters in video games move so fluidly?''], [[w:How Stuff Works|How Stuff Works]]</ref></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">===Video games===</td><td> </td><td style="background: #eee; font-size: smaller;">===Video games===</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">In [[w:arcade game|arcade]], [[w:computer game|computer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]]):</td><td> </td><td style="background: #eee; font-size: smaller;">In [[w:arcade game|arcade]], [[w:computer game|computer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]]):</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">w:Running|</span>Run]]: Running was perhaps the first action in a game, though it was just "moving". Games like ''[[w:Pong|Pong]]'' and ''[[w:Pacman|Pacman]]'' moved at one speed.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* [[Run]]: Running was perhaps the first action in a game, though it was just "<span style="color: red; font-weight: bold;">[[w:</span>moving<span style="color: red; font-weight: bold;">|moving]]</span>". Games like ''[[w:Pong|Pong]]'' and ''[[w:Pacman|Pacman]]'' moved at one speed.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">w:Pick-</span>up <span style="color: red; font-weight: bold;">(gaming)</span>|Pick up]] (and later [[w:put down|put down]]): Picking <span style="color: red; font-weight: bold;">objects </span>up (<span style="color: red; font-weight: bold;">or just </span>"<span style="color: red; font-weight: bold;">pick-ups</span>") in the [[w:game world|game world]] usually meant just "running" (moving) the character over the <span style="color: red; font-weight: bold;">item</span>; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the "run-over" approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[<span style="color: red; font-weight: bold;">w:NPC|</span>NPC]]).<ref>Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN 0415965780</ref></td><td>+</td><td style="background: #cfc; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">pick </span>up|Pick up]] (and later [[w:put down|put down]]): Picking <span style="color: red; font-weight: bold;">[[object]]s </span>up ("<span style="color: red; font-weight: bold;">[[pickup]]s</span>") in the [[w:game world|game world]] usually meant just "running" (moving) the character over the <span style="color: red; font-weight: bold;">object</span>; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the "run-over" approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[NPC]]).<ref>Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN 0415965780</ref></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">w:Jumping</span>|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[<span style="color: red; font-weight: bold;">w:grab|</span>grab]]bing onto things in order to:</td><td>+</td><td style="background: #cfc; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">jump</span>|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">w:Climbing</span>|Climb]] (ladder, pole, rope, [[w:rock climbing|rock]]/wall, etc): Climbing also became more prevalent with platform games like ''[[w:Donkey Kong|Donkey Kong]]''.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">climb</span>|Climb]] (ladder, pole, rope, [[w:rock climbing|rock]]/wall, etc): Climbing also became more prevalent with platform games like ''[[w:Donkey Kong|Donkey Kong]]''.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">w:Attack</span>|Attack]]: A [[w:generic|generic]] action for attacking like [[<span style="color: red; font-weight: bold;">w:shooting|shooting</span>]]/[[w:fire (disambiguation)|firing]] a weapon, [[<span style="color: red; font-weight: bold;">w:hit|</span>hit]]ting, [[<span style="color: red; font-weight: bold;">w:punch|</span>punch]]ing, [[<span style="color: red; font-weight: bold;">w:kick|</span>kick]]ing, [[<span style="color: red; font-weight: bold;">w:throw|</span>throw]]ing, etc.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">attack</span>|Attack]]: A [[w:generic|generic]] action for attacking like [[<span style="color: red; font-weight: bold;">shoot</span>]]<span style="color: red; font-weight: bold;">ing</span>/[[w:fire (disambiguation)|firing]] a weapon, [[hit]]ting, [[punch]]ing, [[kick]]ing, [[throw]]ing, etc.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">w:Crouch</span>|Crouch]]: Crouching (or [[w:duck (disambiguation)|ducking]]) was also introduced in platform games.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">crouch</span>|Crouch]]: Crouching (or [[w:duck (disambiguation)|ducking]]) was also introduced in platform games.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* [[w:Use|Use]]: Another generic action that performs various things like picking up (or putting down) something (see above), inserting something (like a [[<span style="color: red; font-weight: bold;">w:key (lock)|</span>key]]) into something else (a [[<span style="color: red; font-weight: bold;">w:door|</span>door]]), etc</td><td>+</td><td style="background: #cfc; font-size: smaller;">* [[w:Use|Use]]: Another generic action that performs various things like picking up (or putting down) something (see above), inserting something (like a [[key]]) into something else (a [[door]]<span style="color: red; font-weight: bold;">--or [[open]]ing/[[closing]] one</span>), etc</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">w:Walk</span>|Walk]]: As games became more sophisticated, walking (vs. running) became necessary, like to avoid falling off edges in ''[[Tomb Raider]]''.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">walk</span>|Walk]]: As games became more sophisticated, walking (vs. running) became necessary, like to avoid <span style="color: red; font-weight: bold;">[[</span>falling<span style="color: red; font-weight: bold;">]] </span>off edges in ''[[Tomb Raider]]''.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">w:Lie </span>down|Lie down]] on stomach (also called [[<span style="color: red; font-weight: bold;">w:prone|</span>prone]]) is used mostly in [[w:first person shooting games|first person shooting games]] but was also introduced in platform games like ''[[w:Contra|Contra]]''.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* [[<span style="color: red; font-weight: bold;">lie </span>down|Lie down]] on stomach (also called [[prone]]) is used mostly in [[w:first person shooting games|first person shooting games]] but was also introduced in platform games like ''[[w:Contra|Contra]]''.</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">[[w:Fighting game|Fighting game]] tend to have more complicated actions involving [[w:Combo (video games)|combination ("combo")]] moves like [[w:flip|flip]]s, [[w:twist|twist]]s, [[w:somersault|somersault]]s, etc. Other actions include [[w:desperation attack|desperation]] and [[w:special attack|special attack]]s and [[w:signature move|signature]] and [[w:finishing move|finishing move]]s. [[w:Racing game|Driving/racing games]] obviously have driving-related actions like steering, acceleration ("running"/"walking"), breaking (stopping)</td><td> </td><td style="background: #eee; font-size: smaller;">[[w:Fighting game|Fighting game]] tend to have more complicated actions involving [[w:Combo (video games)|combination ("combo")]] moves like [[w:flip|flip]]s, [[w:twist|twist]]s, [[w:somersault|somersault]]s, etc. Other actions include [[w:desperation attack|desperation]] and [[w:special attack|special attack]]s and [[w:signature move|signature]] and [[w:finishing move|finishing move]]s. [[w:Racing game|Driving/racing games]] obviously have driving-related actions like steering, acceleration ("running"/"walking"), breaking (stopping)</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">As games became (and become) more complex, more and more actions/moves were (are) added, approaching the level <span style="color: red; font-weight: bold;">of complexity </span>of [[w:human position|human position]]s, [[w:facial expression|facial expression]], and other [[w:expression|expression]]s.<ref>[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]], [[w:Gamasutra|Gamasutra]], June 2, 2006</ref> An example of player character move evolution is with ''Tomb Raider'' where, in the original [[<span style="color: red; font-weight: bold;">w:1996 in video games|</span>1996]] game, [[Lara Croft]], had fewer moves than in the [[<span style="color: red; font-weight: bold;">w:2007 in video games|</span>2007]] remake, ''[[Tomb Raider: Anniversary]]''.<ref>[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], [[w:Monty Phan|Monty Phan]], ''[[w:Newsday|Newsday]]'', June 26, 2007</ref></td><td>+</td><td style="background: #cfc; font-size: smaller;">As games became (and become) more complex, more and more actions/moves were (are) added, approaching the <span style="color: red; font-weight: bold;">complexity </span>level of [[w:human position|human position]]s, [[w:facial expression|facial expression]], and other [[w:expression|expression]]s.<ref>[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]], [[w:Gamasutra|Gamasutra]], June 2, 2006</ref> An example of player character move evolution is with ''Tomb Raider'' where, in the original [[1996]] game, [[Lara Croft]], had fewer moves than in the [[2007]] remake, ''[[Tomb Raider: Anniversary]]''.<ref>[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], [[w:Monty Phan|Monty Phan]], ''[[w:Newsday|Newsday]]'', June 26, 2007</ref></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">==See also==</td><td> </td><td style="background: #eee; font-size: smaller;">==See also==</td></tr>
</table>Eep²http://www.tnlc.com/wiki/index.php?title=action&diff=465&oldid=prevEep²: /* Video games */ ISBN fix2007-08-14T05:52:05Z<p><span class="autocomment">Video games -</span> ISBN fix</p>
<table border='0' width='98%' cellpadding='0' cellspacing='4' style="background-color: white;">
<tr>
<td colspan='2' width='50%' align='center' style="background-color: white;">←Older revision</td>
<td colspan='2' width='50%' align='center' style="background-color: white;">Revision as of 05:52, 14 August 2007</td>
</tr>
<tr><td colspan="2" align="left"><strong>Line 7:</strong></td>
<td colspan="2" align="left"><strong>Line 7:</strong></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[w:Running|Run]]: Running was perhaps the first action in a game, though it was just "moving". Games like ''[[w:Pong|Pong]]'' and ''[[w:Pacman|Pacman]]'' moved at one speed.</td><td> </td><td style="background: #eee; font-size: smaller;">* [[w:Running|Run]]: Running was perhaps the first action in a game, though it was just "moving". Games like ''[[w:Pong|Pong]]'' and ''[[w:Pacman|Pacman]]'' moved at one speed.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* [[w:Pick-up (gaming)|Pick up]] (and later [[w:put down|put down]]): Picking objects up (or just "pick-ups") in the [[w:game world|game world]] usually meant just "running" (moving) the character over the item; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the "run-over" approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[w:NPC|NPC]]).<ref>Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN <span style="color: red; font-weight: bold;">0415915880</span></ref></td><td>+</td><td style="background: #cfc; font-size: smaller;">* [[w:Pick-up (gaming)|Pick up]] (and later [[w:put down|put down]]): Picking objects up (or just "pick-ups") in the [[w:game world|game world]] usually meant just "running" (moving) the character over the item; later games actually animate the character to, depending on the kind of character ([[w:humanoid|humanoid]], etc), [[w:bend over|bend over]], lean down, crouch down, etc to ''pick up'' the object. Most games still do the "run-over" approach, however. ''[[w:Colossal Cave Adventure|Colossal Cave Adventure]]'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an [[w:NPC|NPC]]).<ref>Mark J. P. Wolf, [[w:Bernard Perron|Bernard Perron]]; ''The Video Game Theory Reader'', Foreward by [[w:Warren Robinett|Warren Robinett]], 2003, [[w:Routledge|Routledge]], ISBN <span style="color: red; font-weight: bold;">0415965780</span></ref></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[w:Jumping|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[w:grab|grab]]bing onto things in order to:</td><td> </td><td style="background: #eee; font-size: smaller;">* [[w:Jumping|Jump]]: Jumping (and [[w:jumping puzzle|jumping puzzle]]s) became more prevalent during the [[w:platform game|platform game]] era with games like ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[w:grab|grab]]bing onto things in order to:</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [[w:Climbing|Climb]] (ladder, pole, rope, [[w:rock climbing|rock]]/wall, etc): Climbing also became more prevalent with platform games like ''[[w:Donkey Kong|Donkey Kong]]''.</td><td> </td><td style="background: #eee; font-size: smaller;">* [[w:Climbing|Climb]] (ladder, pole, rope, [[w:rock climbing|rock]]/wall, etc): Climbing also became more prevalent with platform games like ''[[w:Donkey Kong|Donkey Kong]]''.</td></tr>
</table>Eep²http://www.tnlc.com/wiki/index.php?title=action&diff=464&oldid=prevEep² at 05:49, 14 August 20072007-08-14T05:49:07Z<p></p>
<table border='0' width='98%' cellpadding='0' cellspacing='4' style="background-color: white;">
<tr>
<td colspan='2' width='50%' align='center' style="background-color: white;">←Older revision</td>
<td colspan='2' width='50%' align='center' style="background-color: white;">Revision as of 05:49, 14 August 2007</td>
</tr>
<tr><td colspan="2" align="left"><strong>Line 1:</strong></td>
<td colspan="2" align="left"><strong>Line 1:</strong></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">'''Action''' may refer to a type of <span style="color: red; font-weight: bold;">{{</span>w|game genre<span style="color: red; font-weight: bold;">}}</span>.</td><td>+</td><td style="background: #cfc; font-size: smaller;">'''Action''' may refer to a type of <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:game genre</span>|game genre<span style="color: red; font-weight: bold;">]]</span>.</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">An '''action''' (or '''move''' or '''control''') in <span style="color: red; font-weight: bold;">{{</span>w|gaming<span style="color: red; font-weight: bold;">}} </span>is an <span style="color: red; font-weight: bold;">{{</span>w|action<span style="color: red; font-weight: bold;">}}</span>/<span style="color: red; font-weight: bold;">{{</span>w|move<span style="color: red; font-weight: bold;">}}</span>/<span style="color: red; font-weight: bold;">{{</span>w|control<span style="color: red; font-weight: bold;">}} </span>a <span style="color: red; font-weight: bold;">{{</span>w|player character<span style="color: red; font-weight: bold;">}} </span>can do within the game. Most characters are pre-animated<ref>[http://news.bbc.co.uk/2/hi/science/nature/2058040.stm ''Digital characters learn to move''], <span style="color: red; font-weight: bold;">{{</span>w|BBC News<span style="color: red; font-weight: bold;">}}</span>, June 25, 2002</ref> through <span style="color: red; font-weight: bold;">{{</span>w|scripting<span style="color: red; font-weight: bold;">}} </span>(<span style="color: red; font-weight: bold;">{{</span>w|artificial intelligence<span style="color: red; font-weight: bold;">}}</span>), <span style="color: red; font-weight: bold;">{{</span>w|inverse kinematics<span style="color: red; font-weight: bold;">}}</span>, or <span style="color: red; font-weight: bold;">{{</span>w|motion capture<span style="color: red; font-weight: bold;">}}</span>.<ref>[http://entertainment.howstuffworks.com/question538.htm ''How do the characters in video games move so fluidly?''], <span style="color: red; font-weight: bold;">{{</span>w|How Stuff Works<span style="color: red; font-weight: bold;">}}</span></ref></td><td>+</td><td style="background: #cfc; font-size: smaller;">An '''action''' (or '''move''' or '''control''') in <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:gaming</span>|gaming<span style="color: red; font-weight: bold;">]] </span>is an <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:action</span>|action<span style="color: red; font-weight: bold;">]]</span>/<span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:move</span>|move<span style="color: red; font-weight: bold;">]]</span>/<span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:control</span>|control<span style="color: red; font-weight: bold;">]] </span>a <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:player character</span>|player character<span style="color: red; font-weight: bold;">]] </span>can do within the game. Most characters are pre-animated<ref>[http://news.bbc.co.uk/2/hi/science/nature/2058040.stm ''Digital characters learn to move''], <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:BBC News</span>|BBC News<span style="color: red; font-weight: bold;">]]</span>, June 25, 2002</ref> through <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:scripting</span>|scripting<span style="color: red; font-weight: bold;">]] </span>(<span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:artificial intelligence</span>|artificial intelligence<span style="color: red; font-weight: bold;">]]</span>), <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:inverse kinematics</span>|inverse kinematics<span style="color: red; font-weight: bold;">]]</span>, or <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:motion capture</span>|motion capture<span style="color: red; font-weight: bold;">]]</span>.<ref>[http://entertainment.howstuffworks.com/question538.htm ''How do the characters in video games move so fluidly?''], <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:How Stuff Works</span>|How Stuff Works<span style="color: red; font-weight: bold;">]]</span></ref></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">===Video games===</td><td> </td><td style="background: #eee; font-size: smaller;">===Video games===</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">In <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>arcade game|arcade<span style="color: red; font-weight: bold;">}}</span>, <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>computer game|computer<span style="color: red; font-weight: bold;">}}</span>, and <span style="color: red; font-weight: bold;">{{</span>w|video games<span style="color: red; font-weight: bold;">}}</span>, such actions include (in order of <span style="color: red; font-weight: bold;">{{</span>w|commonality<span style="color: red; font-weight: bold;">}}</span>):</td><td>+</td><td style="background: #cfc; font-size: smaller;">In <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>arcade game|arcade<span style="color: red; font-weight: bold;">]]</span>, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>computer game|computer<span style="color: red; font-weight: bold;">]]</span>, and <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:video games</span>|video games<span style="color: red; font-weight: bold;">]]</span>, such actions include (in order of <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:commonality</span>|commonality<span style="color: red; font-weight: bold;">]]</span>):</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>Running|Run<span style="color: red; font-weight: bold;">}}</span>: Running was perhaps the first action in a game, though it was just "moving". Games like ''<span style="color: red; font-weight: bold;">{{</span>w|Pong<span style="color: red; font-weight: bold;">}}</span>'' and ''<span style="color: red; font-weight: bold;">{{</span>w|Pacman<span style="color: red; font-weight: bold;">}}</span>'' moved at one speed.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>Running|Run<span style="color: red; font-weight: bold;">]]</span>: Running was perhaps the first action in a game, though it was just "moving". Games like ''<span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Pong</span>|Pong<span style="color: red; font-weight: bold;">]]</span>'' and ''<span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Pacman</span>|Pacman<span style="color: red; font-weight: bold;">]]</span>'' moved at one speed.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>Pick-up (gaming)|Pick up<span style="color: red; font-weight: bold;">}} </span>(and later <span style="color: red; font-weight: bold;">{{</span>w|put down<span style="color: red; font-weight: bold;">}}</span>): Picking objects up (or just "pick-ups") in the <span style="color: red; font-weight: bold;">{{</span>w|game world<span style="color: red; font-weight: bold;">}} </span>usually meant just "running" (moving) the character over the item; later games actually animate the character to, depending on the kind of character (<span style="color: red; font-weight: bold;">{{</span>w|humanoid<span style="color: red; font-weight: bold;">}}</span>, etc), <span style="color: red; font-weight: bold;">{{</span>w|bend over<span style="color: red; font-weight: bold;">}}</span>, lean down, crouch down, etc to ''pick up'' the object. Most games still do the "run-over" approach, however. ''<span style="color: red; font-weight: bold;">{{</span>w|Colossal Cave Adventure<span style="color: red; font-weight: bold;">}}</span>'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an <span style="color: red; font-weight: bold;">{{</span>w|NPC<span style="color: red; font-weight: bold;">}}</span>).<ref>Mark J. P. Wolf, <span style="color: red; font-weight: bold;">{{</span>w|Bernard Perron<span style="color: red; font-weight: bold;">}}, </span>''The Video Game Theory Reader'', Foreward by <span style="color: red; font-weight: bold;">{{</span>w|Warren Robinett<span style="color: red; font-weight: bold;">}}</span>, 2003, <span style="color: red; font-weight: bold;">{{</span>w|Routledge<span style="color: red; font-weight: bold;">}}</span>, ISBN 0415915880</ref></td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>Pick-up (gaming)|Pick up<span style="color: red; font-weight: bold;">]] </span>(and later <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:put down</span>|put down<span style="color: red; font-weight: bold;">]]</span>): Picking objects up (or just "pick-ups") in the <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:game world</span>|game world<span style="color: red; font-weight: bold;">]] </span>usually meant just "running" (moving) the character over the item; later games actually animate the character to, depending on the kind of character (<span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:humanoid</span>|humanoid<span style="color: red; font-weight: bold;">]]</span>, etc), <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:bend over</span>|bend over<span style="color: red; font-weight: bold;">]]</span>, lean down, crouch down, etc to ''pick up'' the object. Most games still do the "run-over" approach, however. ''<span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Colossal Cave Adventure</span>|Colossal Cave Adventure<span style="color: red; font-weight: bold;">]]</span>'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:NPC</span>|NPC<span style="color: red; font-weight: bold;">]]</span>).<ref>Mark J. P. Wolf, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Bernard Perron</span>|Bernard Perron<span style="color: red; font-weight: bold;">]]; </span>''The Video Game Theory Reader'', Foreward by <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Warren Robinett</span>|Warren Robinett<span style="color: red; font-weight: bold;">]]</span>, 2003, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Routledge</span>|Routledge<span style="color: red; font-weight: bold;">]]</span>, ISBN 0415915880</ref></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>Jumping|Jump<span style="color: red; font-weight: bold;">}}</span>: Jumping (and <span style="color: red; font-weight: bold;">{{</span>w|jumping puzzle<span style="color: red; font-weight: bold;">}}</span>s) became more prevalent during the <span style="color: red; font-weight: bold;">{{</span>w|platform game<span style="color: red; font-weight: bold;">}} </span>era with games like ''<span style="color: red; font-weight: bold;">{{</span>w|Pitfall!<span style="color: red; font-weight: bold;">}}</span>'' which also combine jumping with <span style="color: red; font-weight: bold;">{{</span>w|grab<span style="color: red; font-weight: bold;">}}</span>bing onto things in order to:</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>Jumping|Jump<span style="color: red; font-weight: bold;">]]</span>: Jumping (and <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:jumping puzzle</span>|jumping puzzle<span style="color: red; font-weight: bold;">]]</span>s) became more prevalent during the <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:platform game</span>|platform game<span style="color: red; font-weight: bold;">]] </span>era with games like ''<span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Pitfall!</span>|Pitfall!<span style="color: red; font-weight: bold;">]]</span>'' which also combine jumping with <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:grab</span>|grab<span style="color: red; font-weight: bold;">]]</span>bing onto things in order to:</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>Climbing|Climb<span style="color: red; font-weight: bold;">}} </span>(ladder, pole, rope, <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>rock climbing|rock<span style="color: red; font-weight: bold;">}}</span>/wall, etc): Climbing also became more prevalent with platform games like ''<span style="color: red; font-weight: bold;">{{</span>w|Donkey Kong<span style="color: red; font-weight: bold;">}}</span>''.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>Climbing|Climb<span style="color: red; font-weight: bold;">]] </span>(ladder, pole, rope, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>rock climbing|rock<span style="color: red; font-weight: bold;">]]</span>/wall, etc): Climbing also became more prevalent with platform games like ''<span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Donkey Kong</span>|Donkey Kong<span style="color: red; font-weight: bold;">]]</span>''.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w|Attack<span style="color: red; font-weight: bold;">}}</span>: A <span style="color: red; font-weight: bold;">{{</span>w|generic<span style="color: red; font-weight: bold;">}} </span>action for attacking like <span style="color: red; font-weight: bold;">{{</span>w|shooting<span style="color: red; font-weight: bold;">}}</span>/<span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>fire (disambiguation)|firing<span style="color: red; font-weight: bold;">}} </span>a weapon, <span style="color: red; font-weight: bold;">{{</span>w|hit<span style="color: red; font-weight: bold;">}}</span>ting, <span style="color: red; font-weight: bold;">{{</span>w|punch<span style="color: red; font-weight: bold;">}}</span>ing, <span style="color: red; font-weight: bold;">{{</span>w|kick<span style="color: red; font-weight: bold;">}}</span>ing, <span style="color: red; font-weight: bold;">{{</span>w|throw<span style="color: red; font-weight: bold;">}}</span>ing, etc.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Attack</span>|Attack<span style="color: red; font-weight: bold;">]]</span>: A <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:generic</span>|generic<span style="color: red; font-weight: bold;">]] </span>action for attacking like <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:shooting</span>|shooting<span style="color: red; font-weight: bold;">]]</span>/<span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>fire (disambiguation)|firing<span style="color: red; font-weight: bold;">]] </span>a weapon, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:hit</span>|hit<span style="color: red; font-weight: bold;">]]</span>ting, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:punch</span>|punch<span style="color: red; font-weight: bold;">]]</span>ing, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:kick</span>|kick<span style="color: red; font-weight: bold;">]]</span>ing, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:throw</span>|throw<span style="color: red; font-weight: bold;">]]</span>ing, etc.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w|Crouch<span style="color: red; font-weight: bold;">}}</span>: Crouching (or <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>duck (disambiguation)|ducking<span style="color: red; font-weight: bold;">}}</span>) was also introduced in platform games.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Crouch</span>|Crouch<span style="color: red; font-weight: bold;">]]</span>: Crouching (or <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>duck (disambiguation)|ducking<span style="color: red; font-weight: bold;">]]</span>) was also introduced in platform games.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w|Use<span style="color: red; font-weight: bold;">}}</span>: Another generic action that performs various things like picking up (or putting down) something (see above), inserting something (like a <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>key (lock)|key<span style="color: red; font-weight: bold;">}}</span>) into something else (a <span style="color: red; font-weight: bold;">{{</span>w|door<span style="color: red; font-weight: bold;">}}</span>), etc</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Use</span>|Use<span style="color: red; font-weight: bold;">]]</span>: Another generic action that performs various things like picking up (or putting down) something (see above), inserting something (like a <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>key (lock)|key<span style="color: red; font-weight: bold;">]]</span>) into something else (a <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:door</span>|door<span style="color: red; font-weight: bold;">]]</span>), etc</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w|Walk<span style="color: red; font-weight: bold;">}}</span>: As games became more sophisticated, walking (vs. running) became necessary, like to avoid falling off edges in ''[[Tomb Raider]]''.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Walk</span>|Walk<span style="color: red; font-weight: bold;">]]</span>: As games became more sophisticated, walking (vs. running) became necessary, like to avoid falling off edges in ''[[Tomb Raider]]''.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w|Lie down<span style="color: red; font-weight: bold;">}} </span>on stomach (also called <span style="color: red; font-weight: bold;">{{</span>w|prone<span style="color: red; font-weight: bold;">}}</span>) is used mostly in <span style="color: red; font-weight: bold;">{{</span>w|first person shooting games<span style="color: red; font-weight: bold;">}} </span>but was also introduced in platform games like ''<span style="color: red; font-weight: bold;">{{</span>w|Contra<span style="color: red; font-weight: bold;">}}</span>''.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Lie down</span>|Lie down<span style="color: red; font-weight: bold;">]] </span>on stomach (also called <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:prone</span>|prone<span style="color: red; font-weight: bold;">]]</span>) is used mostly in <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:first person shooting games</span>|first person shooting games<span style="color: red; font-weight: bold;">]] </span>but was also introduced in platform games like ''<span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Contra</span>|Contra<span style="color: red; font-weight: bold;">]]</span>''.</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;"><span style="color: red; font-weight: bold;">{{</span>w|Fighting game<span style="color: red; font-weight: bold;">}} </span>tend to have more complicated actions involving <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>Combo (video games)|combination ("combo")<span style="color: red; font-weight: bold;">}} </span>moves like <span style="color: red; font-weight: bold;">{{</span>w|flip<span style="color: red; font-weight: bold;">}}</span>s, <span style="color: red; font-weight: bold;">{{</span>w|twist<span style="color: red; font-weight: bold;">}}</span>s, <span style="color: red; font-weight: bold;">{{</span>w|somersault<span style="color: red; font-weight: bold;">}}</span>s, etc. Other actions include <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>desperation attack|desperation<span style="color: red; font-weight: bold;">}} </span>and <span style="color: red; font-weight: bold;">{{</span>w|special attack<span style="color: red; font-weight: bold;">}}</span>s and <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>signature move|signature<span style="color: red; font-weight: bold;">}} </span>and <span style="color: red; font-weight: bold;">{{</span>w|finishing move<span style="color: red; font-weight: bold;">}}</span>s. <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>Racing game|Driving/racing games<span style="color: red; font-weight: bold;">}} </span>obviously have driving-related actions like steering, acceleration ("running"/"walking"), breaking (stopping)</td><td>+</td><td style="background: #cfc; font-size: smaller;"><span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Fighting game</span>|Fighting game<span style="color: red; font-weight: bold;">]] </span>tend to have more complicated actions involving <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>Combo (video games)|combination ("combo")<span style="color: red; font-weight: bold;">]] </span>moves like <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:flip</span>|flip<span style="color: red; font-weight: bold;">]]</span>s, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:twist</span>|twist<span style="color: red; font-weight: bold;">]]</span>s, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:somersault</span>|somersault<span style="color: red; font-weight: bold;">]]</span>s, etc. Other actions include <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>desperation attack|desperation<span style="color: red; font-weight: bold;">]] </span>and <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:special attack</span>|special attack<span style="color: red; font-weight: bold;">]]</span>s and <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>signature move|signature<span style="color: red; font-weight: bold;">]] </span>and <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:finishing move</span>|finishing move<span style="color: red; font-weight: bold;">]]</span>s. <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>Racing game|Driving/racing games<span style="color: red; font-weight: bold;">]] </span>obviously have driving-related actions like steering, acceleration ("running"/"walking"), breaking (stopping)</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">As games became (and become) more complex, more and more actions/moves were (are) added, approaching the level of complexity of <span style="color: red; font-weight: bold;">{{</span>w|human position<span style="color: red; font-weight: bold;">}}</span>s, <span style="color: red; font-weight: bold;">{{</span>w|facial expression<span style="color: red; font-weight: bold;">}}</span>, and other <span style="color: red; font-weight: bold;">{{</span>w|expression<span style="color: red; font-weight: bold;">}}</span>s.<ref>[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], <span style="color: red; font-weight: bold;">{{</span>w|Katherine Isbister<span style="color: red; font-weight: bold;">}}</span>, <span style="color: red; font-weight: bold;">{{</span>w|Gamasutra<span style="color: red; font-weight: bold;">}}</span>, June 2, 2006</ref> An example of player character move evolution is with ''Tomb Raider'' where, in the original <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>1996 in video games|1996<span style="color: red; font-weight: bold;">}} </span>game, [[Lara Croft]], had fewer moves than in the <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>2007 in video games|2007<span style="color: red; font-weight: bold;">}} </span>remake, ''[[Tomb Raider: Anniversary]]''.<ref>[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], <span style="color: red; font-weight: bold;">{{</span>w|Monty Phan<span style="color: red; font-weight: bold;">}}</span>, ''<span style="color: red; font-weight: bold;">{{</span>w|Newsday<span style="color: red; font-weight: bold;">}}</span>'', June 26, 2007</ref></td><td>+</td><td style="background: #cfc; font-size: smaller;">As games became (and become) more complex, more and more actions/moves were (are) added, approaching the level of complexity of <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:human position</span>|human position<span style="color: red; font-weight: bold;">]]</span>s, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:facial expression</span>|facial expression<span style="color: red; font-weight: bold;">]]</span>, and other <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:expression</span>|expression<span style="color: red; font-weight: bold;">]]</span>s.<ref>[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Katherine Isbister</span>|Katherine Isbister<span style="color: red; font-weight: bold;">]]</span>, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Gamasutra</span>|Gamasutra<span style="color: red; font-weight: bold;">]]</span>, June 2, 2006</ref> An example of player character move evolution is with ''Tomb Raider'' where, in the original <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>1996 in video games|1996<span style="color: red; font-weight: bold;">]] </span>game, [[Lara Croft]], had fewer moves than in the <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>2007 in video games|2007<span style="color: red; font-weight: bold;">]] </span>remake, ''[[Tomb Raider: Anniversary]]''.<ref>[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Monty Phan</span>|Monty Phan<span style="color: red; font-weight: bold;">]]</span>, ''<span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Newsday</span>|Newsday<span style="color: red; font-weight: bold;">]]</span>'', June 26, 2007</ref></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">==See also==</td><td> </td><td style="background: #eee; font-size: smaller;">==See also==</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w|Actions per minute<span style="color: red; font-weight: bold;">}}</span></td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Actions per minute</span>|Actions per minute<span style="color: red; font-weight: bold;">]]</span></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w|Action point<span style="color: red; font-weight: bold;">}}</span></td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Action point</span>|Action point<span style="color: red; font-weight: bold;">]]</span></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w|Game controller<span style="color: red; font-weight: bold;">}}</span></td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Game controller</span>|Game controller<span style="color: red; font-weight: bold;">]]</span></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">==References==</td><td> </td><td style="background: #eee; font-size: smaller;">==References==</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">{{refs}}</td><td> </td><td style="background: #eee; font-size: smaller;">{{refs}}</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w|Mark J. P. Wolf<span style="color: red; font-weight: bold;">}}</span>, ''The Medium of the Video Game'', 2002, <span style="color: red; font-weight: bold;">{{</span>w|University of Texas Press<span style="color: red; font-weight: bold;">}}</span>, pp. 63,80-1,6;116-133, ISBN 029279150X</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Mark J. P. Wolf</span>|Mark J. P. Wolf<span style="color: red; font-weight: bold;">]]</span>, ''The Medium of the Video Game'', 2002, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:University of Texas Press</span>|University of Texas Press<span style="color: red; font-weight: bold;">]]</span>, pp. 63,80-1,6;116-133, ISBN 029279150X</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">==Further reading==</td><td> </td><td style="background: #eee; font-size: smaller;">==Further reading==</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{</span>w<span style="color: red; font-weight: bold;">|</span>David Bourg|David M. Bourg<span style="color: red; font-weight: bold;">}}</span>, <span style="color: red; font-weight: bold;">{{</span>w|Glenn Seemann<span style="color: red; font-weight: bold;">}}, </span>''AI for Game Developers'', 2004, <span style="color: red; font-weight: bold;">{{</span>w|O'Reilly Media<span style="color: red; font-weight: bold;">}}</span>, ISBN 0596005555</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:</span>David Bourg|David M. Bourg<span style="color: red; font-weight: bold;">]]</span>, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:Glenn Seemann</span>|Glenn Seemann<span style="color: red; font-weight: bold;">]]; </span>''AI for Game Developers'', 2004, <span style="color: red; font-weight: bold;">[[</span>w<span style="color: red; font-weight: bold;">:O'Reilly Media</span>|O'Reilly Media<span style="color: red; font-weight: bold;">]]</span>, ISBN 0596005555</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">==External links==</td><td> </td><td style="background: #eee; font-size: smaller;">==External links==</td></tr>
</table>Eep²http://www.tnlc.com/wiki/index.php?title=action&diff=231&oldid=prevEep²: /* External links */2007-08-01T04:57:37Z<p><span class="autocomment">External links</span></p>
<table border='0' width='98%' cellpadding='0' cellspacing='4' style="background-color: white;">
<tr>
<td colspan='2' width='50%' align='center' style="background-color: white;">←Older revision</td>
<td colspan='2' width='50%' align='center' style="background-color: white;">Revision as of 04:57, 1 August 2007</td>
</tr>
<tr><td colspan="2" align="left"><strong>Line 36:</strong></td>
<td colspan="2" align="left"><strong>Line 36:</strong></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* [http://www.videogamebuttons.com Video Game Buttons], basic moves and cheat codes for various games</td><td> </td><td style="background: #eee; font-size: smaller;">* [http://www.videogamebuttons.com Video Game Buttons], basic moves and cheat codes for various games</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">[[Category: Actions]]</td><td>+</td><td style="background: #cfc; font-size: smaller;">[[Category: Actions<span style="color: red; font-weight: bold;">| </span>]]</td></tr>
</table>Eep²http://www.tnlc.com/wiki/index.php?title=action&diff=147&oldid=prevEep²: fix Wikipedia links2007-07-26T12:22:52Z<p>fix Wikipedia links</p>
<table border='0' width='98%' cellpadding='0' cellspacing='4' style="background-color: white;">
<tr>
<td colspan='2' width='50%' align='center' style="background-color: white;">←Older revision</td>
<td colspan='2' width='50%' align='center' style="background-color: white;">Revision as of 12:22, 26 July 2007</td>
</tr>
<tr><td colspan="2" align="left"><strong>Line 4:</strong></td>
<td colspan="2" align="left"><strong>Line 4:</strong></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">===Video games===</td><td> </td><td style="background: #eee; font-size: smaller;">===Video games===</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">In <span style="color: red; font-weight: bold;">[[</span>arcade game|arcade<span style="color: red; font-weight: bold;">]]</span>, <span style="color: red; font-weight: bold;">[[</span>computer game|computer<span style="color: red; font-weight: bold;">]]</span>, and {{w|video games}}, such actions include (in order of {{w|commonality}}):</td><td>+</td><td style="background: #cfc; font-size: smaller;">In <span style="color: red; font-weight: bold;">{{w|</span>arcade game|arcade<span style="color: red; font-weight: bold;">}}</span>, <span style="color: red; font-weight: bold;">{{w|</span>computer game|computer<span style="color: red; font-weight: bold;">}}</span>, and {{w|video games}}, such actions include (in order of {{w|commonality}}):</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>Running|Run<span style="color: red; font-weight: bold;">]]</span>: Running was perhaps the first action in a game, though it was just "moving". Games like ''{{w|Pong}}'' and ''{{w|Pacman}}'' moved at one speed.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{w|</span>Running|Run<span style="color: red; font-weight: bold;">}}</span>: Running was perhaps the first action in a game, though it was just "moving". Games like ''{{w|Pong}}'' and ''{{w|Pacman}}'' moved at one speed.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>Pick-up (gaming)|Pick up<span style="color: red; font-weight: bold;">]] </span>(and later {{w|put down}}): Picking objects up (or just "pick-ups") in the {{w|game world}} usually meant just "running" (moving) the character over the item; later games actually animate the character to, depending on the kind of character ({{w|humanoid}}, etc), {{w|bend over}}, lean down, crouch down, etc to ''pick up'' the object. Most games still do the "run-over" approach, however. ''{{w|Colossal Cave Adventure}}'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an {{w|NPC}}).<ref>Mark J. P. Wolf, {{w|Bernard Perron}}, ''The Video Game Theory Reader'', Foreward by {{w|Warren Robinett}}, 2003, {{w|Routledge}}, ISBN 0415915880</ref></td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{w|</span>Pick-up (gaming)|Pick up<span style="color: red; font-weight: bold;">}} </span>(and later {{w|put down}}): Picking objects up (or just "pick-ups") in the {{w|game world}} usually meant just "running" (moving) the character over the item; later games actually animate the character to, depending on the kind of character ({{w|humanoid}}, etc), {{w|bend over}}, lean down, crouch down, etc to ''pick up'' the object. Most games still do the "run-over" approach, however. ''{{w|Colossal Cave Adventure}}'' (1978) was the first game to feature objects that could be picked up, used, and dropped (and that could be carried by an {{w|NPC}}).<ref>Mark J. P. Wolf, {{w|Bernard Perron}}, ''The Video Game Theory Reader'', Foreward by {{w|Warren Robinett}}, 2003, {{w|Routledge}}, ISBN 0415915880</ref></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>Jumping|Jump<span style="color: red; font-weight: bold;">]]</span>: Jumping (and {{w|jumping puzzle}}s) became more prevalent during the {{w|platform game}} era with games like ''{{w|Pitfall!}}'' which also combine jumping with {{w|grab}}bing onto things in order to:</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{w|</span>Jumping|Jump<span style="color: red; font-weight: bold;">}}</span>: Jumping (and {{w|jumping puzzle}}s) became more prevalent during the {{w|platform game}} era with games like ''{{w|Pitfall!}}'' which also combine jumping with {{w|grab}}bing onto things in order to:</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>Climbing|Climb<span style="color: red; font-weight: bold;">]] </span>(ladder, pole, rope, <span style="color: red; font-weight: bold;">[[</span>rock climbing|rock<span style="color: red; font-weight: bold;">]]</span>/wall, etc): Climbing also became more prevalent with platform games like ''{{w|Donkey Kong}}''.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{w|</span>Climbing|Climb<span style="color: red; font-weight: bold;">}} </span>(ladder, pole, rope, <span style="color: red; font-weight: bold;">{{w|</span>rock climbing|rock<span style="color: red; font-weight: bold;">}}</span>/wall, etc): Climbing also became more prevalent with platform games like ''{{w|Donkey Kong}}''.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* {{w|Attack}}: A <span style="color: red; font-weight: bold;">[[</span>generic<span style="color: red; font-weight: bold;">]] </span>action for attacking like {{w|shooting}}/<span style="color: red; font-weight: bold;">[[</span>fire (disambiguation)|firing<span style="color: red; font-weight: bold;">]] </span>a weapon, <span style="color: red; font-weight: bold;">[[</span>hit<span style="color: red; font-weight: bold;">]]</span>ting, <span style="color: red; font-weight: bold;">[[</span>punch<span style="color: red; font-weight: bold;">]]</span>ing, <span style="color: red; font-weight: bold;">[[</span>kick<span style="color: red; font-weight: bold;">]]</span>ing, <span style="color: red; font-weight: bold;">[[</span>throw<span style="color: red; font-weight: bold;">]]</span>ing</td><td>+</td><td style="background: #cfc; font-size: smaller;">* {{w|Attack}}: A <span style="color: red; font-weight: bold;">{{w|</span>generic<span style="color: red; font-weight: bold;">}} </span>action for attacking like {{w|shooting}}/<span style="color: red; font-weight: bold;">{{w|</span>fire (disambiguation)|firing<span style="color: red; font-weight: bold;">}} </span>a weapon, <span style="color: red; font-weight: bold;">{{w|</span>hit<span style="color: red; font-weight: bold;">}}</span>ting, <span style="color: red; font-weight: bold;">{{w|</span>punch<span style="color: red; font-weight: bold;">}}</span>ing, <span style="color: red; font-weight: bold;">{{w|</span>kick<span style="color: red; font-weight: bold;">}}</span>ing, <span style="color: red; font-weight: bold;">{{w|</span>throw<span style="color: red; font-weight: bold;">}}</span>ing<span style="color: red; font-weight: bold;">, etc.</span></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* {{w|Crouch}}: Crouching (or <span style="color: red; font-weight: bold;">[[</span>duck (disambiguation)|ducking<span style="color: red; font-weight: bold;">]]</span>) was also introduced in platform games.</td><td>+</td><td style="background: #cfc; font-size: smaller;">* {{w|Crouch}}: Crouching (or <span style="color: red; font-weight: bold;">{{w|</span>duck (disambiguation)|ducking<span style="color: red; font-weight: bold;">}}</span>) was also introduced in platform games.</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* {{w|Use}}: Another generic action that performs various things like picking up (or putting down) something (see above), inserting something (like a <span style="color: red; font-weight: bold;">[[</span>key (lock)|key<span style="color: red; font-weight: bold;">]]</span>) into something else (a {{w|door}}), etc</td><td>+</td><td style="background: #cfc; font-size: smaller;">* {{w|Use}}: Another generic action that performs various things like picking up (or putting down) something (see above), inserting something (like a <span style="color: red; font-weight: bold;">{{w|</span>key (lock)|key<span style="color: red; font-weight: bold;">}}</span>) into something else (a {{w|door}}), etc</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* {{w|Walk}}: As games became more sophisticated, walking (vs. running) became necessary, like to avoid falling off edges in ''[[Tomb Raider]]''.</td><td> </td><td style="background: #eee; font-size: smaller;">* {{w|Walk}}: As games became more sophisticated, walking (vs. running) became necessary, like to avoid falling off edges in ''[[Tomb Raider]]''.</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">* {{w|Lie down}} on stomach (also called {{w|prone}}) is used mostly in {{w|first person shooting games}} but was also introduced in platform games like ''{{w|Contra}}''.</td><td> </td><td style="background: #eee; font-size: smaller;">* {{w|Lie down}} on stomach (also called {{w|prone}}) is used mostly in {{w|first person shooting games}} but was also introduced in platform games like ''{{w|Contra}}''.</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">{{w|Fighting game}} tend to have more complicated actions involving <span style="color: red; font-weight: bold;">[[</span>Combo (video games)|combination ("combo")<span style="color: red; font-weight: bold;">]] </span>moves like <span style="color: red; font-weight: bold;">[[</span>flip<span style="color: red; font-weight: bold;">]]</span>s, <span style="color: red; font-weight: bold;">[[</span>twist<span style="color: red; font-weight: bold;">]]</span>s, <span style="color: red; font-weight: bold;">[[</span>somersault<span style="color: red; font-weight: bold;">]]</span>s, etc. Other actions include <span style="color: red; font-weight: bold;">[[</span>desperation attack|desperation<span style="color: red; font-weight: bold;">]] </span>and <span style="color: red; font-weight: bold;">[[</span>special attack<span style="color: red; font-weight: bold;">]]</span>s and <span style="color: red; font-weight: bold;">[[</span>signature move|signature<span style="color: red; font-weight: bold;">]] </span>and <span style="color: red; font-weight: bold;">[[</span>finishing move<span style="color: red; font-weight: bold;">]]</span>s. <span style="color: red; font-weight: bold;">[[</span>Racing game|Driving/racing games<span style="color: red; font-weight: bold;">]] </span>obviously have driving-related actions like steering, acceleration ("running"/"walking"), breaking (stopping)</td><td>+</td><td style="background: #cfc; font-size: smaller;">{{w|Fighting game}} tend to have more complicated actions involving <span style="color: red; font-weight: bold;">{{w|</span>Combo (video games)|combination ("combo")<span style="color: red; font-weight: bold;">}} </span>moves like <span style="color: red; font-weight: bold;">{{w|</span>flip<span style="color: red; font-weight: bold;">}}</span>s, <span style="color: red; font-weight: bold;">{{w|</span>twist<span style="color: red; font-weight: bold;">}}</span>s, <span style="color: red; font-weight: bold;">{{w|</span>somersault<span style="color: red; font-weight: bold;">}}</span>s, etc. Other actions include <span style="color: red; font-weight: bold;">{{w|</span>desperation attack|desperation<span style="color: red; font-weight: bold;">}} </span>and <span style="color: red; font-weight: bold;">{{w|</span>special attack<span style="color: red; font-weight: bold;">}}</span>s and <span style="color: red; font-weight: bold;">{{w|</span>signature move|signature<span style="color: red; font-weight: bold;">}} </span>and <span style="color: red; font-weight: bold;">{{w|</span>finishing move<span style="color: red; font-weight: bold;">}}</span>s. <span style="color: red; font-weight: bold;">{{w|</span>Racing game|Driving/racing games<span style="color: red; font-weight: bold;">}} </span>obviously have driving-related actions like steering, acceleration ("running"/"walking"), breaking (stopping)</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">As games became (and become) more complex, more and more actions/moves were (are) added, approaching the level of complexity of <span style="color: red; font-weight: bold;">[[</span>human position<span style="color: red; font-weight: bold;">]]</span>s, <span style="color: red; font-weight: bold;">[[</span>facial expression<span style="color: red; font-weight: bold;">]]</span>, and other {{w|expression}}s.<ref>[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], {{w|Katherine Isbister}}, {{w|Gamasutra}}, June 2, 2006</ref> An example of player character move evolution is with ''Tomb Raider'' where, in the original <span style="color: red; font-weight: bold;">[[</span>1996 in video games|1996<span style="color: red; font-weight: bold;">]] </span>game, [[Lara Croft]], had fewer moves than in the <span style="color: red; font-weight: bold;">[[</span>2007 in video games|2007<span style="color: red; font-weight: bold;">]] </span>remake, ''[[Tomb Raider: Anniversary]]''.<ref>[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], {{w|Monty Phan}}, ''{{w|Newsday}}'', June 26, 2007</ref></td><td>+</td><td style="background: #cfc; font-size: smaller;">As games became (and become) more complex, more and more actions/moves were (are) added, approaching the level of complexity of <span style="color: red; font-weight: bold;">{{w|</span>human position<span style="color: red; font-weight: bold;">}}</span>s, <span style="color: red; font-weight: bold;">{{w|</span>facial expression<span style="color: red; font-weight: bold;">}}</span>, and other {{w|expression}}s.<ref>[http://www.gamasutra.com/features/20060602/isbister_01.shtml ''Book Excerpt: 'Better Game Characters By Design' ''], {{w|Katherine Isbister}}, {{w|Gamasutra}}, June 2, 2006</ref> An example of player character move evolution is with ''Tomb Raider'' where, in the original <span style="color: red; font-weight: bold;">{{w|</span>1996 in video games|1996<span style="color: red; font-weight: bold;">}} </span>game, [[Lara Croft]], had fewer moves than in the <span style="color: red; font-weight: bold;">{{w|</span>2007 in video games|2007<span style="color: red; font-weight: bold;">}} </span>remake, ''[[Tomb Raider: Anniversary]]''.<ref>[http://www.newsday.com/features/printedition/ny-l5269339jun26,0,4578455.story?coll=ny-features-headlines ''Lara rises from ‘Tomb’ with some new moves''], {{w|Monty Phan}}, ''{{w|Newsday}}'', June 26, 2007</ref></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">==See also==</td><td> </td><td style="background: #eee; font-size: smaller;">==See also==</td></tr>
<tr><td colspan="2" align="left"><strong>Line 31:</strong></td>
<td colspan="2" align="left"><strong>Line 31:</strong></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">==Further reading==</td><td> </td><td style="background: #eee; font-size: smaller;">==Further reading==</td></tr>
<tr><td>-</td><td style="background: #ffa; font-size: smaller;">* <span style="color: red; font-weight: bold;">[[</span>David Bourg|David M. Bourg<span style="color: red; font-weight: bold;">]]</span>, {{w|Glenn Seemann}}, ''AI for Game Developers'', 2004, {{w|O'Reilly Media}}, ISBN 0596005555</td><td>+</td><td style="background: #cfc; font-size: smaller;">* <span style="color: red; font-weight: bold;">{{w|</span>David Bourg|David M. Bourg<span style="color: red; font-weight: bold;">}}</span>, {{w|Glenn Seemann}}, ''AI for Game Developers'', 2004, {{w|O'Reilly Media}}, ISBN 0596005555</td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;"></td><td> </td><td style="background: #eee; font-size: smaller;"></td></tr>
<tr><td> </td><td style="background: #eee; font-size: smaller;">==External links==</td><td> </td><td style="background: #eee; font-size: smaller;">==External links==</td></tr>
</table>Eep²